kdtree tests

This commit is contained in:
Lars Mueller 2021-02-07 14:00:48 +01:00
parent 006beff2ef
commit 4bdd79cadc

@ -94,10 +94,34 @@ end
local colorspec = modlib.minetest.colorspec.from_number(0xDDCCBBAA)
assert(modlib.table.equals(colorspec, {a = 0xAA, b = 0xBB, g = 0xCC, r = 0xDD,}), dump(colorspec))
-- k-d-tree
local vectors = {}
for _ = 1, 1000 do
table.insert(vectors, {math.random(), math.random(), math.random()})
end
local kdtree = modlib.kdtree.new(vectors)
for _, vector in ipairs(vectors) do
local neighbor, distance = kdtree:get_nearest_neighbor(vector)
assert(modlib.vector.equals(vector, neighbor), distance == 0)
end
for _ = 1, 1000 do
local vector = {math.random(), math.random(), math.random()}
local _, distance = kdtree:get_nearest_neighbor(vector)
local min_distance = math.huge
for _, other_vector in ipairs(vectors) do
local other_distance = modlib.vector.distance(vector, other_vector)
if other_distance < min_distance then
min_distance = other_distance
end
end
assert(distance == min_distance)
end
-- in-game tests & b3d testing
local tests = {
-- depends on player_api
b3d = false,
b3d = true,
liquid_dir = false,
liquid_raycast = false
}