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PNG decoder: Fix transparency handling
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@ -167,6 +167,7 @@ local adam7_passes = {
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end
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elseif chunk_type == "tRNS" then
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assert(not color_type.alpha, "unexpected tRNS chunk")
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color_type.transparency = true
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assert(idat_allowed, "tRNS after IDAT chunks")
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if color_type.color == "palette" then
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assert(palette, "PLTE chunk expected")
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@ -180,7 +181,11 @@ local adam7_passes = {
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else
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assert(color_type.color == "truecolor")
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assert(chunk_length == 6)
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alpha = ((((byte() * 0x100 + byte()) * 0x100 + byte()) * 0x100 + byte()) * 0x100 + byte()) * 0x100 + byte() -- 16-bit RGB
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alpha = 0
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-- Read 16-bit RGB (6 bytes)
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for _ = 1, 6 do
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alpha = alpha * 0x100 + byte()
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end
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end
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elseif chunk_type == "gAMA" then
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assert(not palette, "gAMA after PLTE chunk")
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@ -211,7 +216,10 @@ local adam7_passes = {
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(64 bits required, packing non-mantissa bits isn't practical) => separate table with alpha values
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]]
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local data = {}
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local alpha_data = color_type.color == "truecolor" and bit_depth == 16 and {} or nil
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local alpha_data
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if color_type.color == "truecolor" and bit_depth == 16 and (color_type.alpha or color_type.transparency) then
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alpha_data = {}
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end
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if adam7 then
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-- Allocate space in list part in order to not fill the hash part later
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for i = 1, width * height do
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@ -312,7 +320,9 @@ local adam7_passes = {
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-- Pack only RGB in data, alpha goes in a different table
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-- 3 * 16 = 48 bytes can still be held accurately by the double mantissa
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data[data_index] = rgb16
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alpha_data[data_index] = a
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if alpha_data then
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alpha_data[data_index] = a
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end
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end
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end
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end
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@ -347,15 +357,15 @@ local adam7_passes = {
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}
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end
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local function rescale_depth(sample, source, target)
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if source == target then
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local function rescale_depth(sample, source_depth, target_depth)
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if source_depth == target_depth then
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return sample
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end
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return floor((sample / (2^source - 1) * (2^target - 1)) + 0.5)
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return floor((sample * (2^target_depth - 1) / (2^source_depth - 1)) + 0.5)
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end
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-- In-place lossy (if bit depth = 16) conversion to ARGB8
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(...).convert_png_to_argb8 = function(png)
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local color, alpha, depth = png.color_type.color, png.color_type.alpha, png.color_type.depth
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local color, transparency, depth = png.color_type.color, png.color_type.alpha or png.color_type.transparency, png.color_type.depth
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if color == "palette" or (color == "truecolor" and depth == 8) then
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return
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end
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@ -369,7 +379,7 @@ end
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local g = rescale_depth(floor(value / 0x10000) % 0x10000, depth, 8)
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local b = rescale_depth(value % 0x10000, depth, 8)
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local a = 0xFF
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if alpha then
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if transparency then
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a = rescale_depth(png.alpha_data[index], depth, 8)
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end
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png.data[index] = a * 0x1000000 + r * 0x10000 + g * 0x100 + b
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