MineClone 2 support, translation support, switch to MTv5, other improvements

This commit is contained in:
random-geek 2020-09-27 15:39:57 -07:00
parent a7f40b1042
commit 460819178f
23 changed files with 818 additions and 225 deletions

@ -1,15 +1,21 @@
# morelights
Minetest mod adding additional lighting nodes.
![Screenshot](https://raw.githubusercontent.com/random-geek/morelights/master/screenshot.png "Screenshot")
![Screenshot](screenshot.png)
The Morelights Modpack adds over 30 high-quality lighting nodes for your Minetest world.
The Morelights modpack adds over 30 lighting and accessory nodes to suit various styles of builds, both interior and exterior.
Includes basic light blocks, modern and historical-style lighting, and customizable street lamps.
Some nodes (ceiling lights, bar lights, poles) can be rotated to serve different purposes.
The modpack currently supports both Minetest Game and MineClone 2.
## Craft Recipes
Recipes for dark-variant nodes are the same as those of the light variants, except with dark grey dye instead of white dye.
![Craft Recipes](https://raw.githubusercontent.com/random-geek/morelights/master/crafts.png "Craft Recipes")
Craft recipes for all items can be found in [crafts.md](crafts.md).
## Licenses
Source code is licensed under the LGPL v3.0 license. All other media and assets are licensed under the CC BY-SA 4.0 license.
Source code is licensed under the LGPL v3.0 license.
All other media and assets are licensed under the CC BY-SA 4.0 license.

352
crafts.md Normal file

@ -0,0 +1,352 @@
# Craft recipes for Morelights items
Copper = copper ingot (Minetest Game) or redstone (MineClone 2)
Dye = white or dark grey dye, depending on the desired color of the item.
For MineClone 2, use bone meal or grey dye.
Dark Wood = jungle wood planks (Minetest Game) or spruce wood (MineClone 2).
Glass = regular, non-stained glass block.
Glass Pane = regular, non-stained glass pane.
Steel = steel ingot (Minetest Game) or iron ingot (MineClone 2).
## Basic items
### Light Bulb
Used for most other recipes.
```
+--------+
| Glass |
+--------+
| Copper |
+--------+
| Steel |
+--------+
```
### Metal Pole
```
+-----+-------+
| Dye | Steel |
+-----+-------+
| | Steel |
+-----+-------+
| | Steel |
+-----+-------+
```
### Metal Chain
```
+-----+-------+
| Dye | Steel |
+-----+-------+
| | |
+-----+-------+
| | Steel |
+-----+-------+
```
## Modern
### Modern Light Block
```
+-------+-------+-------+
| | Steel | |
+-------+-------+-------+
| Glass | Bulb | Glass |
| Pane | | Pane |
+-------+-------+-------+
| | Steel | |
+-------+-------+-------+
```
### Modern Light Block (small)
```
+-------+-------+-------+
| | Steel | |
+-------+-------+-------+
| Glass | Bulb | Glass |
| Pane | | Pane |
+-------+-------+-------+
```
### Modern Post Light
```
+-----+-------+
| Dye | Steel |
+-----+-------+
| | Bulb |
+-----+-------+
| | Steel |
+-----+-------+
```
### Street Lamp Post
```
+-----+-------+-------+
| Dye | Steel | Steel |
+-----+-------+-------+
| | Steel | |
+-----+-------+-------+
| | Steel | |
+-----+-------+-------+
```
### Ceiling Bar Light (connecting)
```
+--------+-------+--------+
| Steel | Steel | Steel |
+--------+-------+--------+
| Copper | Glass | Copper |
+--------+-------+--------+
```
Also can be crafted from one straight bar light.
### Ceiling Bar Light (straight)
Craft from one connecting bar light.
### Modern Ceiling Light
```
+-------+-------+-------+
| Steel | Bulb | Steel |
+-------+-------+-------+
| | Glass | |
| | Pane | |
+-------+-------+-------+
```
### Modern Can Light
```
+-------+-------+-------+
| Dye | Steel | |
+-------+-------+-------+
| Steel | Bulb | Steel |
+-------+-------+-------+
```
### Modern Wall Lamp
```
+-------+-------+-------+
| | Glass | |
| | Pane | |
+-------+-------+-------+
| Glass | Bulb | Steel |
| Pane | | |
+-------+-------+-------+
| | Dark | Steel |
| | Dye | |
+-------+-------+-------+
```
### Modern Table Lamp
```
+------+-------+------+
| | Steel | |
+------+-------+------+
| Wool | Bulb | Wool |
+------+-------+------+
| | Steel | |
+------+-------+------+
```
Use light/dark grey wool.
### Modern Path Light
```
+-----+-------+
| Dye | Bulb |
+-----+-------+
| | Steel |
+-----+-------+
| | Steel |
+-----+-------+
```
## Vintage
### Brass Ingot
Minetest Game: Craft from one steel and one tin ingot.
MineClone 2: Craft from one iron ingot and one redstone.
### Brass Chain
```
+-------+
| Brass |
+-------+
| |
+-------+
| Brass |
+-------+
```
### Vintage Light Block
```
+-------+------+-------+
| | Dark | |
| | Wood | |
+-------+------+-------+
| Glass | Bulb | Glass |
| Pane | | Pane |
+-------+------+-------+
| | Dark | |
| | Wood | |
+-------+------+-------+
```
### Vintage Light Block (small)
```
+-------+------+-------+
| | Dark | |
| | Wood | |
+-------+------+-------+
| Glass | Bulb | Glass |
| Pane | | Pane |
+-------+------+-------+
```
### Vintage Lantern (floor, wall, or ceiling)
```
+-------+-------+-------+
| | Steel | |
+-------+-------+-------+
| Glass | Bulb | Glass |
| Pane | | Pane |
+-------+-------+-------+
| Stick | Steel | Stick |
+-------+-------+-------+
```
### Vintage Hanging Light Bulb
```
+--------+
| Steel |
+--------+
| Copper |
+--------+
| Bulb |
+--------+
```
### Vintage Oil Lamp
```
+--------+
| Glass |
+--------+
| Cotton |
+--------+
| Brass |
+--------+
```
For MineClone 2, use string instead of cotton.
### Vintage Chandelier
```
+-------+-------+-------+
| | Brass | |
+-------+-------+-------+
| Bulb | Brass | Bulb |
+-------+-------+-------+
| Steel | Brass | Steel |
+-------+-------+-------+
```
# Extras
### Futuristic Light Block
```
+---------+-------+---------+
| Crystal | Steel | Crystal |
+---------+-------+---------+
| Glass | Bulb | Glass |
| Pane | | Pane |
+---------+-------+---------+
| Crystal | Steel | Crystal |
+---------+-------+---------+
```
Crystal = mese fragment (Minetest Game) or nether quartz (MineClone 2).
### Grass Light
```
+-------+-------+
| | Glass |
| | Pane |
+-------+-------+
| | Bulb |
+-------+-------+
| Grass | Dirt |
+-------+-------+
```
Note: use regular grass, NOT a grass block.
### Stone Block Light
```
+-------+
| Glass |
| Pane |
+-------+
| Bulb |
+-------+
| Stone |
| Block |
+-------+
```
For MineClone 2, use polished stone.
### Sandstone Block Light
```
+-----------+
| Glass |
| Pane |
+-----------+
| Bulb |
+-----------+
| Sandstone |
| Block |
+-----------+
```
For MineClone 2, use cut sandstone.
### Stair Light
```
+-------+------+-------+
| Steel | Bulb | Steel |
+-------+------+-------+
```

