local _ENV = {} local components = {} for _, value in pairs{ "luon", "raycast", "schematic", "colorspec", "media", "encode_png", } do components[value] = value end for filename, comps in pairs{ misc = { "max_wear", "override", "after", "register_globalstep", "form_listeners", "register_form_listener", "texture_modifier_inventorycube", "get_node_inventory_image", "check_player_privs", "decode_base64", "objects_inside_radius", "objects_inside_area", "nodename_matcher", "playerdata", "connected_players", "set_privs", "register_on_leaveplayer", "get_mod_info", "get_mod_load_order" }, liquid = { "liquid_level_max", "get_liquid_corner_levels", "flowing_downwards", "get_liquid_flow_direction" }, wielditem_change = { "players", "registered_on_wielditem_changes", "register_on_wielditem_change" }, colorspec = { "named_colors", "colorspec_to_colorstring" }, collisionboxes = { "get_node_collisionboxes" }, png = { "decode_png", "convert_png_to_argb8", "encode_png", } } do for _, component in pairs(comps) do components[component] = filename end end setmetatable(_ENV, {__index = function(_ENV, name) local filename = components[name] if filename then assert(loadfile(modlib.mod.get_resource(modlib.modname, "minetest", filename .. ".lua")))(_ENV) return rawget(_ENV, name) end end}) return _ENV