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Minetest module: Remove _G index, add lazy loading
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parent
93f9e3adb1
commit
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69
minetest.lua
69
minetest.lua
@ -1,14 +1,59 @@
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local _ENV = setmetatable({}, {__index = _G})
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local _ENV = {}
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local function load(filename)
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assert(loadfile(modlib.mod.get_resource(modlib.modname, "minetest", filename .. ".lua")))(_ENV)
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local components = {}
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for _, value in pairs{
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"luon",
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"raycast",
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"schematic",
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"colorspec"
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} do
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components[value] = value
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end
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end
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-- minetest/gametime.lua is forceloaded in init.lua
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for filename, comps in pairs{
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load"misc"
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misc = {
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load"collisionboxes"
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"max_wear",
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load"liquid"
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"override",
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load"raycast"
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"register_globalstep",
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load"wielditem_change"
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"form_listeners",
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load"colorspec"
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"register_form_listener",
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load"schematic"
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"texture_modifier_inventorycube",
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load"luon"
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"get_node_inventory_image",
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"check_player_privs",
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"decode_base64",
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"objects_inside_radius",
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"objects_inside_area",
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"nodename_matcher"
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},
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liquid = {
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"liquid_level_max",
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"get_liquid_corner_levels",
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"flowing_downwards",
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"get_liquid_flow_direction"
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},
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wielditem_change = {
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"players",
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"registered_on_wielditem_changes",
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"register_on_wielditem_change"
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},
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colorspec = {
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"named_colors",
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"colorspec_to_colorstring"
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},
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collisionboxes = {
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"get_node_collisionboxes"
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}
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} do
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for _, component in pairs(comps) do
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components[component] = filename
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end
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end
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setmetatable(_ENV, {__index = function(_ENV, name)
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local filename = components[name]
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if filename then
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assert(loadfile(modlib.mod.get_resource(modlib.modname, "minetest", filename .. ".lua")))(_ENV)
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return rawget(_ENV, name)
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end
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end})
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return _ENV
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return _ENV
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