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@ -1,2 +0,0 @@
name = mp_morelights
description = Morelights is a lightweight modpack providing flexible interior and exterior lighting options for different styles of builds.

2
modpack.conf Normal file

@ -0,0 +1,2 @@
name = mp_morelights
description = A lightweight modpack providing flexible interior and exterior lighting options for different styles of builds.

@ -1,3 +0,0 @@
default
dye
xpanes?

@ -1,5 +1,7 @@
morelights = {}
-- TODO: Change node definition based on game if groups get too unwieldy.
function morelights.register_variants(variants, fixedDef)
for _, variant in ipairs(variants) do
local name = variant.name
@ -16,21 +18,21 @@ function morelights.register_variants(variants, fixedDef)
end
function morelights.on_place_hanging(itemstack, placer, pointed_thing,
replaceName)
ceilingName)
local ceiling = minetest.get_node(vector.add(pointed_thing.above,
{x=0, y=1, z=0}))
if ceiling and ceiling.name ~= "air"
and minetest.get_item_group(ceiling.name, "mounted_ceiling") == 0
and not (placer and placer:get_player_control().sneak) then
local name = itemstack:get_name()
local fakeStack = itemstack
fakeStack:set_name(replaceName)
if ceiling.name ~= "air"
and minetest.get_item_group(ceiling.name, "mounted_ceiling") == 0
and not (placer and placer:get_player_control().sneak) then
-- Create a dummy itemstack with the ceiling variant's name.
local fakeStack = ItemStack(itemstack)
fakeStack:set_name(ceilingName)
minetest.item_place(fakeStack, placer, pointed_thing, 0)
itemstack:set_name(name)
-- Subtract an item from the real itemstack if a node was placed.
itemstack:set_count(fakeStack:get_count())
return itemstack
end
@ -47,33 +49,76 @@ function morelights.rotate_and_place(itemstack, placer, pointed_thing, lookup)
end
if minetest.get_modpath("mcl_core") then
morelights.game = "mineclone2"
elseif minetest.get_modpath("default") then
morelights.game = "minetest_game"
else
error("Morelights requires a compatible game " ..
"(Minetest Game or MineClone 2).")
end
if morelights.game == "minetest_game" then
morelights.sounds = {
default = default.node_sound_defaults(),
glass = default.node_sound_glass_defaults(),
metal = default.node_sound_metal_defaults()
}
elseif morelights.game == "mineclone2" then
morelights.sounds = {
default = mcl_sounds.node_sound_defaults(),
glass = mcl_sounds.node_sound_glass_defaults(),
metal = mcl_sounds.node_sound_metal_defaults()
}
end
morelights.craft_items = {
glass = "default:glass",
glass_pane = "default:glass",
glass_pane = "xpanes:pane_flat",
steel = "default:steel_ingot",
copper = "default:copper_ingot",
mese_fragment = "default:mese_crystal_fragment",
tin = "default:tin_ingot",
crystal_fragment = "default:mese_crystal_fragment",
dye_dark = "dye:dark_grey",
dye_light = "dye:white",
wool_dark = "wool:dark_grey",
wool_light = "wool:white",
wood_dark = "default:junglewood",
cotton = "farming:cotton",
dirt = "default:dirt",
stone_block = "default:stone_block",
sandstone_block = "default:sandstone_block",
dirt = "default:dirt",
grass = "default:grass_1",
cotton = "farming:cotton",
stick = "default:stick",
}
if minetest.get_modpath("xpanes") then
morelights.craft_items.glass_pane = "xpanes:pane_flat"
local a = morelights.craft_items
if morelights.game == "mineclone2" then
a.glass = "mcl_core:glass"
a.glass_pane = "xpanes:pane_natural_flat"
a.steel = "mcl_core:iron_ingot"
-- MCL has neither copper nor tin. :(
a.copper = "mesecons:redstone"
a.tin = "mcl_core:iron_ingot"
a.crystal_fragment = "mcl_nether:quartz"
a.dye_dark = "mcl_dye:dark_grey"
a.dye_light = "mcl_dye:white"
a.wool_dark = "mcl_wool:dark_grey"
a.wool_light = "mcl_wool:white"
a.wood_dark = "mcl_core:sprucewood"
a.stone_block = "mcl_core:stone_smooth"
a.sandstone_block = "mcl_core:sandstonesmooth"
a.dirt = "mcl_core:dirt"
a.grass = "mcl_flowers:tallgrass"
a.cotton = "mcl_mobitems:string"
a.stick = "mcl_core:stick"
end
-- Use basic_materials brass if available, otherwise register our own.
if minetest.get_modpath("basic_materials") then
morelights.craft_items.brass = "basic_materials:brass_ingot"
a.brass = "basic_materials:brass_ingot"
end
local path = minetest.get_modpath("morelights")
dofile(path .. DIR_DELIM .. "nodes.lua")

@ -0,0 +1,7 @@
# textdomain:morelights
dark=
light=
Light Bulb=
Metal Pole (@1)=
Metal Chain (@1)=

3
morelights/mod.conf Normal file

@ -0,0 +1,3 @@
name = morelights
description = Base mod providing basic items, which the rest of the modpack depends on.
optional_depends = default, mcl_core

