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Extended liquid tests
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parent
3631b1c4ca
commit
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73
test.lua
73
test.lua
@ -5,29 +5,54 @@ local t2 = modlib.table.deepcopy(t)
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assert(t2[t2] == t2)
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assert(t2[t2] == t2)
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assert(modlib.table.equals_noncircular({[{}]={}}, {[{}]={}}))
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assert(modlib.table.equals_noncircular({[{}]={}}, {[{}]={}}))
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minetest.register_abm{
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local tests = {
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label = "get_liquid_corner_levels & get_liquid_direction test",
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liquid_dir = false,
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nodenames = {"default:water_flowing"},
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liquid_raycast = false
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interval = 1,
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}
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chance = 1,
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if tests.liquid_dir then
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action = function(pos, node)
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minetest.register_abm{
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assert(type(node) == "table")
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label = "get_liquid_corner_levels & get_liquid_direction test",
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for _, corner_level in pairs(modlib.minetest.get_liquid_corner_levels(pos, node)) do
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nodenames = {"default:water_flowing"},
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minetest.add_particle{
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interval = 1,
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pos = vector.subtract(vector.add(pos, corner_level), 0.5),
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chance = 1,
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size = 2,
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action = function(pos, node)
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texture = "logo.png"
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assert(type(node) == "table")
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}
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for _, corner_level in pairs(modlib.minetest.get_liquid_corner_levels(pos, node)) do
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minetest.add_particle{
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pos = vector.add(pos, corner_level),
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size = 2,
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texture = "logo.png"
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}
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end
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local direction = modlib.minetest.get_liquid_flow_direction(pos, node)
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local start_pos = pos
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start_pos.y = start_pos.y + 1
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for i = 0, 20 do
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minetest.add_particle{
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pos = vector.add(start_pos, vector.multiply(direction, i/20)),
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size = i/10,
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texture = "logo.png"
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}
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end
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end
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end
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local direction = modlib.minetest.get_liquid_flow_direction(pos, node)
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}
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local start_pos = pos
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start_pos.y = start_pos.y + 1
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end
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for i = 0, 20 do
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if tests.liquid_raycast then
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minetest.add_particle{
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minetest.register_globalstep(function()
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pos = vector.add(start_pos, vector.multiply(direction, i/20)),
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for _, player in pairs(minetest.get_connected_players()) do
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size = i/10,
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local eye_pos = vector.offset(player:get_pos(), 0, player:get_properties().eye_height, 0)
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texture = "logo.png"
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local raycast = modlib.minetest.raycast(eye_pos, vector.add(eye_pos, vector.multiply(player:get_look_dir(), 3)), false, true)
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}
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for pointed_thing in raycast do
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if pointed_thing.type == "node" and minetest.registered_nodes[minetest.get_node(pointed_thing.under).name].liquidtype == "flowing" then
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minetest.add_particle{
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pos = vector.add(pointed_thing.intersection_point, vector.multiply(pointed_thing.intersection_normal, 0.1)),
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size = 0.5,
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texture = "object_marker_red.png",
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expirationtime = 3
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}
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end
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end
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end
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end
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end
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end)
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}
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end
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