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b3d -> glTF: Fix buffer padding
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4
b3d.lua
4
b3d.lua
@ -617,6 +617,10 @@ do
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func -- `function(write_byte) ... return count, min, max end` to be called to write to the buffer view;
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-- the count of elements written must be returned; min and max may be returned
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)
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-- Always add padding to obtain a multiple of 4
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-- TODO (?) don't add padding if it isn't required
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table.insert(buffer_rope, ("\0"):rep(offset % 4))
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offset = math.ceil(offset / 4) * 4
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local bytes_written = 0
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local count, min, max = func(function(byte)
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table.insert(buffer_rope, string_char(byte))
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