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number.lua cleanup, tostring fixes
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0579840908
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21
number.lua
21
number.lua
@ -1,22 +1,23 @@
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-- Make random random
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-- Make random random
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math.randomseed(minetest.get_us_time())
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math.randomseed(minetest.get_us_time())
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for i = 1, 100 do
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for _ = 1, 100 do math.random() end
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math.random()
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end
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function round(number, steps)
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-- Number helpers
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function round(number, steps) -- Rounds a number
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steps = steps or 1
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steps = steps or 1
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return math.floor(number * steps + 0.5) / steps
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return math.floor(number * steps + 0.5) / steps
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end
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end
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local c0 = ("0"):byte()
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local c0 = ("0"):byte()
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local cA = ("A"):byte()
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local cA = ("A"):byte()
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function default_digit_function(digit)
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function default_digit_function(digit)
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if digit <= 9 then
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if digit <= 9 then return string.char(c0 + digit) end
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return string.char(c0+digit)
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end
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return string.char(cA + digit - 10)
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return string.char(cA + digit - 10)
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end
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end
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default_precision = 10
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default_precision = 10
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-- See https://github.com/appgurueu/Luon/blob/master/index.js#L724
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function tostring(number, base, digit_function, precision)
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function tostring(number, base, digit_function, precision)
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digit_function = digit_function or default_digit_function
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digit_function = digit_function or default_digit_function
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precision = precision or default_precision
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precision = precision or default_precision
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@ -25,6 +26,7 @@ function tostring(number, base, digit_function, precision)
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table.insert(out, "-")
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table.insert(out, "-")
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number = -number
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number = -number
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end
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end
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number = number + base ^ -precision / 2
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local digit
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local digit
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while number >= base do
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while number >= base do
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digit = math.floor(number % base)
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digit = math.floor(number % base)
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@ -35,9 +37,8 @@ function tostring(number, base, digit_function, precision)
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table.insert(out, digit_function(digit))
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table.insert(out, digit_function(digit))
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modlib.table.reverse(out)
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modlib.table.reverse(out)
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number = number % 1
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number = number % 1
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if number >= math.pow(base, precision) then
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if number ~= 0 and number >= base ^ -precision then
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table.insert(out, ".")
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table.insert(out, ".")
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-- precision >= 0 eventually redundant
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while precision >= 0 and number >= math.pow(base, precision) do
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while precision >= 0 and number >= math.pow(base, precision) do
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number = number * base
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number = number * base
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digit = math.floor(number % base)
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digit = math.floor(number % base)
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