modlib/player.lua
2020-02-09 01:39:54 +01:00

80 lines
2.3 KiB
Lua

forbidden_names={"me"}
register_forbidden_name=function(name)
forbidden_names[name]=true
end
unregister_forbidden_name=function(name)
forbidden_names[name]=nil
end
playerdata = {}
defaults={}
playerdata_functions={}
delete_player_data=function(playername)
playerdata[playername]=nil
end
create_player_data=function(playername)
playerdata[playername]={}
end
init_player_data=function(playername)
modlib.table.add_all(playerdata[playername], defaults)
for _, callback in ipairs(playerdata_functions) do
callback(playerdata[playername])
end
end
get_player_data=function(playername)
return playerdata[playername]
end
get_property =function(playername, propertyname)
return get_player_data(playername)[propertyname]
end
set_property =function(playername, propertyname, propertyvalue)
get_player_data(playername)[propertyname]=propertyvalue
end
get_property_default =function(propertyname)
return defaults[propertyname]
end
set_property_default =function(propertyname, defaultvalue)
defaults[propertyname]=defaultvalue
end
add_playerdata_function=function(callback)
table.insert(playerdata_functions, callback)
end
get_color=function(player)
local sender_color=player:get_properties().nametag_color
if sender_color then
sender_color = minetest.rgba(sender_color.r, sender_color.g, sender_color.b)
else
sender_color="#FFFFFF"
end
return sender_color
end
get_color_table=function(player)
local sender_color=player:get_properties().nametag_color
return sender_color or {r=255, g=255, b=255}
end
get_color_int=function(player)
local sender_color=player:get_properties().nametag_color
if sender_color then
sender_color = sender_color.b + (sender_color.g*256) + (sender_color.r*256*256)
else
sender_color=0xFFFFFF
end
return sender_color
end
minetest.register_on_prejoinplayer(function(name, ip)
if forbidden_names[name] then
return "The name '"..name.."' is already used in the game and thus not allowed as playername."
end
end )
minetest.register_on_joinplayer(function(player)
local playername=player:get_player_name()
create_player_data(playername)
init_player_data(playername)
end)
minetest.register_on_leaveplayer(function(player)
local playername=player:get_player_name()
delete_player_data(playername)
end)