mirror of
https://github.com/appgurueu/modlib.git
synced 2024-11-25 08:43:44 +01:00
Add matrix application to vectors
This commit is contained in:
parent
e064873012
commit
115f3c2a31
17
matrix4.lua
17
matrix4.lua
@ -33,8 +33,6 @@ function mat4.translation(vec)
|
|||||||
}
|
}
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
-- See https://en.wikipedia.org/wiki/Quaternions_and_spatial_rotation
|
-- See https://en.wikipedia.org/wiki/Quaternions_and_spatial_rotation
|
||||||
function mat4.rotation(unit_quat)
|
function mat4.rotation(unit_quat)
|
||||||
assert(#unit_quat == 4)
|
assert(#unit_quat == 4)
|
||||||
@ -58,7 +56,22 @@ function mat4.scale(vec)
|
|||||||
}
|
}
|
||||||
end
|
end
|
||||||
|
|
||||||
|
-- Apply `self` to a 4d modlib vector `vec`
|
||||||
|
function mat4:apply(vec)
|
||||||
|
assert(#vec == 4)
|
||||||
|
local res = {}
|
||||||
|
for i = 1, 4 do
|
||||||
|
local sum = 0
|
||||||
|
for j = 1, 4 do
|
||||||
|
sum = sum + self[i][j] * vec[j]
|
||||||
|
end
|
||||||
|
res[i] = sum
|
||||||
|
end
|
||||||
|
return vec.new(res)
|
||||||
|
end
|
||||||
|
|
||||||
-- Multiplication: First apply other, then self
|
-- Multiplication: First apply other, then self
|
||||||
|
--> Matrix product `self * other`
|
||||||
function mat4:multiply(other)
|
function mat4:multiply(other)
|
||||||
local res = {}
|
local res = {}
|
||||||
for i = 1, 4 do
|
for i = 1, 4 do
|
||||||
|
Loading…
Reference in New Issue
Block a user