mirror of
https://github.com/appgurueu/modlib.git
synced 2024-11-22 15:23:48 +01:00
722 lines
24 KiB
Lua
722 lines
24 KiB
Lua
max_wear = 2 ^ 16 - 1
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function override(function_name, function_builder)
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local func = minetest[function_name]
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minetest["original_" .. function_name] = func
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minetest[function_name] = function_builder(func)
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end
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-- TODO fix modlib.minetest.get_gametime() messing up responsible "mod" determined by engine on crash
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get_gametime = minetest.get_gametime
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local get_gametime_initialized
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local function get_gametime_init(dtime)
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if get_gametime_initialized then
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-- if the profiler is being used, the globalstep can't be unregistered
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return
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end
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get_gametime_initialized = true
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assert(dtime == 0)
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local gametime = minetest.get_gametime()
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assert(gametime)
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function modlib.minetest.get_gametime()
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local imprecise_gametime = minetest.get_gametime()
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if imprecise_gametime > gametime then
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minetest.log("warning", "modlib.minetest.get_gametime(): Called after increment and before first globalstep")
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return imprecise_gametime
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end
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return gametime
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end
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for index, globalstep in pairs(minetest.registered_globalsteps) do
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if globalstep == get_gametime_init then
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table.remove(minetest.registered_globalsteps, index)
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break
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end
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end
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-- globalsteps of mods which depend on modlib will execute after this
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minetest.register_globalstep(function(dtime)
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gametime = gametime + dtime
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end)
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end
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minetest.register_globalstep(get_gametime_init)
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delta_times={}
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delays={}
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callbacks={}
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function register_globalstep(interval, callback)
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if type(callback) ~= "function" then
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return
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end
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table.insert(delta_times, 0)
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table.insert(delays, interval)
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table.insert(callbacks, callback)
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end
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function texture_modifier_inventorycube(face_1, face_2, face_3)
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return "[inventorycube{" .. string.gsub(face_1, "%^", "&")
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.. "{" .. string.gsub(face_2, "%^", "&")
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.. "{" .. string.gsub(face_3, "%^", "&")
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end
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function get_node_inventory_image(nodename)
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local n = minetest.registered_nodes[nodename]
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if not n then
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return
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end
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local tiles = {}
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for l, tile in pairs(n.tiles or {}) do
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tiles[l] = (type(tile) == "string" and tile) or tile.name
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end
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local chosen_tiles = { tiles[1], tiles[3], tiles[5] }
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if #chosen_tiles == 0 then
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return false
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end
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if not chosen_tiles[2] then
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chosen_tiles[2] = chosen_tiles[1]
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end
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if not chosen_tiles[3] then
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chosen_tiles[3] = chosen_tiles[2]
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end
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local img = minetest.registered_items[nodename].inventory_image
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if string.len(img) == 0 then
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img = nil
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end
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return img or texture_modifier_inventorycube(chosen_tiles[1], chosen_tiles[2], chosen_tiles[3])
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end
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function get_color_int(color)
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return color.b + (color.g*256) + (color.r*256*256)
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end
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function check_player_privs(playername, privtable)
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local privs=minetest.get_player_privs(playername)
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local missing_privs={}
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local to_lose_privs={}
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for priv, expected_value in pairs(privtable) do
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local actual_value=privs[priv]
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if expected_value then
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if not actual_value then
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table.insert(missing_privs, priv)
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end
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else
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if actual_value then
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table.insert(to_lose_privs, priv)
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end
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end
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end
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return missing_privs, to_lose_privs
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end
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minetest.register_globalstep(function(dtime)
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for k, v in pairs(delta_times) do
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local v=dtime+v
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if v > delays[k] then
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callbacks[k](v)
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v=0
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end
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delta_times[k]=v
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end
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end)
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form_listeners = {}
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function register_form_listener(formname, func)
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local current_listeners = form_listeners[formname] or {}
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table.insert(current_listeners, func)
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form_listeners[formname] = current_listeners
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end
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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local handlers = form_listeners[formname]
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if handlers then
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for _, handler in pairs(handlers) do
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handler(player, fields)
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end
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end
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end)
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--+ Improved base64 decode removing valid padding
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function decode_base64(base64)
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local len = base64:len()
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local padding_char = base64:sub(len, len) == "="
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if padding_char then
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if len % 4 ~= 0 then
