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kdtree tests
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26
test.lua
26
test.lua
@ -94,10 +94,34 @@ end
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local colorspec = modlib.minetest.colorspec.from_number(0xDDCCBBAA)
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assert(modlib.table.equals(colorspec, {a = 0xAA, b = 0xBB, g = 0xCC, r = 0xDD,}), dump(colorspec))
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-- k-d-tree
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local vectors = {}
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for _ = 1, 1000 do
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table.insert(vectors, {math.random(), math.random(), math.random()})
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end
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local kdtree = modlib.kdtree.new(vectors)
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for _, vector in ipairs(vectors) do
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local neighbor, distance = kdtree:get_nearest_neighbor(vector)
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assert(modlib.vector.equals(vector, neighbor), distance == 0)
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end
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for _ = 1, 1000 do
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local vector = {math.random(), math.random(), math.random()}
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local _, distance = kdtree:get_nearest_neighbor(vector)
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local min_distance = math.huge
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for _, other_vector in ipairs(vectors) do
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local other_distance = modlib.vector.distance(vector, other_vector)
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if other_distance < min_distance then
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min_distance = other_distance
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end
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end
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assert(distance == min_distance)
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end
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-- in-game tests & b3d testing
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local tests = {
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-- depends on player_api
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b3d = false,
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b3d = true,
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liquid_dir = false,
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liquid_raycast = false
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}
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