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Move box_box_collision to vector & fix it
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@ -101,15 +101,6 @@ function check_player_privs(playername, privtable)
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return missing_privs, to_lose_privs
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return missing_privs, to_lose_privs
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end
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end
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function box_box_collision(a, b)
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for i=1, 3 do
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if a[i] < (b[i] + b[i+3]) or b[i] < (a[i] + a[i+3]) then
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return false
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end
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end
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return true
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end
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minetest.register_globalstep(function(dtime)
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minetest.register_globalstep(function(dtime)
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for k, v in pairs(delta_times) do
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for k, v in pairs(delta_times) do
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local v=dtime+v
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local v=dtime+v
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@ -77,3 +77,12 @@ end
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function clamp(v, min, max)
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function clamp(v, min, max)
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return apply(apply(v, math.max, min), math.min, max)
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return apply(apply(v, math.max, min), math.min, max)
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end
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end
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function box_box_collision(diff, box, other_box)
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for index, diff in pairs(diff) do
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if box[index] + diff > other_box[index + 3] or other_box[index] > box[index + 3] + diff then
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return false
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end
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end
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return true
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end
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