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return
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end
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if base64:sub(len-1, len-1) == "=" then
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base64 = base64:sub(1, len-2)
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else
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base64 = base64:sub(1, len-1)
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end
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end
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return minetest.decode_base64(base64)
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end
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liquid_level_max = 8
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--+ Calculates the corner levels of a flowingliquid node
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--> 4 corner levels from -0.5 to 0.5 as list of `modlib.vector`
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function get_liquid_corner_levels(pos)
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local node = minetest.get_node(pos)
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local def = minetest.registered_nodes[node.name]
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local source, flowing = def.liquid_alternative_source, node.name
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local range = def.liquid_range or liquid_level_max
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local neighbors = {}
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for x = -1, 1 do
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neighbors[x] = {}
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for z = -1, 1 do
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local neighbor_pos = {x = pos.x + x, y = pos.y, z = pos.z + z}
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local neighbor_node = minetest.get_node(neighbor_pos)
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local level
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if neighbor_node.name == source then
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level = 1
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elseif neighbor_node.name == flowing then
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local neighbor_level = neighbor_node.param2 % 8
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level = (math.max(0, neighbor_level - liquid_level_max + range) + 0.5) / range
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end
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neighbor_pos.y = neighbor_pos.y + 1
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local node_above = minetest.get_node(neighbor_pos)
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neighbors[x][z] = {
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air = neighbor_node.name == "air",
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level = level,
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above_is_same_liquid = node_above.name == flowing or node_above.name == source
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}
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end
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end
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local function get_corner_level(x, z)
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local air_neighbor
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local levels = 0
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local neighbor_count = 0
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for nx = x - 1, x do
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for nz = z - 1, z do
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local neighbor = neighbors[nx][nz]
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if neighbor.above_is_same_liquid then
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return 1
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end
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local level = neighbor.level
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if level then
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if level == 1 then
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return 1
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end
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levels = levels + level
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neighbor_count = neighbor_count + 1
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elseif neighbor.air then
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if air_neighbor then
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return 0.02
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end
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air_neighbor = true
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end
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end
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end
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if neighbor_count == 0 then
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return 0
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end
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return levels / neighbor_count
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end
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local corner_levels = {
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{0, nil, 0},
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{1, nil, 0},
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{1, nil, 1},
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{0, nil, 1}
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}
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for index, corner_level in pairs(corner_levels) do
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corner_level[2] = get_corner_level(corner_level[1], corner_level[3])
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corner_levels[index] = modlib.vector.subtract_scalar(modlib.vector.new(corner_level), 0.5)
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end
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return corner_levels
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end
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flowing_downwards = modlib.vector.new{0, -1, 0}
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--+ Calculates the flow direction of a flowingliquid node
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--> `modlib.minetest.flowing_downwards = modlib.vector.new{0, -1, 0}` if only flowing downwards
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--> surface direction as `modlib.vector` else
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function get_liquid_flow_direction(pos)
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local corner_levels = get_liquid_corner_levels(pos)
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local max_level = corner_levels[1][2]
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for index = 2, 4 do
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local level = corner_levels[index][2]
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if level > max_level then
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max_level = level
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end
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end
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local dir = modlib.vector.new{0, 0, 0}
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local count = 0
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for max_level_index, corner_level in pairs(corner_levels) do
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if corner_level[2] == max_level then
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for offset = 1, 3 do
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local index = (max_level_index + offset - 1) % 4 + 1
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local diff = corner_level - corner_levels[index]
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if diff[2] ~= 0 then
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diff[1] = diff[1] * diff[2]
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diff[3] = diff[3] * diff[2]
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if offset == 3 then
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diff = modlib.vector.divide_scalar(diff, math.sqrt(2))
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end
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dir = dir + diff
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count = count + 1
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end
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end
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end
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end
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if count ~= 0 then
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dir = modlib.vector.divide_scalar(dir, count)
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end
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if dir == modlib.vector.new{0, 0, 0} then
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if minetest.get_node(pos).param2 % 32 > 7 then
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return flowing_downwards
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end
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end
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return dir
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end
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--+ Raycast wrapper with proper flowingliquid intersections
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function raycast(_pos1, _pos2, objects, liquids)
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local raycast = minetest.raycast(_pos1, _pos2, objects, liquids)
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if not liquids then
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return raycast
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end
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local pos1 = modlib.vector.from_minetest(_pos1)
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local _direction = vector.direction(_pos1, _pos2)
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local direction = modlib.vector.from_minetest(_direction)
