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Add vector.axis_angle3
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13
vector.lua
13
vector.lua
@ -194,6 +194,19 @@ function angle(v, w)
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return math.acos(dot(v, w) / length(v) / length(w))
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return math.acos(dot(v, w) / length(v) / length(w))
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end
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end
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-- See https://www.euclideanspace.com/maths/geometry/rotations/conversions/eulerToAngle/
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function axis_angle3(euler_rotation)
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assert(#euler_rotation == 3)
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euler_rotation = divide_scalar(euler_rotation, 2)
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local cos = apply(euler_rotation, math.cos)
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local sin = apply(euler_rotation, math.sin)
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return normalize_zero{
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sin[1] * sin[2] * cos[3] + cos[1] * cos[2] * sin[3],
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sin[1] * cos[2] * cos[3] + cos[1] * sin[2] * sin[3],
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cos[1] * sin[2] * cos[3] - sin[1] * cos[2] * sin[3],
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}, 2 * math.acos(cos[1] * cos[2] * cos[3] - sin[1] * sin[2] * sin[3])
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end
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-- Uses Rodrigues' rotation formula
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-- Uses Rodrigues' rotation formula
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-- axis must be normalized
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-- axis must be normalized
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function rotate3(v, axis, angle)
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function rotate3(v, axis, angle)
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