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B3D: Fix incorrect reading of brush blend & fx as floats
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b3d.lua
4
b3d.lua
@ -113,8 +113,8 @@ function read(stream)
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brush.name = string()
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brush.color = color()
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brush.shininess = float()
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brush.blend = float()
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brush.fx = float()
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brush.blend = int()
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brush.fx = int()
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brush.texture_id = {}
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for index = 1, brushes.n_texs do
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brush.texture_id[index] = optional_id()
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