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local length = vector.distance(_pos1, _pos2)
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local function next()
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for pointed_thing in raycast do
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if pointed_thing.type ~= "node" then
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return pointed_thing
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end
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local _pos = pointed_thing.under
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local pos = modlib.vector.from_minetest(_pos)
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local node = minetest.get_node(_pos)
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local def = minetest.registered_nodes[node.name]
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if not (def and def.drawtype == "flowingliquid") then return pointed_thing end
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local corner_levels = get_liquid_corner_levels(_pos)
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local full_corner_levels = true
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for _, corner_level in pairs(corner_levels) do
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if corner_level[2] < 0.5 then
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full_corner_levels = false
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break
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end
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end
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if full_corner_levels then
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return pointed_thing
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end
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local relative = pos1 - pos
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local inside = true
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for _, prop in pairs(relative) do
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if prop <= -0.5 or prop >= 0.5 then
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inside = false
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break
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end
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end
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local function level(x, z)
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local function distance_squared(corner)
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return (x - corner[1]) ^ 2 + (z - corner[3]) ^ 2
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end
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local irrelevant_corner, distance = 1, distance_squared(corner_levels[1])
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for index = 2, 4 do
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local other_distance = distance_squared(corner_levels[index])
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if other_distance > distance then
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irrelevant_corner, distance = index, other_distance
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end
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end
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local function corner(off)
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return corner_levels[((irrelevant_corner + off) % 4) + 1]
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end
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local base = corner(2)
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local edge_1, edge_2 = corner(1) - base, corner(3) - base
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-- Properly selected edges will have a total length of 2
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assert(math.abs(edge_1[1] + edge_1[3]) + math.abs(edge_2[1] + edge_2[3]) == 2)
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if edge_1[1] == 0 then
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edge_1, edge_2 = edge_2, edge_1
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end
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local level = base[2] + (edge_1[2] * ((x - base[1]) / edge_1[1])) + (edge_2[2] * ((z - base[3]) / edge_2[3]))
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assert(level >= -0.5 and level <= 0.5)
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return level
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end
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inside = inside and (relative[2] < level(relative[1], relative[3]))
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if inside then
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-- pos1 is inside the liquid node
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pointed_thing.intersection_point = _pos1
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pointed_thing.intersection_normal = vector.new(0, 0, 0)
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return pointed_thing
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end
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local function intersection_normal(axis, dir)
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return {x = 0, y = 0, z = 0, [axis] = dir}
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end
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local function plane(axis, dir)
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local offset = dir * 0.5
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local diff_axis = (relative[axis] - offset) / -direction[axis]
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local intersection_point = {}
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for plane_axis = 1, 3 do
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if plane_axis ~= axis then
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local value = direction[plane_axis] * diff_axis + relative[plane_axis]
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if value < -0.5 or value > 0.5 then
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return
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end
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intersection_point[plane_axis] = value
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end
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end
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intersection_point[axis] = offset
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return intersection_point
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end
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if direction[2] > 0 then
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local intersection_point = plane(2, -1)
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if intersection_point then
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pointed_thing.intersection_point = (intersection_point + pos):to_minetest()
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pointed_thing.intersection_normal = intersection_normal("y", -1)
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return pointed_thing
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end
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end
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for coord, other in pairs{[1] = 3, [3] = 1} do
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if direction[coord] ~= 0 then
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local dir = direction[coord] > 0 and -1 or 1
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local intersection_point = plane(coord, dir)
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if intersection_point then
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local height = 0
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for _, corner in pairs(corner_levels) do
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if corner[coord] == dir * 0.5 then
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height = height + (math.abs(intersection_point[other] + corner[other])) * corner[2]
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end
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end
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if intersection_point[2] <= height then
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pointed_thing.intersection_point = (intersection_point + pos):to_minetest()
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pointed_thing.intersection_normal = intersection_normal(modlib.vector.index_aliases[coord], dir)
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return pointed_thing
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end
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end
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end
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end
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for _, triangle in pairs{
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{corner_levels[3], corner_levels[2], corner_levels[1]},
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{corner_levels[4], corner_levels[3], corner_levels[1]}
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} do
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local pos_on_ray = modlib.vector.ray_triangle_intersection(relative, direction, triangle)
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if pos_on_ray and pos_on_ray <= length then
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pointed_thing.intersection_point = (pos1 + modlib.vector.multiply_scalar(direction, pos_on_ray)):to_minetest()
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pointed_thing.intersection_normal = modlib.vector.triangle_normal(triangle):to_minetest()
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return pointed_thing
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end
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end
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end
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end
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return setmetatable({next = next}, {__call = next})
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end
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players = {}
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registered_on_wielditem_changes = {function(...)
