Remove buggy hacks from get_gametime

This commit is contained in:
Lars Mueller 2021-08-15 22:07:31 +02:00
parent fa88e4d201
commit aafba83c26
4 changed files with 22 additions and 31 deletions

@ -131,6 +131,11 @@ modlib = setmetatable({
modlib.mod = minetest and dofile(get_resource(modlib.modname, "mod.lua"))
-- HACK force load minetest/gametime.lua to ensure that the globalstep is registered earlier than globalsteps of mods depending on modlib
if minetest then
dofile(get_resource(modlib.modname, "minetest", "gametime.lua"))
end
if minetest then
local ie = minetest.request_insecure_environment()
if ie then

@ -2,6 +2,7 @@ local _ENV = setmetatable({}, {__index = _G})
local function load(filename)
assert(loadfile(modlib.mod.get_resource(modlib.modname, "minetest", filename .. ".lua")))(_ENV)
end
-- minetest/gametime.lua is forceloaded in init.lua
load"misc"
load"collisionboxes"
load"liquid"

16
minetest/gametime.lua Normal file

@ -0,0 +1,16 @@
local gametime
minetest.register_globalstep(function(dtime)
if gametime then
gametime = gametime + dtime
return
end
gametime = assert(minetest.get_gametime())
function modlib.minetest.get_gametime()
local imprecise_gametime = minetest.get_gametime()
if imprecise_gametime > gametime then
minetest.log("warning", "modlib.minetest.get_gametime(): Called after increment and before first globalstep")
return imprecise_gametime
end
return gametime
end
end)

@ -12,37 +12,6 @@ function override(function_name, function_builder)
minetest[function_name] = function_builder(func)
end
-- TODO fix modlib.minetest.get_gametime() messing up responsible "mod" determined by engine on crash
get_gametime = minetest.get_gametime
local get_gametime_initialized
local function get_gametime_init(dtime)
if get_gametime_initialized then
-- if the profiler is being used, the globalstep can't be unregistered
return
end
get_gametime_initialized = true
local gametime = minetest.get_gametime()
assert(gametime)
function modlib.minetest.get_gametime()
local imprecise_gametime = minetest.get_gametime()
if imprecise_gametime > gametime then
minetest.log("warning", "modlib.minetest.get_gametime(): Called after increment and before first globalstep")
return imprecise_gametime
end
return gametime
end
for index, globalstep in pairs(minetest.registered_globalsteps) do
if globalstep == get_gametime_init then
-- globalsteps of mods which depend on modlib will execute after this
minetest.registered_globalsteps[index] = function(dtime)
gametime = gametime + dtime
end
break
end
end
end
minetest.register_globalstep(get_gametime_init)
delta_times={}
delays={}
callbacks={}