@ -1,12 +1,15 @@
local S = minetest.get_translator("morelights")
minetest.register_craftitem("morelights:bulb", {
description = "Light Bulb",
description = S("Light Bulb"),
inventory_image = "morelights_bulb.png"
})
morelights.register_variants({
{
name = "morelights:pole_d",
description = "Metal Pole (dark)",
description = S("Metal Pole (@1)", S("dark")),
tiles = {"morelights_metal_dark_32.png"},
inventory_image = "morelights_pole_d_inv.png",
wield_image = "morelights_pole_d_inv.png",
@ -18,7 +21,7 @@ morelights.register_variants({
},
{
name = "morelights:pole_l",
description = "Metal Pole (light)",
description = S("Metal Pole (@1)", S("light")),
tiles = {"morelights_metal_light_32.png"},
inventory_image = "morelights_pole_l_inv.png",
wield_image = "morelights_pole_l_inv.png",
@ -36,16 +39,16 @@ morelights.register_variants({
fixed = {-1/32, -1/2, -1/32, 1/32, 1/2, 1/32}
},
selection_box = {
type = "wallmounted",
wall_bottom = {-1/16, -1/2, -1/16, 1/16, 1/2, 1/16},
wall_side = {-1/2, -1/16, -1/16, 1/2, 1/16, 1/16},
wall_top = {-1/16, -1/2, -1/16, 1/16, 1/2, 1/16}
type = "fixed",
fixed = {-1/16, -1/2, -1/16, 1/16, 1/2, 1/16}
},
paramtype = "light",
paramtype2 = "wallmounted",
sunlight_propagates = true,
groups = {cracky = 3, oddly_breakable_by_hand = 3, mounted_ceiling = 1},
sounds = default.node_sound_metal_defaults(),
groups = {cracky = 3, oddly_breakable_by_hand = 3, handy = 1,
mounted_ceiling = 1},
_mcl_hardness = 0.2,
sounds = morelights.sounds.metal
})
morelights.register_variants({
@ -64,45 +67,50 @@ morelights.register_variants({
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {{-3/16, -7/16, -3/16, 3/16, -1/2, 3/16},
{-1/32, 1/2, -1/32, 1/32, -7/16, 1/32}}
fixed = {
{-3/16, -7/16, -3/16, 3/16, -1/2, 3/16},
{-1/32, 1/2, -1/32, 1/32, -7/16, 1/32}
}
},
selection_box = {
type = "wallmounted",
wall_bottom = {-1/16, -1/2, -1/16, 1/16, 1/2, 1/16},
wall_side = {-1/2, -1/16, -1/16, 1/2, 1/16, 1/16},
wall_top = {-1/16, -1/2, -1/16, 1/16, 1/2, 1/16}
type = "fixed",
fixed = {
{-3/16, -7/16, -3/16, 3/16, -1/2, 3/16},
{-1/16, 1/2, -1/16, 1/16, -7/16, 1/16}
}
},
paramtype = "light",
paramtype2 = "wallmounted",
sunlight_propagates = true,
groups = {cracky = 3, oddly_breakable_by_hand = 3,
not_in_creative_inventory = 1, mounted_ceiling = 1},
sounds = default.node_sound_metal_defaults(),
groups = {cracky = 3, oddly_breakable_by_hand = 3, handy = 1,
mounted_ceiling = 1, not_in_creative_inventory = 1},
_mcl_hardness = 0.2,
sounds = morelights.sounds.metal
})
morelights.register_variants({
{
name = "morelights:chain_d",
description = "Metal Chain (dark)",
description = S("Metal Chain (@1)", S("dark")),
tiles = {"morelights_metal_dark_32.png"},
inventory_image = "morelights_chain_d_inv.png",
wield_image = "morelights_chain_d_inv.png",
on_place = function(itemstack, placer, pointed_thing)
return morelights.on_place_hanging(itemstack, placer, pointed_thing,
"morelights:chain_ceiling_d")
end},
return morelights.on_place_hanging(itemstack, placer,
pointed_thing, "morelights:chain_ceiling_d")
end
},
{
name = "morelights:chain_l",
description = "Metal Chain (light)",
description = S("Metal Chain (@1)", S("light")),
tiles = {"morelights_metal_light_32.png"},
inventory_image = "morelights_chain_l_inv.png",
wield_image = "morelights_chain_l_inv.png",
on_place = function(itemstack, placer, pointed_thing)
return morelights.on_place_hanging(itemstack, placer, pointed_thing,
"morelights:chain_ceiling_l")
return morelights.on_place_hanging(itemstack, placer,
pointed_thing, "morelights:chain_ceiling_l")
end
}
},
@ -119,8 +127,10 @@ morelights.register_variants({
},
paramtype = "light",
sunlight_propagates = true,
groups = {cracky = 3, oddly_breakable_by_hand = 3, mounted_ceiling = 1},
sounds = default.node_sound_metal_defaults(),
groups = {cracky = 3, oddly_breakable_by_hand = 3, handy = 1,
mounted_ceiling = 1},
_mcl_hardness = 0.2,
sounds = morelights.sounds.metal
})
morelights.register_variants({
@ -140,19 +150,24 @@ morelights.register_variants({
mesh = "morelights_chain_ceiling.obj",
collision_box = {
type = "fixed",
fixed = {{-3/16, 7/16, -3/16, 3/16, 1/2, 3/16},
{-1/16, -1/2, -1/16, 1/16, 7/16, 1/16}}
fixed = {
{-3/16, 7/16, -3/16, 3/16, 1/2, 3/16},
{-1/16, -1/2, -1/16, 1/16, 7/16, 1/16}
}
},
selection_box = {
type = "fixed",
fixed = {{-3/16, 7/16, -3/16, 3/16, 1/2, 3/16},
{-1/16, -1/2, -1/16, 1/16, 7/16, 1/16}}
fixed = {
{-3/16, 7/16, -3/16, 3/16, 1/2, 3/16},
{-1/16, -1/2, -1/16, 1/16, 7/16, 1/16}
}
},
paramtype = "light",
sunlight_propagates = true,
groups = {cracky = 3, oddly_breakable_by_hand = 3,
not_in_creative_inventory = 1, mounted_ceiling = 1},
sounds = default.node_sound_metal_defaults(),
groups = {cracky = 3, oddly_breakable_by_hand = 3, handy = 1,
mounted_ceiling = 1, not_in_creative_inventory = 1},
_mcl_hardness = 0.2,
sounds = morelights.sounds.metal
})
--

@ -1,3 +0,0 @@
default
morelights
stairs?

