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Add support for Hades Revisited.
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@ -53,9 +53,11 @@ if minetest.get_modpath("mcl_core") then
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morelights.game = "mineclone2"
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morelights.game = "mineclone2"
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elseif minetest.get_modpath("default") then
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elseif minetest.get_modpath("default") then
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morelights.game = "minetest_game"
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morelights.game = "minetest_game"
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elseif minetest.get_modpath("hades_core") then
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morelights.game = "hades_revisited"
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else
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else
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error("Morelights requires a compatible game " ..
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error("Morelights requires a compatible game " ..
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"(Minetest Game or MineClone 2).")
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"(Minetest Game, MineClone 2 or Hades Revisited).")
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end
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end
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if morelights.game == "minetest_game" then
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if morelights.game == "minetest_game" then
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@ -70,6 +72,12 @@ elseif morelights.game == "mineclone2" then
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glass = mcl_sounds.node_sound_glass_defaults(),
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glass = mcl_sounds.node_sound_glass_defaults(),
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metal = mcl_sounds.node_sound_metal_defaults()
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metal = mcl_sounds.node_sound_metal_defaults()
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}
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}
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elseif morelights.game == "hades_revisited" then
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morelights.sounds = {
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default = hades_sounds.node_sound_defaults(),
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glass = hades_sounds.node_sound_glass_defaults(),
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metal = hades_sounds.node_sound_metal_defaults()
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}
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end
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end
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morelights.craft_items = {
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morelights.craft_items = {
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@ -115,9 +123,31 @@ if morelights.game == "mineclone2" then
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a.stick = "mcl_core:stick"
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a.stick = "mcl_core:stick"
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end
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end
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if morelights.game == "hades_revisited" then
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a.glass = "hades_core:glass"
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a.glass_pane = "hades_xpanes:pane_flat"
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a.steel = "hades_core:steel_ingot"
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a.copper = "hades_core:copper_ingot"
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a.tin = "hades_core:tin_ingot"
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a.crystal_fragment = "hades_core:mese_crystal_fragment"
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a.dye_dark = "dye:dark_grey"
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a.dye_light = "dye:white"
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a.wool_dark = "wool:grey"
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a.wool_light = "wool:white"
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a.wood_dark = "hades_trees:jungle_wood"
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a.stone_block = "hades_core:stone_block"
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a.sandstone_block = "hades_core:sandstone"
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a.dirt = "hades_core:dirt"
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a.grass = "hades_grass:grass_1"
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a.cotton = "hades_farming:cotton"
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a.stick = "hades_core:stick"
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end
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-- Use basic_materials brass if available, otherwise register our own.
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-- Use basic_materials brass if available, otherwise register our own.
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if minetest.get_modpath("basic_materials") then
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if minetest.get_modpath("basic_materials") then
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a.brass = "basic_materials:brass_ingot"
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a.brass = "basic_materials:brass_ingot"
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elseif minetest.get_modpath("basic_materials") then
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a.brass = "hades_extramaterials:brass_ingot"
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end
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end
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local path = minetest.get_modpath("morelights")
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local path = minetest.get_modpath("morelights")
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@ -1,3 +1,3 @@
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name = morelights
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name = morelights
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description = Base mod providing basic items, which the rest of the modpack depends on.
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description = Base mod providing basic items, which the rest of the modpack depends on.
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optional_depends = default, mcl_core
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optional_depends = default, mcl_core, hades_core
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@ -68,6 +68,25 @@ do
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end
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end
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}
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}
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for k, v in pairs(override) do
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def[k] = v
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end
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elseif morelights.game == "hades_revisited" then
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local override = {
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tiles = {
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"hades_core_grass_cover_colorable.png^morelights_extras_blocklight.png",
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{name="default_dirt.png", color="white"},
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},
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overlay_tiles = {
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{name = "morelights_extras_blocklight.png", color = "#FFFFFF"},
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"",
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{name="hades_core_grass_side_cover_colorable.png", tileable_vertical=false},
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},
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paramtype2 = "color",
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palette = "hades_core_palette_grass.png",
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color = "#acef6a",
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}
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for k, v in pairs(override) do
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for k, v in pairs(override) do
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def[k] = v
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def[k] = v
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end
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end
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@ -97,6 +116,8 @@ do
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local tile = "default_sandstone_block.png"
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local tile = "default_sandstone_block.png"
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if morelights.game == "mineclone2" then
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if morelights.game == "mineclone2" then
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tile = "mcl_core_sandstone_smooth.png"
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tile = "mcl_core_sandstone_smooth.png"
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elseif morelights.game == "hades_revisited" then
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tile = "default_sandstone.png"
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end
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end
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minetest.register_node("morelights_extras:sandstone_block", {
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minetest.register_node("morelights_extras:sandstone_block", {
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