players = {} registered_on_wielditem_changes = {function(...) local _, previous_item, _, item = ... if previous_item then ((previous_item:get_definition()._modlib or {}).un_wield or modlib.func.no_op)(...) end if item then ((item:get_definition()._modlib or {}).on_wield or modlib.func.no_op)(...) end end} --+ Registers an on_wielditem_change callback: function(player, previous_item, previous_index, item) --+ Will be called once with player, nil, index, item on join register_on_wielditem_change = modlib.func.curry(table.insert, registered_on_wielditem_changes) minetest.register_on_mods_loaded(function() -- Other on_joinplayer / on_leaveplayer callbacks should execute first minetest.register_on_joinplayer(function(player) local item, index = player:get_wielded_item(), player:get_wield_index() players[player:get_player_name()] = { wield = { item = item, index = index } } modlib.table.icall(registered_on_wielditem_changes, player, nil, index, item) end) minetest.register_on_leaveplayer(function(player) players[player:get_player_name()] = nil end) end) minetest.register_globalstep(function() for _, player in pairs(minetest.get_connected_players()) do local item, index = player:get_wielded_item(), player:get_wield_index() local playerdata = players[player:get_player_name()] if not playerdata then return end local previous_item, previous_index = playerdata.wield.item, playerdata.wield.index if item:get_name() ~= previous_item or index ~= previous_index then playerdata.wield.item = item playerdata.wield.index = index modlib.table.icall(registered_on_wielditem_changes, player, previous_item, previous_index, item) end end end)