@ -1,45 +1,112 @@
local S = minetest.get_translator("morelights_extras")
minetest.register_node("morelights_extras:f_block", {
description = "Futuristic Light Block",
description = S("Futuristic Light Block"),
tiles = {"morelights_extras_f_block.png"},
paramtype = "light",
light_source = LIGHT_MAX,
groups = {cracky = 2, oddly_breakable_by_hand = 3},
sounds = default.node_sound_glass_defaults(),
light_source = minetest.LIGHT_MAX,
groups = {cracky = 2, oddly_breakable_by_hand = 3, handy = 1},
_mcl_hardness = 0.3,
sounds = morelights.sounds.glass
})
minetest.register_node("morelights_extras:dirt_with_grass", {
description = "Grass Light",
tiles = {
"default_grass.png^morelights_extras_blocklight.png",
"default_dirt.png",
"default_dirt.png^default_grass_side.png"
},
paramtype = "light",
light_source = 12,
groups = {cracky = 2, oddly_breakable_by_hand = 3},
sounds = default.node_sound_glass_defaults()
})
do
local def = {
description = S("Grass Light"),
tiles = {
"default_grass.png^morelights_extras_blocklight.png",
"default_dirt.png",
"default_dirt.png^default_grass_side.png"
},
paramtype = "light",
light_source = 12,
groups = {cracky = 2, oddly_breakable_by_hand = 3, handy = 1},
_mcl_hardness = 0.3,
sounds = morelights.sounds.glass
}
minetest.register_node("morelights_extras:stone_block", {
description = "Stone Block Light",
tiles = {"default_stone_block.png^morelights_extras_blocklight.png"},
paramtype = "light",
light_source = 12,
groups = {cracky = 2, oddly_breakable_by_hand = 3},
sounds = default.node_sound_glass_defaults()
})
if morelights.game == "mineclone2" then
-- For MineClone 2, use node coloring to match environment.
-- See the mcl_core:dirt_with_grass definition in
-- ITEMS/mcl_core/nodes_base.lua.
local override = {
tiles = {
"mcl_core_grass_block_top.png",
{name = "default_dirt.png", color = "#FFFFFF"}
},
overlay_tiles = {
{name = "morelights_extras_blocklight.png", color = "#FFFFFF"},
"",
{
name = "mcl_core_grass_block_side_overlay.png",
tileable_vertical = false
}
},
paramtype2 = "color",
palette = "mcl_core_palette_grass.png",
palette_index = 0,
color = "#55aa60",
drop = "morelights_extras:dirt_with_grass",
minetest.register_node("morelights_extras:sandstone_block", {
description = "Sandstone Block Light",
tiles = {"default_sandstone_block.png^morelights_extras_blocklight.png"},
paramtype = "light",
light_source = 12,
groups = {cracky = 2, oddly_breakable_by_hand = 3},
sounds = default.node_sound_glass_defaults()
})
on_construct = function(pos)
local node = minetest.get_node(pos)
if node.param2 == 0 then
local grass_node = mcl_core.get_grass_block_type(pos)
if grass_node.param2 ~= 0 then
minetest.set_node(pos, {
name = "morelights_extras:dirt_with_grass",
param2 = grass_node.param2
})
end
end
end
}
for k, v in pairs(override) do
def[k] = v
end
end
minetest.register_node("morelights_extras:dirt_with_grass", def)
end
do
local tile = "default_stone_block.png"
if morelights.game == "mineclone2" then
tile = "mcl_stairs_stone_slab_top.png"
end
minetest.register_node("morelights_extras:stone_block", {
description = S("Stone Block Light"),
tiles = {tile .. "^morelights_extras_blocklight.png"},
paramtype = "light",
light_source = 12,
groups = {cracky = 2, oddly_breakable_by_hand = 3, handy = 1},
_mcl_hardness = 0.3,
sounds = morelights.sounds.glass
})
end
do
local tile = "default_sandstone_block.png"
if morelights.game == "mineclone2" then
tile = "mcl_core_sandstone_smooth.png"
end
minetest.register_node("morelights_extras:sandstone_block", {
description = S("Sandstone Block Light"),
tiles = {tile .. "^morelights_extras_blocklight.png"},
paramtype = "light",
light_source = 12,
groups = {cracky = 2, oddly_breakable_by_hand = 3, handy = 1},
_mcl_hardness = 0.3,
sounds = morelights.sounds.glass
})
end
minetest.register_node("morelights_extras:stairlight", {
description = "Stair Light (place on stairs)",
description = S("Stair Light (place on stairs)"),
drawtype = "nodebox",
node_box = {
type = "fixed",
@ -58,25 +125,44 @@ minetest.register_node("morelights_extras:stairlight", {
paramtype = "light",
paramtype2 = "facedir",
light_source = 10,
groups = {cracky = 2, oddly_breakable_by_hand = 3, attached_node = 1},
sunlight_propagates = true,
groups = {cracky = 2, oddly_breakable_by_hand = 3, handy = 1,
attached_node = 1},
_mcl_hardness = 0.15,
node_placement_prediction = "",
sounds = default.node_sound_glass_defaults(),
sounds = morelights.sounds.glass,
on_place = function(itemstack, placer, pointed_thing)
local node = minetest.get_node(vector.subtract(pointed_thing.above,
{x=0, y=1, z=0}))
if pointed_thing.type ~= "node" then
return itemstack
end
if node and node.name:match("^stairs:stair")
and node.param2 < 4 then
minetest.item_place(itemstack, placer, pointed_thing, node.param2)
-- See builtin/game/item.lua.
local node = minetest.get_node(pointed_thing.under)
if placer and not placer:get_player_control().sneak then
local def = minetest.registered_nodes[node.name]
if def and def.on_rightclick then
return def.on_rightclick(pointed_thing.under, node, placer,
itemstack, pointed_thing) or itemstack
end
end
if node.param2 < 4
and (node.name:match("^stairs:stair_")
or node.name:match("^mcl_stairs:stair_")) then
-- Set `above` to the node actually above the stair, since that's
-- where the node is placed.
pointed_thing.above = vector.add(pointed_thing.under,
{x=0, y=1, z=0})
return minetest.item_place_node(itemstack, placer, pointed_thing,
node.param2)
end
return itemstack
end,
on_rotate = function(pos, node, user, mode, new_param2)
return false
end,
on_rotate = screwdriver.rotate_simple
})
--
@ -88,9 +174,9 @@ local a = morelights.craft_items
minetest.register_craft({
output = "morelights_extras:f_block",
recipe = {
{a.mese_fragment, a.steel, a.mese_fragment},
{a.crystal_fragment, a.steel, a.crystal_fragment},
{a.glass_pane, "morelights:bulb", a.glass_pane},
{a.mese_fragment, a.steel, a.mese_fragment}
{a.crystal_fragment, a.steel, a.crystal_fragment}
}
})

