modlib/player.lua

96 lines
2.7 KiB
Lua

forbidden_names = {"me"}
function register_forbidden_name(name)
forbidden_names[name] = true
end
function unregister_forbidden_name(name)
forbidden_names[name] = nil
end
playerdata = {}
defaults = {}
playerdata_functions = {}
function delete_player_data(playername)
playerdata[playername] = nil
end
function create_player_data(playername)
playerdata[playername] = {}
end
function init_player_data(playername)
modlib.table.add_all(playerdata[playername], defaults)
for _, callback in ipairs(playerdata_functions) do
callback(playerdata[playername])
end
end
function get_player_data(playername)
return playerdata[playername]
end
function get_property(playername, propertyname)
return get_player_data(playername)[propertyname]
end
function set_property(playername, propertyname, propertyvalue)
get_player_data(playername)[propertyname] = propertyvalue
end
function get_property_default(propertyname)
return defaults[propertyname]
end
function set_property_default(propertyname, defaultvalue)
defaults[propertyname] = defaultvalue
end
function add_playerdata_function(callback)
table.insert(playerdata_functions, callback)
end
function get_color(player)
local sender_color = player:get_properties().nametag_color
if sender_color then
sender_color = minetest.rgba(sender_color.r, sender_color.g, sender_color.b)
else
sender_color = "#FFFFFF"
end
return sender_color
end
function get_color_table(player)
local sender_color = player:get_properties().nametag_color
return sender_color or {r = 255, g = 255, b = 255}
end
function get_color_int(player)
local sender_color = player:get_properties().nametag_color
if sender_color then
sender_color = sender_color.b + (sender_color.g * 256) + (sender_color.r * 256 * 256)
else
sender_color = 0xFFFFFF
end
return sender_color
end
minetest.register_on_prejoinplayer(
function(name, ip)
if forbidden_names[name] then
return 'The name "' .. name .. '" is not allowed as a player name'
end
end
)
minetest.register_on_joinplayer(
function(player)
local playername = player:get_player_name()
create_player_data(playername)
init_player_data(playername)
end
)
minetest.register_on_leaveplayer(
function(player)
local playername = player:get_player_name()
delete_player_data(playername)
end
)
function datatable(table, default)
table = table or {}
default = default or {}
minetest.register_on_joinplayer(function(player)
local name = player:get_player_name()
table[name] = table[name] or default
end)
minetest.register_on_leaveplayer(function(player) table[player:get_player_name()] = nil end)
return table
end