build | ||
doc | ||
minetest | ||
persistence | ||
web | ||
b3d.lua | ||
binary.lua | ||
bluon.lua | ||
file.lua | ||
func.lua | ||
hashheap.lua | ||
hashlist.lua | ||
heap.lua | ||
init.lua | ||
iterator.lua | ||
json.lua | ||
kdtree.lua | ||
License.txt | ||
logo.svg | ||
luon.lua | ||
math.lua | ||
minetest.lua | ||
mod.conf | ||
persistence.lua | ||
quaternion.lua | ||
ranked_set.lua | ||
Readme.md | ||
schema.lua | ||
table.lua | ||
text.lua | ||
trie.lua | ||
vararg.lua | ||
vector.lua | ||
web.lua |
Modding Library (modlib
)
Multipurpose Minetest Modding Library
About
No dependencies. Licensed under the MIT License. Written by Lars Mueller aka LMD or appguru(eu). Notable contributions by luk3yx in the form of suggestions, bug reports and fixes. Another bugfix by NobWow.
Tests
The tests are located in a different repo, modlib_test
, as they are quite heavy due to testing the PNG reader using PngSuite. Reading the tests for examples of API usage is recommended.
API
Mostly self-documenting code. Mod namespace is modlib
, containing all variables & functions.
Persistence
Lua Log Files
A data log file based on Lua statements. Experimental. High performance. Example from test.lua
:
local logfile = persistence.lua_log_file.new(mod.get_resource"logfile.test.lua", {})
logfile:init()
logfile.root = {}
logfile:rewrite()
logfile:set_root({a = 1}, {b = 2, c = 3})
logfile:close()
logfile:init()
assert(table.equals(logfile.root, {[{a = 1}] = {b = 2, c = 3}}))
Both strings and tables are stored in a reference table. Unused strings won't be garbage collected as Lua doesn't allow marking them as weak references.
This means that setting lots of temporary strings will waste memory until you call :rewrite()
on the log file. An alternative is to set the third parameter, reference_strings
, to false
(default value is true
):
persistence.lua_log_file.new(mod.get_resource"logfile.test.lua", {}, false)
This will prevent strings from being referenced, possibly bloating file size, but saving memory.
SQLite3 Database Persistence
Uses a SQLite3 database to persistently store a Lua table. Experimental. Obtaining it is a bit trickier, as it requires access to the lsqlite3
library, which may be passed:
local modlib_sqlite3 = persistence.sqlite3(require"lsqlite3")
(assuming require
is that of an insecure environment if Minetest is used)
Alternatively, if you are not running Minetest, mod security is disabled, you have (temporarily) provided require
globally, or added modlib
to secure.trusted_mods
, you can simply do the following:
local modlib_sqlite3 = persistence.sqlite3()
Modlib will then simply call require"lsqlite3"
for you.
Then, you can proceed to create a new database:
local database = persistence.modlib_sqlite3.new(mod.get_resource"database.test.sqlite3", {})
-- Create or load
database:init()
-- Use it
database:set_root("key", {nested = true})
database:close()
It uses a similar API to Lua log files:
new(filename, root)
- withoutreference_strings
however (strings aren't referenced currently)init
set
set_root
rewrite
close
The advantage over Lua log files is that the SQlite3 database keeps disk usage minimal. Unused tables are dropped from the database immediately through reference counting. The downside of this is that this, combined with the overhead of using SQLite3, of course takes time, making updates on the SQLite3 database slower than Lua log file updates (which just append to an append-only file).
As simple and fast reference counting doesn't handle cycles, an additional collectgarbage
stop-the-world method performing a full garbage collection on the database is provided which is called during init
.
The method defragment_ids
should not have to be used in practice (if it has to be, it happens automatically) and should be used solely for debugging purposes (neater IDs).