@ -0,0 +1,7 @@
# textdomain:morelights_extras
Futuristic Light Block=
Grass Light=
Stone Block Light=
Sandstone Block Light=
Stair Light (place on stairs)=

@ -0,0 +1,3 @@
name = morelights_extras
description = Provides miscellaneous lighting nodes.
depends = morelights

@ -1,4 +0,0 @@
default
dye
morelights
wool

@ -1,14 +1,18 @@
local S = minetest.get_translator("morelights_modern")
minetest.register_node("morelights_modern:block", {
description = "Modern Light Block",
description = S("Modern Light Block"),
tiles = {"morelights_metal_dark.png^morelights_modern_block.png"},
paramtype = "light",
light_source = LIGHT_MAX,
groups = {cracky = 2, oddly_breakable_by_hand = 3},
sounds = default.node_sound_glass_defaults(),
light_source = minetest.LIGHT_MAX,
groups = {cracky = 2, oddly_breakable_by_hand = 3, handy = 1},
_mcl_hardness = 0.3,
sounds = morelights.sounds.glass
})
minetest.register_node("morelights_modern:smallblock", {
description = "Modern Light Block (small)",
description = S("Modern Light Block (small)"),
drawtype = "nodebox",
node_box = {
type = "fixed",
@ -22,19 +26,21 @@ minetest.register_node("morelights_modern:smallblock", {
},
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
light_source = 12,
groups = {cracky = 3, oddly_breakable_by_hand = 3},
sounds = default.node_sound_glass_defaults(),
groups = {cracky = 3, oddly_breakable_by_hand = 3, handy = 1},
_mcl_hardness = 0.2,
sounds = morelights.sounds.glass,
on_place = function(itemstack, placer, pointed_thing)
return morelights.rotate_and_place(itemstack, placer, pointed_thing)
end,
end
})
morelights.register_variants({
{
name = "morelights_modern:post_d",
description = "Modern Post Light (dark)",
description = S("Modern Post Light (@1)", S("dark")),
tiles = {
"morelights_metal_dark.png",
"morelights_metal_dark.png",
@ -43,7 +49,7 @@ morelights.register_variants({
},
{
name = "morelights_modern:post_l",
description = "Modern Post Light (light)",
description = S("Modern Post Light (@1)", S("light")),
tiles = {
"morelights_metal_light.png",
"morelights_metal_light.png",
@ -55,23 +61,27 @@ morelights.register_variants({
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {{-1/8, -1/2, -1/8, 1/8, 1/2, 1/8}}
fixed = {-1/8, -1/2, -1/8, 1/8, 1/2, 1/8}
},
paramtype = "light",
light_source = LIGHT_MAX,
groups = {cracky = 3, oddly_breakable_by_hand = 3},
sounds = default.node_sound_metal_defaults(),
sunlight_propagates = true,
light_source = minetest.LIGHT_MAX,
groups = {cracky = 3, oddly_breakable_by_hand = 3, handy = 1},
_mcl_hardness = 0.3,
sounds = morelights.sounds.metal
})
morelights.register_variants({
{
name = "morelights_modern:streetpost_d",
description = "Street Lamp Post (dark)--connects to bar lights",
description = S("Street Lamp Post (@1) - connects to bar lights",
S("dark")),
tiles = {"morelights_metal_dark.png"}
},
{
name = "morelights_modern:streetpost_l",
description = "Street Lamp Post (light)--connects to bar lights",
description = S("Street Lamp Post (@1) - connects to bar lights",
S("light")),
tiles = {"morelights_metal_light.png"}
}
},
@ -90,12 +100,14 @@ morelights.register_variants({
"morelights_modern:barlight_s"
},
paramtype = "light",
groups = {cracky = 2, oddly_breakable_by_hand = 3},
sounds = default.node_sound_metal_defaults(),
sunlight_propagates = true,
groups = {cracky = 2, oddly_breakable_by_hand = 3, handy = 1},
_mcl_hardness = 0.3,
sounds = morelights.sounds.metal
})
minetest.register_node("morelights_modern:barlight_c", {
description = "Ceiling Bar Light (connecting)",
description = S("Ceiling Bar Light (connecting)"),
drawtype = "nodebox",
node_box = {
type = "connected",
@ -117,13 +129,16 @@ minetest.register_node("morelights_modern:barlight_c", {
"morelights_metal_dark.png"
},
paramtype = "light",
light_source = LIGHT_MAX,
groups = {cracky = 2, oddly_breakable_by_hand = 3},
sounds = default.node_sound_glass_defaults(),
sunlight_propagates = true,
light_source = minetest.LIGHT_MAX,
groups = {cracky = 2, oddly_breakable_by_hand = 3, handy = 1},
_mcl_hardness = 0.15,
sounds = morelights.sounds.glass
})
-- TODO: Determine orientation of bar lights from nearby nodes.
minetest.register_node("morelights_modern:barlight_s", {
description = "Ceiling Bar Light (straight)",
description = S("Ceiling Bar Light (straight)"),
drawtype = "nodebox",
node_box = {
type = "fixed",
@ -136,13 +151,15 @@ minetest.register_node("morelights_modern:barlight_s", {
},
paramtype = "light",
paramtype2 = "facedir",
light_source = LIGHT_MAX,
groups = {cracky = 2, oddly_breakable_by_hand = 3},
sounds = default.node_sound_glass_defaults(),
sunlight_propagates = true,
light_source = minetest.LIGHT_MAX,
groups = {cracky = 2, oddly_breakable_by_hand = 3, handy = 1},
_mcl_hardness = 0.15,
sounds = morelights.sounds.glass
})
minetest.register_node("morelights_modern:ceilinglight", {
description = "Modern Ceiling Light",
description = S("Modern Ceiling Light"),
drawtype = "nodebox",
