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Fix Hades Revisited support, use cotton instead of string.
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@ -17,7 +17,7 @@ models.
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Some nodes (ceiling lights, bar lights, poles) can be rotated to serve
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Some nodes (ceiling lights, bar lights, poles) can be rotated to serve
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different purposes.
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different purposes.
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Morelights currently supports both Minetest Game and MineClone 2.
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Morelights currently supports Minetest Game, MineClone 2, and Hades Revisited.
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## Craft Recipes
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## Craft Recipes
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23
crafts.md
23
crafts.md
@ -1,17 +1,21 @@
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# Craft recipes for Morelights items
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# Craft recipes for Morelights items
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Copper = copper ingot (Minetest Game) or redstone (MineClone 2)
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Copper = copper ingot (Minetest Game, Hades Revisited) or redstone
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(MineClone 2).
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Dye = white or dark grey dye, depending on the desired color of the item.
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Dye = white or dark grey dye, depending on the desired color of the item.
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For MineClone 2, use bone meal or grey dye.
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For MineClone 2, use bone meal or grey dye.
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Dark Wood = jungle wood planks (Minetest Game) or spruce wood (MineClone 2).
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Dark Wood = jungle wood planks (Minetest Game), spruce wood (MineClone 2), or
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tropical wood planks (Hades Revisited).
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Glass = regular, non-stained glass block.
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Glass = regular, non-stained glass block.
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Glass Pane = regular, non-stained glass pane.
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Glass Pane = regular, non-stained glass pane. For Hades Revisited, use regular
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glass.
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Steel = steel ingot (Minetest Game) or iron ingot (MineClone 2).
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Steel = steel ingot (Minetest Game, Hades Revisited) or iron ingot
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(MineClone 2).
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## Basic items
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## Basic items
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@ -185,7 +189,7 @@ Use light/dark grey wool.
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### Brass Ingot
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### Brass Ingot
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Minetest Game: Craft from one steel and one tin ingot.
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Minetest Game, Hades Revisited: Craft from one steel and one tin ingot.
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MineClone 2: Craft from one iron ingot and one redstone.
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MineClone 2: Craft from one iron ingot and one redstone.
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@ -259,14 +263,12 @@ MineClone 2: Craft from one iron ingot and one redstone.
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+--------+
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+--------+
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| Glass |
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| Glass |
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+--------+
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+--------+
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| Cotton |
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| String |
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+--------+
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+--------+
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| Brass |
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| Brass |
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+--------+
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+--------+
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```
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```
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For MineClone 2, use string instead of cotton.
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### Vintage Chandelier
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### Vintage Chandelier
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```
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```
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@ -294,7 +296,8 @@ For MineClone 2, use string instead of cotton.
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+---------+-------+---------+
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+---------+-------+---------+
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```
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```
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Crystal = mese fragment (Minetest Game) or nether quartz (MineClone 2).
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Crystal = mese fragment (Minetest Game, Hades Revisited) or nether quartz
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(MineClone 2).
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### Grass Light
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### Grass Light
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@ -343,6 +346,8 @@ For MineClone 2, use polished stone.
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For MineClone 2, use cut sandstone.
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For MineClone 2, use cut sandstone.
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For Hades Revisited, use fine sandstone.
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### Stair Light
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### Stair Light
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```
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```
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@ -19,8 +19,8 @@ end
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function morelights.on_place_hanging(itemstack, placer, pointed_thing,
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function morelights.on_place_hanging(itemstack, placer, pointed_thing,
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ceilingName)
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ceilingName)
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local ceiling = minetest.get_node(vector.add(pointed_thing.above,
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local ceiling = minetest.get_node(
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{x=0, y=1, z=0}))
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vector.add(pointed_thing.above, vector.new(0, 1, 0)))
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if ceiling.name ~= "air"
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if ceiling.name ~= "air"
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and minetest.get_item_group(ceiling.name, "mounted_ceiling") == 0
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and minetest.get_item_group(ceiling.name, "mounted_ceiling") == 0
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@ -57,7 +57,7 @@ elseif minetest.get_modpath("hades_core") then
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morelights.game = "hades_revisited"
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morelights.game = "hades_revisited"
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else
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else
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error("Morelights requires a compatible game " ..
