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Fix register_on_wielditem_change
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@ -21,8 +21,7 @@ end}
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--+ Will be called once with player, nil, index, item on join
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--+ Will be called once with player, nil, index, item on join
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register_on_wielditem_change = modlib.func.curry(table.insert, registered_on_wielditem_changes)
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register_on_wielditem_change = modlib.func.curry(table.insert, registered_on_wielditem_changes)
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minetest.register_on_mods_loaded(function()
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local function register_callbacks()
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-- Other on_joinplayer / on_leaveplayer callbacks should execute first
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minetest.register_on_joinplayer(function(player)
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minetest.register_on_joinplayer(function(player)
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local item, index = player:get_wielded_item(), player:get_wield_index()
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local item, index = player:get_wielded_item(), player:get_wield_index()
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players[player:get_player_name()] = {
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players[player:get_player_name()] = {
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@ -36,7 +35,16 @@ minetest.register_on_mods_loaded(function()
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minetest.register_on_leaveplayer(function(player)
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minetest.register_on_leaveplayer(function(player)
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players[player:get_player_name()] = nil
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players[player:get_player_name()] = nil
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end)
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end)
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end)
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end
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-- Other on_joinplayer / on_leaveplayer callbacks should execute first
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if minetest.get_current_modname() then
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-- Loaded during load time, register callbacks after load time
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minetest.register_on_mods_loaded(register_callbacks)
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else
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-- Loaded after load time, register callbacks immediately
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register_callbacks()
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end
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minetest.register_globalstep(function()
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minetest.register_globalstep(function()
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for _, player in pairs(minetest.get_connected_players()) do
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for _, player in pairs(minetest.get_connected_players()) do
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