node_box = {
type = "fixed",
@ -154,25 +171,27 @@ minetest.register_node("morelights_modern:ceilinglight", {
},
paramtype = "light",
paramtype2 = "facedir",
light_source = LIGHT_MAX,
groups = {cracky = 3, oddly_breakable_by_hand = 3},
sounds = default.node_sound_glass_defaults(),
sunlight_propagates = true,
light_source = minetest.LIGHT_MAX,
groups = {cracky = 3, oddly_breakable_by_hand = 3, handy = 1},
_mcl_hardness = 0.2,
sounds = morelights.sounds.glass,
on_place = function(itemstack, placer, pointed_thing)
return morelights.rotate_and_place(itemstack, placer, pointed_thing,
{[0] = 0, 20, 12, 16, 4, 8})
end,
end
})
morelights.register_variants({
{
name = "morelights_modern:canlight_d",
description = "Modern Can Light (dark)",
description = S("Modern Can Light (@1)", S("dark")),
tiles = {"morelights_metal_dark.png^morelights_modern_canlight.png"}
},
{
name = "morelights_modern:canlight_l",
description = "Modern Can Light (light)",
description = S("Modern Can Light (@1)", S("light")),
tiles = {"morelights_metal_light.png^morelights_modern_canlight.png"}
},
},
@ -188,13 +207,15 @@ morelights.register_variants({
fixed = {-1/8, 0, -1/8, 1/8, 1/2, 1/8}
},
paramtype = "light",
sunlight_propagates = true,
light_source = 12,
groups = {cracky = 2, oddly_breakable_by_hand = 3},
sounds = default.node_sound_metal_defaults(),
groups = {cracky = 2, oddly_breakable_by_hand = 3, handy = 1},
_mcl_hardness = 0.2,
sounds = morelights.sounds.metal
})
minetest.register_node("morelights_modern:walllamp", {
description = "Modern Wall Lamp",
description = S("Modern Wall Lamp"),
drawtype = "mesh",
mesh = "morelights_modern_walllamp.obj",
collision_box = {
@ -208,20 +229,22 @@ minetest.register_node("morelights_modern:walllamp", {
tiles = {"morelights_metal_dark_32.png^morelights_modern_walllamp.png"},
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
light_source = 12,
groups = {cracky = 2, oddly_breakable_by_hand = 3},
sounds = default.node_sound_glass_defaults(),
groups = {cracky = 2, oddly_breakable_by_hand = 3, handy = 1},
_mcl_hardness = 0.2,
sounds = morelights.sounds.glass,
on_place = function(itemstack, placer, pointed_thing)
return morelights.rotate_and_place(itemstack, placer, pointed_thing,
{[0] = 6, 4, 1, 3, 0, 2})
end,
end
})
morelights.register_variants({
{
name = "morelights_modern:tablelamp_d",
description = "Modern Table Lamp (dark)",
description = S("Modern Table Lamp (@1)", S("dark")),
tiles = {
"morelights_metal_light_32.png^morelights_modern_tablelamp_o.png",
"morelights_modern_tablelamp_d.png"
@ -229,7 +252,7 @@ morelights.register_variants({
},
{
name = "morelights_modern:tablelamp_l",
description = "Modern Table Lamp (light)",
description = S("Modern Table Lamp (@1)", S("light")),
tiles = {
"morelights_metal_dark_32.png^morelights_modern_tablelamp_o.png",
"morelights_modern_tablelamp_l.png"
@ -248,22 +271,24 @@ morelights.register_variants({
fixed = {-1/4, -1/2, -1/4, 1/4, 7/16, 1/4}
},
paramtype = "light",
sunlight_propagates = true,
light_source = 10,
groups = {choppy = 2, oddly_breakable_by_hand = 3},
sounds = default.node_sound_defaults(),
groups = {choppy = 2, oddly_breakable_by_hand = 3, handy = 1},
_mcl_hardness = 0.2,
sounds = morelights.sounds.default
})
morelights.register_variants({
{
name = "morelights_modern:pathlight_d",
description = "Modern Path Light (dark)",
description = S("Modern Path Light (@1)", S("dark")),
tiles = {
"morelights_metal_dark_32.png^morelights_modern_pathlight.png"
}
},
{
name = "morelights_modern:pathlight_l",
description = "Modern Path Light (light)",
description = S("Modern Path Light (@1)", S("light")),
tiles = {
"morelights_metal_light_32.png^morelights_modern_pathlight.png"
}
@ -281,12 +306,14 @@ morelights.register_variants({
},
selection_box = {
type = "fixed",
fixed = {{-1/8, -1/2, -1/8, 1/8, 3/8, 1/8}}
fixed = {-1/8, -1/2, -1/8, 1/8, 3/8, 1/8}
},
paramtype = "light",
sunlight_propagates = true,
light_source = 8,
groups = {cracky = 3, oddly_breakable_by_hand = 3},
sounds = default.node_sound_metal_defaults(),
groups = {cracky = 3, oddly_breakable_by_hand = 3, handy = 1},
_mcl_hardness = 0.2,
sounds = morelights.sounds.metal
})
--
@ -395,7 +422,7 @@ minetest.register_craft({
minetest.register_craft({
output = "morelights_modern:walllamp",
recipe = {
{a.dye_light, a.glass_pane, ""},
{"", a.glass_pane, ""},
{a.glass_pane, "morelights:bulb", a.steel},
{"", a.dye_dark, a.steel}
}
@ -404,8 +431,8 @@ minetest.register_craft({
minetest.register_craft({
output = "morelights_modern:tablelamp_d",
recipe = {
{a.wool_dark, "morelights:bulb", a.wool_dark},
{"", a.steel, ""},
{a.wool_dark, "morelights:bulb", a.wool_dark},
{"", a.steel, ""}
}
})
@ -413,8 +440,8 @@ minetest.register_craft({
minetest.register_craft({
output = "morelights_modern:tablelamp_l",
recipe = {
{a.wool_light, "morelights:bulb", a.wool_light},
{"", a.steel, ""},
{a.wool_light, "morelights:bulb", a.wool_light},
{"", a.steel, ""}
}
})

