Fix register_on_wielditem_change

This commit is contained in:
Lars Mueller 2021-08-19 15:05:57 +02:00
parent a86aeb33b4
commit f140f4cbf9

@ -21,8 +21,7 @@ end}
--+ Will be called once with player, nil, index, item on join
register_on_wielditem_change = modlib.func.curry(table.insert, registered_on_wielditem_changes)
minetest.register_on_mods_loaded(function()
-- Other on_joinplayer / on_leaveplayer callbacks should execute first
local function register_callbacks()
minetest.register_on_joinplayer(function(player)
local item, index = player:get_wielded_item(), player:get_wield_index()
players[player:get_player_name()] = {
@ -36,7 +35,16 @@ minetest.register_on_mods_loaded(function()
minetest.register_on_leaveplayer(function(player)
players[player:get_player_name()] = nil
end)
end)
end
-- Other on_joinplayer / on_leaveplayer callbacks should execute first
if minetest.get_current_modname() then
-- Loaded during load time, register callbacks after load time
minetest.register_on_mods_loaded(register_callbacks)
else
-- Loaded after load time, register callbacks immediately
register_callbacks()
end
minetest.register_globalstep(function()
for _, player in pairs(minetest.get_connected_players()) do