mirror of
https://github.com/appgurueu/modlib.git
synced 2024-11-25 16:53:46 +01:00
2b1c9cff7c
https://github.com/minetest/minetest/pull/10100 has introduced a few inconsistencies with the formats of previous texture modifiers: `[fill` is the first texture modifier to have a modifying and a generating variant. Thus `texmod` "constructors" and `texmod` "modifiers" / methods had to be separated; `texmod.fill` is not the same as `tm.fill` where `tm` is `texmod` instance. It is rather dirty that the generating variant would ignore extraneous parameters of the modifying variant, so this is not replicated by the parser. `[hsl`, `[colorizehsl`, `[contrast` and `[screen` are pretty standard texture modifiers as far as the DSL is concerned. `[hsl` and `[colorizehsl` are very similar. `[hardlight` is the first texture modifier to exist just for swapping the base and parameter. `a^[overlay:b` and `b^[hardlight:a` are both normalized to `b:[hardlight:a` by the DSL. `[overlay` (called "overlay blend" in the docs) creates a naming conflict with literal overlaying (`^`). This is resolved by renaming `:overlay` to `:blit`.
182 lines
4.1 KiB
Lua
182 lines
4.1 KiB
Lua
local pw = {} -- parameter writers: `[type] = func(self, write)`
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function pw:png(w)
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w.colon(); w.str(minetest.encode_base64(self.data))
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end
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function pw:combine(w)
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w.colon(); w.int(self.w); w.str"x"; w.str(self.h)
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for _, blit in ipairs(self.blits) do
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w.colon()
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w.int(blit.x); w.str","; w.int(blit.y); w.str"="
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w.esctex(blit.texture)
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end
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end
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function pw:inventorycube(w)
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assert(not w.inventorycube, "[inventorycube may not be nested")
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local function write_side(side)
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w.str"{"
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w.inventorycube = true
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w.tex(self[side])
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w.inventorycube = false
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end
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write_side"top"
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write_side"left"
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write_side"right"
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end
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-- Handles both the generator & the modifier
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function pw:fill(w)
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w.colon(); w.int(self.w); w.str"x"; w.int(self.h)
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if self.base then
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w.colon(); w.int(self.x); w.str","; w.int(self.y)
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end
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w.colon(); w.str(self.color:to_string())
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end
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-- No parameters to write
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pw.brighten = modlib.func.no_op
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pw.noalpha = modlib.func.no_op
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function pw:resize(w)
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w.colon(); w.int(self.w); w.str"x"; w.int(self.h)
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end
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function pw:makealpha(w)
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w.colon(); w.int(self.r); w.str","; w.int(self.g); w.str","; w.int(self.b)
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end
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function pw:opacity(w)
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w.colon(); w.int(self.ratio)
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end
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function pw:invert(w)
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w.colon()
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if self.r then w.str"r" end
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if self.g then w.str"g" end
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if self.b then w.str"b" end
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if self.a then w.str"a" end
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end
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function pw:transform(w)
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w.int(self.idx)
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end
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function pw:verticalframe(w)
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w.colon(); w.int(self.framecount); w.colon(); w.int(self.frame)
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end
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function pw:crack(w)
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w.colon(); w.int(self.tilecount); w.colon(); w.int(self.framecount); w.colon(); w.int(self.frame)
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end
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pw.cracko = pw.crack
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function pw:sheet(w)
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w.colon(); w.int(self.w); w.str"x"; w.int(self.h); w.colon(); w.int(self.x); w.str","; w.int(self.y)
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end
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function pw:screen(w)
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w.colon()
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w.str(self.color:to_string())
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end
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function pw:multiply(w)
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w.colon()
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w.str(self.color:to_string())
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end
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function pw:colorize(w)
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w.colon()
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w.str(self.color:to_string())
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if self.ratio then
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w.colon()
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if self.ratio == "alpha" then
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w.str"alpha"
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else
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w.int(self.ratio)
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end
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end
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end
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function pw:colorizehsl(w)
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w.colon(); w.int(self.hue); w.colon(); w.int(self.saturation); w.colon(); w.int(self.lightness)
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end
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pw.hsl = pw.colorizehsl
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function pw:contrast(w)
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w.colon(); w.int(self.contrast); w.colon(); w.int(self.brightness)
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end
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-- We don't have to handle `[overlay`; the DSL normalizes everything to `[hardlight`
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function pw:hardlight(w)
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w.colon(); w.esctex(self.over)
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end
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function pw:mask(w)
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w.colon(); w.esctex(self._mask)
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end
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function pw:lowpart(w)
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w.colon(); w.int(self.percent); w.colon(); w.esctex(self.over)
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end
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-- Set of "non-modifiers" which do not modify a base image
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local non_modifiers = {file = true, png = true, combine = true, inventorycube = true}
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return function(self, write_str)
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-- We could use a metatable here, but it wouldn't really be worth it;
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-- it would save us instantiating a handful of closures at the cost of constant `__index` events
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-- and having to constantly pass `self`, increasing code complexity
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local w = {}
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w.inventorycube = false
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w.level = 0
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w.str = write_str
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function w.esc()
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if w.level == 0 then return end
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w.str(("\\"):rep(math.ldexp(0.5, w.level)))
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end
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function w.hat()
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-- Note: We technically do not need to escape `&` inside an [inventorycube which is nested inside [combine,
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-- but we do it anyways for good practice and since we have to escape `&` inside [combine inside [inventorycube.
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w.esc()
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w.str(w.inventorycube and "&" or "^")
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end
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function w.colon()
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w.esc(); w.str":"
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end
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function w.int(int)
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w.str(("%d"):format(int))
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end
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function w.tex(tex)
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if tex.type == "file" then
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w.str(tex.filename)
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return
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end
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if tex.base then
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w.tex(tex.base)
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w.hat()
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end
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if tex.type == "blit" then -- simply `^`
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if non_modifiers[tex.over.type] then
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w.tex(tex.over)
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else
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-- Make sure the modifier is first applied to its base image
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-- and only after this overlaid on top of `tex.base`
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w.str"("; w.tex(tex.over); w.str")"
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end
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else
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w.str"["
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w.str(tex.type)
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pw[tex.type](tex, w)
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end
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end
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function w.esctex(tex)
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w.level = w.level + 1
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w.tex(tex)
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w.level = w.level - 1
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end
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w.tex(self)
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end
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