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error("Morelights requires a compatible game " ..
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"(Minetest Game, MineClone 2 or Hades Revisited).")
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"(Minetest Game, MineClone 2, or Hades Revisited).")
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end
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end
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if morelights.game == "minetest_game" then
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if morelights.game == "minetest_game" then
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@ -96,7 +96,7 @@ morelights.craft_items = {
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sandstone_block = "default:sandstone_block",
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sandstone_block = "default:sandstone_block",
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dirt = "default:dirt",
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dirt = "default:dirt",
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grass = "default:grass_1",
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grass = "default:grass_1",
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cotton = "farming:cotton",
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string = "farming:string",
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stick = "default:stick",
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stick = "default:stick",
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}
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}
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@ -119,13 +119,12 @@ if morelights.game == "mineclone2" then
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a.sandstone_block = "mcl_core:sandstonesmooth"
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a.sandstone_block = "mcl_core:sandstonesmooth"
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a.dirt = "mcl_core:dirt"
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a.dirt = "mcl_core:dirt"
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a.grass = "mcl_flowers:tallgrass"
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a.grass = "mcl_flowers:tallgrass"
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a.cotton = "mcl_mobitems:string"
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a.string = "mcl_mobitems:string"
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a.stick = "mcl_core:stick"
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a.stick = "mcl_core:stick"
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end
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elseif morelights.game == "hades_revisited" then
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if morelights.game == "hades_revisited" then
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a.glass = "hades_core:glass"
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a.glass = "hades_core:glass"
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a.glass_pane = "hades_xpanes:pane_flat"
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-- HR doesn't have glass panes. :(
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a.glass_pane = "hades_core:glass"
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a.steel = "hades_core:steel_ingot"
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a.steel = "hades_core:steel_ingot"
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a.copper = "hades_core:copper_ingot"
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a.copper = "hades_core:copper_ingot"
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a.tin = "hades_core:tin_ingot"
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a.tin = "hades_core:tin_ingot"
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@ -139,16 +138,14 @@ if morelights.game == "hades_revisited" then
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a.sandstone_block = "hades_core:sandstone"
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a.sandstone_block = "hades_core:sandstone"
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a.dirt = "hades_core:dirt"
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a.dirt = "hades_core:dirt"
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a.grass = "hades_grass:grass_1"
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a.grass = "hades_grass:grass_1"
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a.cotton = "hades_farming:cotton"
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a.string = "hades_farming:cotton"
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a.stick = "hades_core:stick"
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a.stick = "hades_core:stick"
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end
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end
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-- Use basic_materials brass if available, otherwise register our own.
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-- Use basic_materials brass if available, otherwise register our own.
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if minetest.get_modpath("basic_materials") then
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if minetest.get_modpath("basic_materials") then
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a.brass = "basic_materials:brass_ingot"
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a.brass = "basic_materials:brass_ingot"
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elseif minetest.get_modpath("basic_materials") then
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a.brass = "hades_extramaterials:brass_ingot"
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end
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end
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local path = minetest.get_modpath("morelights")
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local path = minetest.get_modpath("morelights")
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dofile(path .. DIR_DELIM .. "nodes.lua")
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dofile(path .. "/nodes.lua")
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@ -35,60 +35,63 @@ do
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-- For MineClone 2, use node coloring to match environment.
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-- For MineClone 2, use node coloring to match environment.
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-- See the mcl_core:dirt_with_grass definition in
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-- See the mcl_core:dirt_with_grass definition in
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-- ITEMS/mcl_core/nodes_base.lua.
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-- ITEMS/mcl_core/nodes_base.lua.