Bluon
Binary Lua object notation. Experimental. Handling of subnormal numbers (very small floats) may be broken.
new(def)
def = {
aux_is_valid = function(object)
return is_valid
end,
aux_len = function(object)
return length_in_bytes
end,
-- read type byte, stream providing :read(count), map of references -> id
aux_read = function(type, stream, references)
... = stream:read(...)
return object
end,
-- object to be written, stream providing :write(text), list of references
aux_write = function(object, stream, references)
stream:write(...)
end
}
:is_valid(object)
Returns whether the given object can be represented by the instance as boolean.
:len(object)
Returns the expected length of the object if serialized by the current instance in bytes.
:write(object, stream)
Writes the object to a stream supporting :write(text)
. Throws an error if invalid.
:read(stream)
Reads a single bluon object from a stream supporting :read(count)
. Throws an error if invalid bluon.
Checking whether the stream has been fully consumed by doing assert(not stream:read(1))
is left up to the user.
Format
nil
: nothing (""
)false
: 0true
: 1- Numbers:
- Constants: 0, nan, +inf, -inf
- Integers: Little endian
U8
,U16
,U32
,U64
,-U8
,-U16
,-U32
,-U64
- Floats: Little endian
F32
,F64
- Strings:
- Constant:
""
- Length as unsigned integer:
T8
,T16
,T32
,T64
- Constant:
- Tables:
- List and map part count as unsigned integers
L0
,L8
,L16
,L32
,L64
timesM0
,M8
,M16
,M32
,M64
- Reference:
- Reference ID as unsigned integer:
R8
,R16
,R32
,R64
- Reference ID as unsigned integer:
- Reserved types:
- Everything <= 55 => 200 free types
Features
- Embeddable: Written in pure Lua
- Storage efficient: No duplication of strings or reference-equal tables
- Flexible: Can serialize circular references and strings containing null
Simple example
local object = ...
-- Write to file
local file = io.open(..., "wb")
modlib.bluon:write(object, file)
file:close()
-- Write to text
local rope = modlib.table.rope{}
modlib.bluon:write(object, rope)
text = rope:to_text()
-- Read from text
local inputstream = modlib.text.inputstream"\1"
assert(modlib.bluon:read(object, rope) == true)
Advanced example
-- Serializes all userdata to a constant string:
local custom_bluon = bluon.new{
aux_is_valid = function(object)
return type(object) == "userdata"
end,
aux_len = function(object)
return 1 + ("userdata"):len())
end,
aux_read = function(type, stream, references)
assert(type == 100, "unsupported type")
assert(stream:read(("userdata"):len()) == "userdata")
return userdata()
end,
-- object to be written, stream providing :write(text), list of references
aux_write = function(object, stream, references)
assert(type(object) == "userdata")
stream:write"\100userdata"
end
}
-- Write to text
local rope = modlib.table.rope{}
custom_bluon:write(userdata(), rope)
assert(rope:to_text() == "\100userdata")
Schema
Place a file schema.lua
in your mod, returning a schema table.
Non-string entries and minetest.conf
Suppose you have the following schema:
return {
type = "table",
entries = {
[42] = {
type = "boolean",
description = "The Answer"
default = true
}
}
}
And a user sets the following config:
mod.42 = false
It won't work, as the resulting table will be {["42"] = false}
instead of {[42] = false}
. In order to make this work, you have to convert the keys yourself:
return {
type = "table",
keys = {
-- this will convert all keys to numbers
type = "number"
},
entries = {
[42] = {
type = "boolean",
description = "The Answer"
default = true
}
}
}
This is best left explicit. First, you shouldn't be using numbered field keys if you want decent minetest.conf
support, and second, modlib
's schema module could only guess in this case, attempting conversion to number / boolean. What if both number and string field were set as possible entries? Should the string field be deleted? And so on.
