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b3d -> glTF: Use own base64 (to remove MT dep.)
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parent
88dcf46bd4
commit
ae0c87537e
7
b3d.lua
7
b3d.lua
@ -1,6 +1,6 @@
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-- Localize globals
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local assert, error, math, minetest, modlib, next, ipairs, pairs, setmetatable, string_char, table
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= assert, error, math, minetest, modlib, next, ipairs, pairs, setmetatable, string.char, table
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local assert, error, math, modlib, next, ipairs, pairs, setmetatable, string_char, table
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= assert, error, math, modlib, next, ipairs, pairs, setmetatable, string.char, table
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local mat4 = modlib.matrix4
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@ -989,7 +989,6 @@ do
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end
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local buffer_string = table.concat(buffer_rope)
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local base64 = assert(minetest.encode_base64, "b3d:to_gltf needs `minetest.encode_base64`!")(buffer_string)
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return {
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asset = {
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generator = "modlib b3d:to_gltf",
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@ -1005,7 +1004,7 @@ do
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{
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byteLength = #buffer_string,
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uri = "data:application/octet-stream;base64,"
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.. base64 .. ("="):rep(#base64 % 4) -- Blender requires base64 padding
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.. modlib.base64.encode(buffer_string) -- Note: Blender requires base64 padding
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},
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},
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-- Meshes & nodes
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