@ -0,0 +1,15 @@
# textdomain:morelights_modern
dark=
light=
Modern Light Block=
Modern Light Block (small)=
Modern Post Light (@1)=
Street Lamp Post (@1) - connects to bar lights=
Ceiling Bar Light (connecting)=
Ceiling Bar Light (straight)=
Modern Ceiling Light=
Modern Can Light (@1)=
Modern Wall Lamp=
Modern Table Lamp (@1)=
Modern Path Light (@1)=

@ -0,0 +1,3 @@
name = morelights_modern
description = Provides modern-style lighting nodes.
depends = morelights

@ -1,4 +0,0 @@
basic_materials?
default
farming
morelights

@ -1,9 +1,12 @@
local S = minetest.get_translator("morelights_vintage")
-- Register custom brass ingot if a suitable replacement doesn't exist.
if morelights.craft_items.brass == nil then
morelights.craft_items.brass = "morelights_vintage:brass_ingot"
minetest.register_craftitem("morelights_vintage:brass_ingot", {
description = "Brass Ingot",
description = S("Brass Ingot"),
inventory_image = "default_steel_ingot.png^[multiply:#FFCE69"
})
@ -11,13 +14,14 @@ if morelights.craft_items.brass == nil then
output = "morelights_vintage:brass_ingot 2",
type = "shapeless",
recipe = {
"default:copper_ingot", "default:tin_ingot"
morelights.craft_items.copper,
morelights.craft_items.tin
}
})
end
minetest.register_node("morelights_vintage:chain_b", {
description = "Brass Chain",
description = S("Brass Chain"),
drawtype = "mesh",
mesh = "morelights_chain.obj",
collision_box = {
@ -32,13 +36,16 @@ minetest.register_node("morelights_vintage:chain_b", {
inventory_image = "morelights_vintage_chain_b_inv.png",
wield_image = "morelights_vintage_chain_b_inv.png",
paramtype = "light",
groups = {cracky = 3, oddly_breakable_by_hand = 3, mounted_ceiling = 1},
sounds = default.node_sound_metal_defaults(),
sunlight_propagates = true,
groups = {cracky = 3, oddly_breakable_by_hand = 3, handy = 1,
mounted_ceiling = 1},
_mcl_hardness = 0.2,
sounds = morelights.sounds.metal,
on_place = function(itemstack, placer, pointed_thing)
return morelights.on_place_hanging(itemstack, placer, pointed_thing,
"morelights_vintage:chain_ceiling_b")
end,
end
})
minetest.register_node("morelights_vintage:chain_ceiling_b", {
@ -47,36 +54,39 @@ minetest.register_node("morelights_vintage:chain_ceiling_b", {
collision_box = {
type = "fixed",
fixed = {
{-3/16, 7/16, -3/16, 3/16, 8/16, 3/16},
{-1/16, -8/16, -1/16, 1/16, 7/16, 1/16}
{-3/16, 7/16, -3/16, 3/16, 1/2, 3/16},
{-1/16, -1/2, -1/16, 1/16, 7/16, 1/16}
}
},
selection_box = {
type = "fixed",
fixed = {
{-3/16, 7/16, -3/16, 3/16, 8/16, 3/16},
{-1/16, -8/16, -1/16, 1/16, 7/16, 1/16}
{-3/16, 7/16, -3/16, 3/16, 1/2, 3/16},
{-1/16, -1/2, -1/16, 1/16, 7/16, 1/16}
}
},
tiles = {"morelights_vintage_brass_32.png"},
drop = "morelights_vintage:chain_b",
paramtype = "light",
groups = {cracky = 3, oddly_breakable_by_hand = 3,
not_in_creative_inventory = 1, mounted_ceiling = 1},
sounds = default.node_sound_metal_defaults(),
sunlight_propagates = true,
groups = {cracky = 3, oddly_breakable_by_hand = 3, handy = 1,
mounted_ceiling = 1, mounted_ceiling = 1},
_mcl_hardness = 0.2,
sounds = morelights.sounds.metal
})
minetest.register_node("morelights_vintage:block", {
description = "Vintage Light Block",
description = S("Vintage Light Block"),
tiles = {"morelights_vintage_block.png"},
paramtype = "light",
light_source = LIGHT_MAX,
groups = {cracky = 2, oddly_breakable_by_hand = 3},
sounds = default.node_sound_glass_defaults(),
light_source = minetest.LIGHT_MAX,
groups = {cracky = 2, oddly_breakable_by_hand = 3, handy = 1},
_mcl_hardness = 0.3,
sounds = morelights.sounds.glass
})
minetest.register_node("morelights_vintage:smallblock", {
description = "Vintage Light Block (small)",
description = S("Vintage Light Block (small)"),
drawtype = "nodebox",
node_box = {
type = "fixed",
@ -89,17 +99,19 @@ minetest.register_node("morelights_vintage:smallblock", {
},
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
light_source = 12,
groups = {cracky = 2, oddly_breakable_by_hand = 3},
sounds = default.node_sound_glass_defaults(),
groups = {cracky = 2, oddly_breakable_by_hand = 3, handy = 1},
_mcl_hardness = 0.2,
sounds = morelights.sounds.glass,
on_place = function(itemstack, placer, pointed_thing)
return morelights.rotate_and_place(itemstack, placer, pointed_thing)
end,
end
})
minetest.register_node("morelights_vintage:lantern_f", {
description = "Vintage Lantern (floor, wall, or ceiling)",
description = S("Vintage Lantern (floor, wall, or ceiling)"),
drawtype = "mesh",
mesh = "morelights_vintage_lantern_f.obj",
tiles = {
@ -115,34 +127,39 @@ minetest.register_node("morelights_vintage:lantern_f", {
fixed = {-3/16, -1/2, -3/16, 3/16, 1/16, 3/16}
},
paramtype = "light",
sunlight_propagates = true,
light_source = 12,
groups = {cracky = 2, oddly_breakable_by_hand = 3},
sounds = default.node_sound_glass_defaults(),
groups = {cracky = 2, oddly_breakable_by_hand = 3, handy = 1},
_mcl_hardness = 0.2,
sounds = morelights.sounds.glass,
on_place = function(itemstack, placer, pointed_thing)
local wdir = minetest.dir_to_wallmounted(
vector.subtract(pointed_thing.under, pointed_thing.above))
local fakestack = itemstack