Configuration
Legacy
- Configuration is loaded from
<worldpath>/config/<modname>.<extension>
, the following extensions are supported and loaded (in the given order), with loaded configurations overriding properties of previous ones: - Settings are loaded from
minetest.conf
and override configuration values
Locations
- Default configuration:
<modfolder>/conf.lua
- World configuration:
config/<modname>.<format>
- Mod configuration:
<modfolder>/conf.<format>
- Minetest configuration:
minetest.conf
Formats
- Lua, with the environment being the configuration object
field = value
works- Return new configuration object to replace
- Single Lua literal
- Booleans, numbers, strings and tables
- Minetest-like configuration files
- Not recommended
variables(stacklevel)
Dumps local variables, upvalues and the function environment of the function at the given stacklevel (default 1
).
stack(stacklevel)
Dumps function info & variables for all functions in stack, starting with stacklevel (default 1
).
minetest
schematic
A schematic format with support for metadata and baked light data. Experimental.
Release Notes
Rolling releases (corresponding to releases on ContentDB) are made when either:
- A fix for non-experimental, in-use functionality is implemented
- A sufficient amount of features is published
The following release notes are not exhaustive. Refer to the commit log for an exhaustive changelog.
rolling-98
- Fixes:
binary.(read|write)_(float|single|double)
(and thus alsobluon
number serialization)write_float
now doesn't provide an "auto" mode anymore, usemodlib.math.fround(x) == x
instead to determine whetherx
fits in a float
- Removal of the
debug
module in favor of thedbg
mod
rolling-97
- Removal of tests in favor of a dedicated test repo
rolling-96
- Additions: B3D writer;
mod.configuration()
returns theconf, schema
now - Fixes:
binary
: int & float writing
rolling-9x
Many many fixes
rolling-8x
Fixes, minor additions (such as a hashheap
)
rolling-74
- Fixes: Plenty, mostly related to the
minetest
module. Note:table.shuffle
was fixed (previously had an off-by-one error); small tables are now shuffled correctly- A crash on loading in the
minetest
module was fixed (note that this crash was not included in therolling-73
release)
- Additions:
- A logo
minetest
module:- Priority queue based
after
playerdata
,connected_players
&set_privs
utilities- Experimental
get_mod_info
&get_mod_load_order
,media
path getting - Lazy loading of components
- Priority queue based
quaternion.from_euler_rotation
text.trim_spacing
- Experimental
json
module
- Removal of
modlib.minetest.get_color_int
rolling-73
- Fixes Mesecons LuaController overheating by luk3yx
rolling-71
- Fixes
- Colorspec
- Stricter patterns in
colorspec:from_string
colorspec:to_string
works now
- Stricter patterns in
- Lua log file
- Patched memory leaks
- Added option to not reference strings
- Handling of circular tables
- Patched memory leaks
- Colorspec
- Additions
luon
: Configurable serialization to and from Lua with circular and string reference supportminetest.luon
even supportsItemStack
andAreaStore
vector.rotate3
table.deep_foreach_any
func
:func.iterate
func.aggregate
- Functional wrappers for operators
- Improvements
- Code quality
- Performance
- Proper license file
rolling-70
- Fixes module environments once and for all
- Fixes vector aliases
- Presumably boosts performance
rolling-69
- Fixes various things, most importantly modules indexing the global table
rolling-68
- Replace changelog by release notes (see the commit log for changes)
rolling-67
- Fixes various things, most importantly objects indexing the global table
- Concerns
kdtree
,trie
,ranked_set
,vector
,schema
- Concerns
rolling-66
- Adds
modlib.persistence.lua_log_file
rolling-62
- Fix
modlib.func.curry_tail
- Change
b3d:get_animated_bone_properties
to return a list according to hierarchy
rolling-61
- Fix
quaternion.to_euler_rotation
rolling-60
- Fix
vector.interpolate
rolling-59
- Schema failing check handling fixes
rolling-58
- Schema improvements & docs
rolling-57
- Uses
minetest.safe_file_write
forfile.write
rolling-56
- Fixes
math.fround
- Other minor fixes
- Switch to lazy loading
- Do
_ = modlib.<module>
to avoid lag spikes at run time
- Do