From b0b68c39bd79f6e0559190ff453deaf9e60b935c Mon Sep 17 00:00:00 2001 From: Lars Mueller Date: Tue, 25 Feb 2020 20:47:42 +0100 Subject: [PATCH] rolling-6 --- Readme.md | 2 +- player.lua | 92 +++++++++++++++++++++++++++++------------------------- 2 files changed, 50 insertions(+), 44 deletions(-) diff --git a/Readme.md b/Readme.md index 88183d0..7f985b4 100644 --- a/Readme.md +++ b/Readme.md @@ -1,4 +1,4 @@ -# modlib +# Modding Library (`modlib`) Multipurpose Minetest Modding Library diff --git a/player.lua b/player.lua index f2417ba..04e0abf 100644 --- a/player.lua +++ b/player.lua @@ -1,79 +1,85 @@ -forbidden_names={"me"} -register_forbidden_name=function(name) - forbidden_names[name]=true +forbidden_names = {"me"} +function register_forbidden_name(name) + forbidden_names[name] = true end -unregister_forbidden_name=function(name) - forbidden_names[name]=nil +function unregister_forbidden_name(name) + forbidden_names[name] = nil end playerdata = {} -defaults={} -playerdata_functions={} -delete_player_data=function(playername) - playerdata[playername]=nil +defaults = {} +playerdata_functions = {} +function delete_player_data(playername) + playerdata[playername] = nil end -create_player_data=function(playername) - playerdata[playername]={} +function create_player_data(playername) + playerdata[playername] = {} end -init_player_data=function(playername) +function init_player_data(playername) modlib.table.add_all(playerdata[playername], defaults) for _, callback in ipairs(playerdata_functions) do callback(playerdata[playername]) end end -get_player_data=function(playername) +function get_player_data(playername) return playerdata[playername] end -get_property =function(playername, propertyname) +function get_property(playername, propertyname) return get_player_data(playername)[propertyname] end -set_property =function(playername, propertyname, propertyvalue) - get_player_data(playername)[propertyname]=propertyvalue +function set_property(playername, propertyname, propertyvalue) + get_player_data(playername)[propertyname] = propertyvalue end -get_property_default =function(propertyname) +function get_property_default(propertyname) return defaults[propertyname] end -set_property_default =function(propertyname, defaultvalue) - defaults[propertyname]=defaultvalue +function set_property_default(propertyname, defaultvalue) + defaults[propertyname] = defaultvalue end -add_playerdata_function=function(callback) +function add_playerdata_function(callback) table.insert(playerdata_functions, callback) end -get_color=function(player) - local sender_color=player:get_properties().nametag_color +function get_color(player) + local sender_color = player:get_properties().nametag_color if sender_color then sender_color = minetest.rgba(sender_color.r, sender_color.g, sender_color.b) else - sender_color="#FFFFFF" + sender_color = "#FFFFFF" end return sender_color end -get_color_table=function(player) - local sender_color=player:get_properties().nametag_color - return sender_color or {r=255, g=255, b=255} +function get_color_table(player) + local sender_color = player:get_properties().nametag_color + return sender_color or {r = 255, g = 255, b = 255} end -get_color_int=function(player) - local sender_color=player:get_properties().nametag_color +function get_color_int(player) + local sender_color = player:get_properties().nametag_color if sender_color then - sender_color = sender_color.b + (sender_color.g*256) + (sender_color.r*256*256) + sender_color = sender_color.b + (sender_color.g * 256) + (sender_color.r * 256 * 256) else - sender_color=0xFFFFFF + sender_color = 0xFFFFFF end return sender_color end -minetest.register_on_prejoinplayer(function(name, ip) - if forbidden_names[name] then - return "The name '"..name.."' is already used in the game and thus not allowed as playername." +minetest.register_on_prejoinplayer( + function(name, ip) + if forbidden_names[name] then + return 'The name "' .. name .. '" is not allowed as a player name' + end end -end ) +) -minetest.register_on_joinplayer(function(player) - local playername=player:get_player_name() - create_player_data(playername) - init_player_data(playername) -end) +minetest.register_on_joinplayer( + function(player) + local playername = player:get_player_name() + create_player_data(playername) + init_player_data(playername) + end +) -minetest.register_on_leaveplayer(function(player) - local playername=player:get_player_name() - delete_player_data(playername) -end) +minetest.register_on_leaveplayer( + function(player) + local playername = player:get_player_name() + delete_player_data(playername) + end +)