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local _, previous_item, _, item = ...
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if previous_item then
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((previous_item:get_definition()._modlib or {}).un_wield or modlib.func.no_op)(...)
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end
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if item then
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((item:get_definition()._modlib or {}).on_wield or modlib.func.no_op)(...)
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end
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end}
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--+ Registers an on_wielditem_change callback: function(player, previous_item, previous_index, item)
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--+ Will be called once with player, nil, index, item on join
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register_on_wielditem_change = modlib.func.curry(table.insert, registered_on_wielditem_changes)
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minetest.register_on_mods_loaded(function()
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-- Other on_joinplayer / on_leaveplayer callbacks should execute first
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minetest.register_on_joinplayer(function(player)
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local item, index = player:get_wielded_item(), player:get_wield_index()
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players[player:get_player_name()] = {
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wield = {
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item = item,
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index = index
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}
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}
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modlib.table.icall(registered_on_wielditem_changes, player, nil, index, item)
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end)
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minetest.register_on_leaveplayer(function(player)
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players[player:get_player_name()] = nil
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end)
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end)
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minetest.register_globalstep(function()
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for _, player in pairs(minetest.get_connected_players()) do
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local item, index = player:get_wielded_item(), player:get_wield_index()
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local playerdata = players[player:get_player_name()]
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local previous_item, previous_index = playerdata.wield.item, playerdata.wield.index
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if item:get_name() ~= previous_item or index ~= previous_index then
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playerdata.wield.item = item
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playerdata.wield.index = index
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modlib.table.icall(registered_on_wielditem_changes, player, previous_item, previous_index, item)
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end
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end
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end)
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-- As in src/util/string.cpp
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named_colors = {
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aliceblue = 0xf0f8ff,
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antiquewhite = 0xfaebd7,
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aqua = 0x00ffff,
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aquamarine = 0x7fffd4,
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azure = 0xf0ffff,
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beige = 0xf5f5dc,
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bisque = 0xffe4c4,
