local minetest, modlib, pairs, ipairs = minetest, modlib, pairs, ipairs -- TODO support for server texture packs (and possibly client TPs in singleplayer?) local media_foldernames = {"textures", "sounds", "media", "models", "locale"} local media_extensions = modlib.table.set{ -- Textures "png", "jpg", "bmp", "tga", "pcx", "ppm", "psd", "wal", "rgb"; -- Sounds "ogg"; -- Models "x", "b3d", "md2", "obj"; -- Translations "tr"; } local function collect_media(modname) local media = {} local function traverse(folderpath) -- Traverse files (collect media) local filenames = minetest.get_dir_list(folderpath, false) for _, filename in pairs(filenames) do local _, ext = modlib.file.get_extension(filename) if media_extensions[ext] then media[filename] = modlib.file.concat_path{folderpath, filename} end end -- Traverse subfolders local foldernames = minetest.get_dir_list(folderpath, true) for _, foldername in pairs(foldernames) do if not foldername:match"^[_%.]" then -- ignore hidden subfolders / subfolders starting with `_` traverse(modlib.file.concat_path{folderpath, foldername}) end end end for _, foldername in ipairs(media_foldernames) do -- order matters! traverse(modlib.mod.get_resource(modname, foldername)) end return media end -- TODO clean this up eventually local paths = {} local mods = {} local overridden_paths = {} local overridden_mods = {} for _, mod in ipairs(modlib.minetest.get_mod_load_order()) do local mod_media = collect_media(mod.name) for medianame, path in pairs(mod_media) do if paths[medianame] then overridden_paths[medianame] = overridden_paths[medianame] or {} table.insert(overridden_paths[medianame], paths[medianame]) overridden_mods[medianame] = overridden_mods[medianame] or {} table.insert(overridden_mods[medianame], mods[medianame]) end paths[medianame] = path mods[medianame] = mod.name end end return {paths = paths, mods = mods, overridden_paths = overridden_paths, overridden_mods = overridden_mods}