mirror of
https://github.com/appgurueu/modlib.git
synced 2024-11-25 16:53:46 +01:00
89 lines
1.8 KiB
Lua
89 lines
1.8 KiB
Lua
local _ENV = {}
|
|
|
|
local components = {}
|
|
for _, value in pairs{
|
|
"mod",
|
|
"luon",
|
|
"raycast",
|
|
"schematic",
|
|
"colorspec",
|
|
"media",
|
|
"obj",
|
|
} do
|
|
components[value] = value
|
|
end
|
|
|
|
-- These dirty files have to write to the modlib.minetest environment
|
|
local dirty_files = {}
|
|
for filename, comps in pairs{
|
|
-- get_gametime is missing from here as it is forceloaded in init.lua
|
|
misc = {
|
|
"max_wear",
|
|
"override",
|
|
"after",
|
|
"register_globalstep",
|
|
"form_listeners",
|
|
"register_form_listener",
|
|
"texture_modifier_inventorycube",
|
|
"get_node_inventory_image",
|
|
"check_player_privs",
|
|
"decode_base64",
|
|
"objects_inside_radius",
|
|
"objects_inside_area",
|
|
"nodename_matcher",
|
|
"playerdata",
|
|
"connected_players",
|
|
"set_privs",
|
|
"register_on_leaveplayer",
|
|
"get_mod_info",
|
|
"get_mod_load_order"
|
|
},
|
|
liquid = {
|
|
"liquid_level_max",
|
|
"get_liquid_corner_levels",
|
|
"flowing_downwards",
|
|
"get_liquid_flow_direction"
|
|
},
|
|
wielditem_change = {
|
|
"players",
|
|
"registered_on_wielditem_changes",
|
|
"register_on_wielditem_change"
|
|
},
|
|
colorspec = {
|
|
"named_colors",
|
|
"colorspec_to_colorstring"
|
|
},
|
|
boxes = {
|
|
"get_node_boxes",
|
|
"get_node_collisionboxes",
|
|
"get_node_selectionboxes",
|
|
},
|
|
png = {
|
|
"decode_png",
|
|
"convert_png_to_argb8",
|
|
"encode_png",
|
|
}
|
|
} do
|
|
for _, component in pairs(comps) do
|
|
components[component] = filename
|
|
end
|
|
dirty_files[filename] = true
|
|
end
|
|
|
|
local modpath, concat_path = minetest.get_modpath(modlib.modname), modlib.file.concat_path
|
|
|
|
setmetatable(_ENV, {__index = function(_ENV, name)
|
|
local filename = components[name]
|
|
if filename then
|
|
local loader = assert(loadfile(concat_path{modpath, "minetest", filename .. ".lua"}))
|
|
if dirty_files[filename] then
|
|
loader(_ENV)
|
|
return rawget(_ENV, name)
|
|
end
|
|
local module = loader()
|
|
_ENV[name] = module
|
|
return module
|
|
end
|
|
end})
|
|
|
|
return _ENV |