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black = 0x000000,
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blanchedalmond = 0xffebcd,
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blue = 0x0000ff,
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blueviolet = 0x8a2be2,
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brown = 0xa52a2a,
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burlywood = 0xdeb887,
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cadetblue = 0x5f9ea0,
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chartreuse = 0x7fff00,
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chocolate = 0xd2691e,
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coral = 0xff7f50,
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cornflowerblue = 0x6495ed,
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cornsilk = 0xfff8dc,
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crimson = 0xdc143c,
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cyan = 0x00ffff,
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darkblue = 0x00008b,
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darkcyan = 0x008b8b,
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darkgoldenrod = 0xb8860b,
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darkgray = 0xa9a9a9,
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darkgreen = 0x006400,
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darkgrey = 0xa9a9a9,
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darkkhaki = 0xbdb76b,
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darkmagenta = 0x8b008b,
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darkolivegreen = 0x556b2f,
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darkorange = 0xff8c00,
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darkorchid = 0x9932cc,
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darkred = 0x8b0000,
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darksalmon = 0xe9967a,
|
|
darkseagreen = 0x8fbc8f,
|
|
darkslateblue = 0x483d8b,
|
|
darkslategray = 0x2f4f4f,
|
|
darkslategrey = 0x2f4f4f,
|
|
darkturquoise = 0x00ced1,
|
|
darkviolet = 0x9400d3,
|
|
deeppink = 0xff1493,
|
|
deepskyblue = 0x00bfff,
|
|
dimgray = 0x696969,
|
|
dimgrey = 0x696969,
|
|
dodgerblue = 0x1e90ff,
|
|
firebrick = 0xb22222,
|
|
floralwhite = 0xfffaf0,
|
|
forestgreen = 0x228b22,
|
|
fuchsia = 0xff00ff,
|
|
gainsboro = 0xdcdcdc,
|
|
ghostwhite = 0xf8f8ff,
|
|
gold = 0xffd700,
|
|
goldenrod = 0xdaa520,
|
|
gray = 0x808080,
|
|
green = 0x008000,
|
|
greenyellow = 0xadff2f,
|
|
grey = 0x808080,
|
|
honeydew = 0xf0fff0,
|
|
hotpink = 0xff69b4,
|
|
indianred = 0xcd5c5c,
|
|
indigo = 0x4b0082,
|
|
ivory = 0xfffff0,
|
|
khaki = 0xf0e68c,
|
|
lavender = 0xe6e6fa,
|
|
lavenderblush = 0xfff0f5,
|
|
lawngreen = 0x7cfc00,
|
|
lemonchiffon = 0xfffacd,
|
|
lightblue = 0xadd8e6,
|
|
lightcoral = 0xf08080,
|
|
lightcyan = 0xe0ffff,
|
|
lightgoldenrodyellow = 0xfafad2,
|
|
lightgray = 0xd3d3d3,
|
|
lightgreen = 0x90ee90,
|
|
lightgrey = 0xd3d3d3,
|
|
lightpink = 0xffb6c1,
|
|
lightsalmon = 0xffa07a,
|
|
lightseagreen = 0x20b2aa,
|
|
lightskyblue = 0x87cefa,
|
|
lightslategray = 0x778899,
|
|
lightslategrey = 0x778899,
|
|
lightsteelblue = 0xb0c4de,
|
|
lightyellow = 0xffffe0,
|
|
lime = 0x00ff00,
|
|
limegreen = 0x32cd32,
|
|
linen = 0xfaf0e6,
|
|
magenta = 0xff00ff,
|
|
maroon = 0x800000,
|
|
mediumaquamarine = 0x66cdaa,
|
|
mediumblue = 0x0000cd,
|
|
mediumorchid = 0xba55d3,
|
|
mediumpurple = 0x9370db,
|
|
mediumseagreen = 0x3cb371,
|
|
mediumslateblue = 0x7b68ee,
|
|
mediumspringgreen = 0x00fa9a,
|
|
mediumturquoise = 0x48d1cc,
|
|
mediumvioletred = 0xc71585,
|
|
midnightblue = 0x191970,
|
|
mintcream = 0xf5fffa,
|
|
mistyrose = 0xffe4e1,
|
|
moccasin = 0xffe4b5,
|
|
navajowhite = 0xffdead,
|
|
navy = 0x000080,
|
|
oldlace = 0xfdf5e6,
|
|
olive = 0x808000,
|
|
olivedrab = 0x6b8e23,
|
|
orange = 0xffa500,
|
|
orangered = 0xff4500,
|
|
orchid = 0xda70d6,
|
|
palegoldenrod = 0xeee8aa,
|
|
palegreen = 0x98fb98,
|
|
paleturquoise = 0xafeeee,
|
|
palevioletred = 0xdb7093,
|
|
papayawhip = 0xffefd5,
|
|
peachpuff = 0xffdab9,
|
|
peru = 0xcd853f,
|
|
pink = 0xffc0cb,
|
|
plum = 0xdda0dd,
|
|
powderblue = 0xb0e0e6,
|
|
purple = 0x800080,
|
|
red = 0xff0000,
|
|
rosybrown = 0xbc8f8f,
|
|
