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Add matrix application to vectors
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matrix4.lua
17
matrix4.lua
@ -33,8 +33,6 @@ function mat4.translation(vec)
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}
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}
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end
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end
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-- See https://en.wikipedia.org/wiki/Quaternions_and_spatial_rotation
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-- See https://en.wikipedia.org/wiki/Quaternions_and_spatial_rotation
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function mat4.rotation(unit_quat)
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function mat4.rotation(unit_quat)
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assert(#unit_quat == 4)
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assert(#unit_quat == 4)
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@ -58,7 +56,22 @@ function mat4.scale(vec)
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}
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}
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end
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end
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-- Apply `self` to a 4d modlib vector `vec`
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function mat4:apply(vec)
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assert(#vec == 4)
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local res = {}
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for i = 1, 4 do
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local sum = 0
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for j = 1, 4 do
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sum = sum + self[i][j] * vec[j]
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end
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res[i] = sum
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end
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return vec.new(res)
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end
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-- Multiplication: First apply other, then self
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-- Multiplication: First apply other, then self
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--> Matrix product `self * other`
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function mat4:multiply(other)
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function mat4:multiply(other)
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local res = {}
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local res = {}
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for i = 1, 4 do
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for i = 1, 4 do
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