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Improve on_wielditem_change
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@ -410,6 +410,8 @@ end}
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--+ Will be called once with player, nil, index, item on join
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--+ Will be called once with player, nil, index, item on join
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register_on_wielditem_change = modlib.func.curry(table.insert, registered_on_wielditem_changes)
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register_on_wielditem_change = modlib.func.curry(table.insert, registered_on_wielditem_changes)
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minetest.register_on_mods_loaded(function()
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-- Other on_joinplayer / on_leaveplayer callbacks should execute first
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minetest.register_on_joinplayer(function(player)
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minetest.register_on_joinplayer(function(player)
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local item, index = player:get_wielded_item(), player:get_wield_index()
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local item, index = player:get_wielded_item(), player:get_wield_index()
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players[player:get_player_name()] = {
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players[player:get_player_name()] = {
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@ -421,7 +423,8 @@ minetest.register_on_joinplayer(function(player)
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modlib.table.icall(registered_on_wielditem_changes, player, nil, index, item)
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modlib.table.icall(registered_on_wielditem_changes, player, nil, index, item)
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end)
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end)
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minetest.register_on_leaveplayer(function(player)
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minetest.register_on_leaveplayer(function(player)
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player = players[player:get_player_name()]
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players[player:get_player_name()] = nil
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end)
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end)
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end)
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minetest.register_globalstep(function()
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minetest.register_globalstep(function()
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