royalblue = 0x4169e1,
|
|
saddlebrown = 0x8b4513,
|
|
salmon = 0xfa8072,
|
|
sandybrown = 0xf4a460,
|
|
seagreen = 0x2e8b57,
|
|
seashell = 0xfff5ee,
|
|
sienna = 0xa0522d,
|
|
silver = 0xc0c0c0,
|
|
skyblue = 0x87ceeb,
|
|
slateblue = 0x6a5acd,
|
|
slategray = 0x708090,
|
|
slategrey = 0x708090,
|
|
snow = 0xfffafa,
|
|
springgreen = 0x00ff7f,
|
|
steelblue = 0x4682b4,
|
|
tan = 0xd2b48c,
|
|
teal = 0x008080,
|
|
thistle = 0xd8bfd8,
|
|
tomato = 0xff6347,
|
|
turquoise = 0x40e0d0,
|
|
violet = 0xee82ee,
|
|
wheat = 0xf5deb3,
|
|
white = 0xffffff,
|
|
whitesmoke = 0xf5f5f5,
|
|
yellow = 0xffff00,
|
|
yellowgreen = 0x9acd32
|
|
}
|
|
|
|
colorspec = {}
|
|
|
|
local colorspec_metatable = {__index = colorspec}
|
|
|
|
function colorspec.new(table)
|
|
return setmetatable({
|
|
r = assert(table.r),
|
|
g = assert(table.g),
|
|
b = assert(table.b),
|
|
a = table.a or 255
|
|
}, colorspec_metatable)
|
|
end
|
|
|
|
colorspec.from_table = colorspec.new
|
|
|
|
function colorspec.from_string(string)
|
|
local hex = "#([A-Fa-f%d])+"
|
|
local number, alpha = named_colors[string], 0xFF
|
|
if not number then
|
|
local name, alpha_text = string:match("^([a-z])+" .. hex .. "$")
|
|
assert(alpha_text:len() == 2)
|
|
number = assert(named_colors[name])
|
|
alpha = tonumber(alpha_text, 16)
|
|
end
|
|
if number then
|
|
return colorspec.from_number(number * 0x100 + alpha)
|
|
end
|
|
local hex_text = string:match(hex)
|
|
local len, num = hex_text:len(), tonumber(hex_text, 16)
|
|
if len == 8 then
|
|
return colorspec.from_number(num)
|
|
end
|
|
if len == 6 then
|
|
return colorspec.from_number(num * 0x100 + 0xFF)
|
|
end
|
|
local floor = math.floor
|
|
if len == 4 then
|
|
return colorspec.from_table{
|
|
a = (num % 16) * 17,
|
|
b = (floor(num / 16) % 16) * 17,
|
|
g = (floor(num / (16 ^ 2)) % 16) * 17,
|
|
r = (floor(num / (16 ^ 3)) % 16) * 17
|
|
}
|
|
end
|
|
if len == 3 then
|
|
return colorspec.from_table{
|
|
b = (num % 16) * 17,
|
|
g = (floor(num / 16) % 16) * 17,
|
|
r = (floor(num / (16 ^ 2)) % 16) * 17
|
|
}
|
|
end
|
|
error("Invalid colorstring: " .. string)
|
|
end
|
|
|
|
colorspec.from_text = colorspec.from_string
|
|
|
|
function colorspec.from_number(number)
|
|
local floor = math.floor
|
|
return colorspec.from_table{
|
|
a = number % 0x100,
|
|
b = floor(number / 0x100) % 0x100,
|
|
g = floor(number / 0x10000) % 0x100,
|
|
r = floor(number / 0x1000000)
|
|
}
|
|
end
|
|
|
|
function colorspec.from_any(value)
|
|
local type = type(value)
|
|
if type == "table" then
|
|
return colorspec.from_table(value)
|
|
end
|
|
if type == "string" then
|
|
return colorspec.from_string(value)
|
|
end
|
|
if type == "number" then
|
|
return colorspec.from_number(value)
|
|
end
|
|
error("Unsupported type " .. type)
|
|
end
|
|
|
|
function colorspec:to_table()
|
|
return self
|
|
end
|
|
|
|
--> hex string, omits alpha if possible (if opaque)
|
|
function colorspec:to_string()
|
|
if self.a == 255 then
|
|
return ("%02X02X02X"):format(self.r, self.g, self.b)
|
|
end
|
|
return ("%02X02X02X02X"):format(self.r, self.g, self.b, self.a)
|
|
end
|
|
|
|
function colorspec:to_number()
|
|
return self.r * 0x1000000 + self.g * 0x10000 + self.b * 0x100 + self.a
|
|
end
|
|
|
|
colorspec_to_colorstring = _G.minetest.colorspec_to_colorstring or function(spec)
|
|
return colorspec.from_any(spec):to_string()
|
|
end
|
|
|
|
local object_refs = minetest.object_refs
|
|
--+ Objects inside radius iterator. Uses a linear search.
|
|
function objects_inside_radius(pos, radius)
|
|
radius = radius^2
|
|
local id, object, object_pos
|
|
return function()
|
|
repeat
|
|
id, object = next(object_refs, id)
|
|
object_pos = object:get_pos()
|
|
until (not object) or ((pos.x-object_pos.x)^2 + (pos.y-object_pos.y)^2 + (pos.z-object_pos.z)^2) <= radius
|
|
return object
|
|
end
|
|
end
|
|
|
|
--+ Objects inside area iterator. Uses a linear search.
|
|
function objects_inside_area(min, max)
|
|
local id, object, object_pos
|
|
return function()
|
|
repeat
|
|
id, object = next(object_refs, id)
|
|
object_pos = object:get_pos()
|
|
until (not object) or (
|
|
(min.x <= object_pos.x and min.y <= object_pos.y and min.z <= object_pos.z)
|
|
and
|
|
(max.y >= object_pos.x and max.y >= object_pos.y and max.z >= object_pos.z)
|
|
)
|
|
return object
|
|
end
|
|
end |