b3d: Return a list of animated bone properties

This commit is contained in:
Lars Mueller 2021-04-01 17:12:00 +02:00
parent 4e350213a8
commit 4095969890

@ -305,7 +305,7 @@ local binary_search_frame = modlib.table.binary_search_comparator(function(a, b)
return modlib.table.default_comparator(a, b.frame) return modlib.table.default_comparator(a, b.frame)
end) end)
--> [bonename] = { position = vector, rotation = quaternion, scale = vector } --> list of { bonename = string, position = vector, rotation = quaternion, scale = vector }
function get_animated_bone_properties(self, keyframe, interpolate) function get_animated_bone_properties(self, keyframe, interpolate)
local function get_frame_values(keys) local function get_frame_values(keys)
local values = keys[keyframe] local values = keys[keyframe]
@ -343,8 +343,8 @@ function get_animated_bone_properties(self, keyframe, interpolate)
properties[property] = properties[property] or modlib.table.copy(node[property]) properties[property] = properties[property] or modlib.table.copy(node[property])
end end
if node.bone then if node.bone then
assert(not bone_properties[node.name]) properties.bonename = node.name
bone_properties[node.name] = properties table.insert(bone_properties, properties)
end end
for _, child in pairs(node.children or {}) do for _, child in pairs(node.children or {}) do
get_props(child) get_props(child)