number.lua cleanup, tostring fixes

This commit is contained in:
Lars Mueller 2020-12-19 14:41:03 +01:00
parent 0579840908
commit 3a5b436e11

@ -1,22 +1,23 @@
-- Make random random -- Make random random
math.randomseed(minetest.get_us_time()) math.randomseed(minetest.get_us_time())
for i = 1, 100 do for _ = 1, 100 do math.random() end
math.random()
end function round(number, steps)
-- Number helpers
function round(number, steps) -- Rounds a number
steps = steps or 1 steps = steps or 1
return math.floor(number * steps + 0.5) / steps return math.floor(number * steps + 0.5) / steps
end end
local c0 = ("0"):byte() local c0 = ("0"):byte()
local cA = ("A"):byte() local cA = ("A"):byte()
function default_digit_function(digit) function default_digit_function(digit)
if digit <= 9 then if digit <= 9 then return string.char(c0 + digit) end
return string.char(c0+digit) return string.char(cA + digit - 10)
end
return string.char(cA+digit-10)
end end
default_precision = 10 default_precision = 10
-- See https://github.com/appgurueu/Luon/blob/master/index.js#L724
function tostring(number, base, digit_function, precision) function tostring(number, base, digit_function, precision)
digit_function = digit_function or default_digit_function digit_function = digit_function or default_digit_function
precision = precision or default_precision precision = precision or default_precision
@ -25,6 +26,7 @@ function tostring(number, base, digit_function, precision)
table.insert(out, "-") table.insert(out, "-")
number = -number number = -number
end end
number = number + base ^ -precision / 2
local digit local digit
while number >= base do while number >= base do
digit = math.floor(number % base) digit = math.floor(number % base)
@ -35,9 +37,8 @@ function tostring(number, base, digit_function, precision)
table.insert(out, digit_function(digit)) table.insert(out, digit_function(digit))
modlib.table.reverse(out) modlib.table.reverse(out)
number = number % 1 number = number % 1
if number >= math.pow(base, precision) then if number ~= 0 and number >= base ^ -precision then
table.insert(out, ".") table.insert(out, ".")
-- precision >= 0 eventually redundant
while precision >= 0 and number >= math.pow(base, precision) do while precision >= 0 and number >= math.pow(base, precision) do
number = number * base number = number * base
digit = math.floor(number % base) digit = math.floor(number % base)