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local override = {
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def.tiles = {
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tiles = {
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"mcl_core_grass_block_top.png",
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"mcl_core_grass_block_top.png",
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{name = "default_dirt.png", color = "#FFFFFF"}
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{name = "default_dirt.png", color = "#FFFFFF"}
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}
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},
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def.overlay_tiles = {
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overlay_tiles = {
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{name = "morelights_extras_blocklight.png", color = "#FFFFFF"},
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{name = "morelights_extras_blocklight.png", color = "#FFFFFF"},
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"",
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"",
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{
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{
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name = "mcl_core_grass_block_side_overlay.png",
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name = "mcl_core_grass_block_side_overlay.png",
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tileable_vertical = false
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tileable_vertical = false
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}
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}
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}
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},
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def.paramtype2 = "color"
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paramtype2 = "color",
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def.palette = "mcl_core_palette_grass.png"
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palette = "mcl_core_palette_grass.png",
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def.palette_index = 0
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palette_index = 0,
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def.color = "#55aa60"
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color = "#55aa60",
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def.drop = "morelights_extras:dirt_with_grass"
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drop = "morelights_extras:dirt_with_grass",
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on_construct = function(pos)
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def.on_construct = function(pos)
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local node = minetest.get_node(pos)
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local node = minetest.get_node(pos)
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if node.param2 == 0 then
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if node.param2 == 0 then
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local grass_node = mcl_core.get_grass_block_type(pos)
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local grass_node = mcl_core.get_grass_block_type(pos)
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if grass_node.param2 ~= 0 then
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if grass_node.param2 ~= 0 then
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minetest.set_node(pos, {
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minetest.set_node(pos, {
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name = "morelights_extras:dirt_with_grass",
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name = "morelights_extras:dirt_with_grass",
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param2 = grass_node.param2
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param2 = grass_node.param2
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})
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})
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end
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end
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end
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end
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end
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}
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for k, v in pairs(override) do
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def[k] = v
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end
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end
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elseif morelights.game == "hades_revisited" then
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elseif morelights.game == "hades_revisited" then
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local override = {
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-- For Hades Revisited, grass color is seasonal.
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tiles = {
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-- See hades_core/dirt.lua, ABM in hades_core/functions.lua.
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"hades_core_grass_cover_colorable.png^morelights_extras_blocklight.png",
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def.tiles = {
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{name="default_dirt.png", color="white"},
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"hades_core_grass_cover_colorable.png",
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},
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{name = "default_dirt.png", color = "#FFFFFF"},
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overlay_tiles = {
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{name = "morelights_extras_blocklight.png", color = "#FFFFFF"},
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"",
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{name="hades_core_grass_side_cover_colorable.png", tileable_vertical=false},
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},
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paramtype2 = "color",
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palette = "hades_core_palette_grass.png",
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color = "#acef6a",
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}
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}
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def.overlay_tiles = {
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for k, v in pairs(override) do
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{name = "morelights_extras_blocklight.png", color = "#FFFFFF"},
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def[k] = v
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"",
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{
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name = "hades_core_grass_side_cover_colorable.png",
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tileable_vertical = false
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},
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}
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def.paramtype2 = "color"
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def.palette = "hades_core_palette_grass.png"
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def.palette_index = 0
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def.color = "#acef6a"
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-- To enable seasonal grass coloring.
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def.groups.dirt_with_grass = 1
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-- To prevent color retention on digging.
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def.drop = "morelights_extras:dirt_with_grass"
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def.on_place = function(itemstack, placer, pointed_thing)
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local param2 = hades_core.get_seasonal_grass_color_param2()
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return minetest.item_place(itemstack, placer, pointed_thing, param2)
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end
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end
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end
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end
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@ -179,8 +182,8 @@ minetest.register_node("morelights_extras:stairlight", {
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or node.name:match("^mcl_stairs:stair_")) then
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or node.name:match("^mcl_stairs:stair_")) then
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-- Set `above` to the node actually above the stair, since that's
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-- Set `above` to the node actually above the stair, since that's
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-- where the node is placed.
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-- where the node is placed.
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pointed_thing.above = vector.add(pointed_thing.under,
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pointed_thing.above =
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{x=0, y=1, z=0})
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vector.add(pointed_thing.under, vector.new(0, 1, 0))
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return minetest.item_place_node(itemstack, placer, pointed_thing,
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return minetest.item_place_node(itemstack, placer, pointed_thing,
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node.param2)
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node.param2)
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end
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end
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@ -348,7 +348,7 @@ minetest.register_craft({
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output = "morelights_vintage:oillamp",
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output = "morelights_vintage:oillamp",
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recipe = {
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recipe = {
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{"", a.glass, ""},
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{"", a.glass, ""},
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{"", a.cotton, ""},
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{"", a.string, ""},
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{"", a.brass, ""}
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{"", a.brass, ""}
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}
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}
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})
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})
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