local fakeStack = ItemStack(itemstack)
if wdir == 0 then
fakestack:set_name("morelights_vintage:lantern_c")
fakeStack:set_name("morelights_vintage:lantern_c")
elseif wdir == 1 then
fakestack:set_name("morelights_vintage:lantern_f")
fakeStack:set_name("morelights_vintage:lantern_f")
else
fakestack:set_name("morelights_vintage:lantern_w")
fakeStack:set_name("morelights_vintage:lantern_w")
end
itemstack = minetest.item_place(fakestack, placer, pointed_thing, wdir)
itemstack:set_name("morelights_vintage:lantern_f")
minetest.item_place(fakeStack, placer, pointed_thing, wdir)
itemstack:set_count(fakeStack:get_count())
return itemstack
end,
end
})
minetest.register_node("morelights_vintage:lantern_c", {
drawtype = "mesh",
mesh = "morelights_vintage_lantern_c.obj",
tiles = {"morelights_vintage_lantern.png", "morelights_metal_dark_32.png"},
tiles = {
"morelights_vintage_lantern.png",
"morelights_metal_dark_32.png"
},
collision_box = {
type = "fixed",
fixed = {-3/16, -1/16, -3/16, 3/16, 1/2, 3/16}
@ -152,11 +169,13 @@ minetest.register_node("morelights_vintage:lantern_c", {
fixed = {-3/16, 0, -3/16, 3/16, 1/2, 3/16}
},
paramtype = "light",
sunlight_propagates = true,
light_source = 12,
groups = {cracky = 2, oddly_breakable_by_hand = 3,
not_in_creative_inventory = 1},
sounds = default.node_sound_glass_defaults(),
drop = "morelights_vintage:lantern_f",
groups = {cracky = 2, oddly_breakable_by_hand = 3, handy = 1,
not_in_creative_inventory = 1},
_mcl_hardness = 0.2,
sounds = morelights.sounds.glass,
drop = "morelights_vintage:lantern_f"
})
minetest.register_node("morelights_vintage:lantern_w", {
@ -171,22 +190,22 @@ minetest.register_node("morelights_vintage:lantern_w", {
fixed = {-3/16, -1/4, -5/16, 3/16, 1/8, 3/16}
},
selection_box = {
type = "wallmounted",
wall_bottom = {-3/16, -1/4, -5/16, 3/16, 1/8, 3/16},
wall_side = {-1/4, -5/16, -3/16, 1/8, 3/16, 3/16},
wall_top = {-3/16, -1/8, -5/16, 3/16, 1/4, 3/16}
type = "fixed",
fixed = {-3/16, -1/4, -5/16, 3/16, 1/8, 3/16}
},
paramtype = "light",
paramtype2 = "wallmounted",
sunlight_propagates = true,
light_source = 12,
groups = {cracky = 2, oddly_breakable_by_hand = 3,
not_in_creative_inventory = 1},
sounds = default.node_sound_glass_defaults(),
drop = "morelights_vintage:lantern_f",
groups = {cracky = 2, oddly_breakable_by_hand = 3, handy = 1,
not_in_creative_inventory = 1},
_mcl_hardness = 0.2,
sounds = morelights.sounds.glass,
drop = "morelights_vintage:lantern_f"
})
minetest.register_node("morelights_vintage:hangingbulb", {
description = "Vintage Hanging Light Bulb",
description = S("Vintage Hanging Light Bulb"),
drawtype = "mesh",
mesh = "morelights_vintage_hangingbulb.obj",
tiles = {
@ -205,13 +224,15 @@ minetest.register_node("morelights_vintage:hangingbulb", {
fixed = {-1/8, -1/8, -1/8, 1/8, 1/2, 1/8}
},
paramtype = "light",
sunlight_propagates = true,
light_source = 10,
groups = {cracky = 2, oddly_breakable_by_hand = 3},
sounds = default.node_sound_glass_defaults(),
groups = {cracky = 2, oddly_breakable_by_hand = 3, handy = 1},
_mcl_hardness = 0.15,
sounds = morelights.sounds.glass
})
minetest.register_node("morelights_vintage:oillamp", {
description = "Vintage Oil Lamp",
description = S("Vintage Oil Lamp"),
drawtype = "mesh",
mesh = "morelights_vintage_oillamp.obj",
tiles = {
@ -236,13 +257,15 @@ minetest.register_node("morelights_vintage:oillamp", {
fixed = {-1/8, -1/2, -1/8, 1/8, 1/4, 1/8}
},
paramtype = "light",
sunlight_propagates = true,
light_source = 8,
groups = {cracky = 2, oddly_breakable_by_hand = 3},
sounds = default.node_sound_glass_defaults(),
groups = {cracky = 2, oddly_breakable_by_hand = 3, handy = 1},
_mcl_hardness = 0.2,
sounds = morelights.sounds.glass
})
minetest.register_node("morelights_vintage:chandelier", {
description = "Vintage Chandelier",
description = S("Vintage Chandelier"),
drawtype = "mesh",
mesh = "morelights_vintage_chandelier.obj",
tiles = {
@ -258,9 +281,11 @@ minetest.register_node("morelights_vintage:chandelier", {
fixed = {-3/8, -1/2, -3/8, 3/8, 1/2, 3/8}
},
paramtype = "light",
sunlight_propagates = true,
light_source = 10,
groups = {cracky = 2, oddly_breakable_by_hand = 3},
sounds = default.node_sound_glass_defaults(),
groups = {cracky = 2, oddly_breakable_by_hand = 3, handy = 1},
_mcl_hardness = 0.3,
sounds = morelights.sounds.glass
})
--
@ -300,7 +325,7 @@ minetest.register_craft({
recipe = {
{"", a.steel, ""},
{a.glass_pane, "morelights:bulb", a.glass_pane},
{"default:stick", a.steel, "default:stick"}
{a.stick, a.steel, a.stick}
}
})
@ -317,8 +342,8 @@ minetest.register_craft({
output = "morelights_vintage:oillamp",
recipe = {
{"", a.glass, ""},
{a.cotton, a.brass, ""},
{"", a.glass, ""}
{"", a.cotton, ""},
{"", a.brass, ""}
}
})

@ -0,0 +1,10 @@
# textdomain:morelights_vintage
Brass Ingot=
Brass Chain=
Vintage Light Block=
Vintage Light Block (small)=
Vintage Lantern (floor, wall, or ceiling)=
Vintage Hanging Light Bulb=
Vintage Oil Lamp=
Vintage Chandelier=

@ -0,0 +1,3 @@
name = morelights_vintage
description = Provides antique and historical-style lighting nodes.
depends = morelights

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