mirror of
https://github.com/appgurueu/modlib.git
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73 lines
1.4 KiB
Lua
73 lines
1.4 KiB
Lua
local _ENV = {}
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local components = {}
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for _, value in pairs{
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"luon",
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"raycast",
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"schematic",
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"colorspec",
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"media",
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"encode_png",
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} do
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components[value] = value
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end
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for filename, comps in pairs{
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misc = {
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"max_wear",
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"override",
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"after",
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"register_globalstep",
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"form_listeners",
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"register_form_listener",
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"texture_modifier_inventorycube",
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"get_node_inventory_image",
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"check_player_privs",
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"decode_base64",
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"objects_inside_radius",
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"objects_inside_area",
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"nodename_matcher",
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"playerdata",
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"connected_players",
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"set_privs",
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"register_on_leaveplayer",
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"get_mod_info",
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"get_mod_load_order"
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},
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liquid = {
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"liquid_level_max",
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"get_liquid_corner_levels",
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"flowing_downwards",
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"get_liquid_flow_direction"
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},
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wielditem_change = {
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"players",
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"registered_on_wielditem_changes",
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"register_on_wielditem_change"
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},
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colorspec = {
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"named_colors",
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"colorspec_to_colorstring"
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},
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collisionboxes = {
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"get_node_collisionboxes"
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},
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png = {
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"decode_png",
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"convert_png_to_argb8",
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"encode_png",
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}
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} do
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for _, component in pairs(comps) do
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components[component] = filename
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end
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end
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setmetatable(_ENV, {__index = function(_ENV, name)
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local filename = components[name]
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if filename then
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assert(loadfile(modlib.mod.get_resource(modlib.modname, "minetest", filename .. ".lua")))(_ENV)
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return rawget(_ENV, name)
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end
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end})
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return _ENV |