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Split vintage lantern texture into background and foreground.
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d0278433c6
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@ -116,7 +116,7 @@ minetest.register_node("morelights_vintage:lantern_f", {
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drawtype = "mesh",
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drawtype = "mesh",
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mesh = "morelights_vintage_lantern_f.obj",
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mesh = "morelights_vintage_lantern_f.obj",
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tiles = {
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tiles = {
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"morelights_vintage_lantern.png",
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"morelights_vintage_lantern_background.png^morelights_vintage_lantern_foreground.png",
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"morelights_metal_dark_32.png"
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"morelights_metal_dark_32.png"
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},
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},
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use_texture_alpha = "opaque",
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use_texture_alpha = "opaque",
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@ -159,7 +159,7 @@ minetest.register_node("morelights_vintage:lantern_c", {
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drawtype = "mesh",
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drawtype = "mesh",
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mesh = "morelights_vintage_lantern_c.obj",
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mesh = "morelights_vintage_lantern_c.obj",
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tiles = {
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tiles = {
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"morelights_vintage_lantern.png",
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"morelights_vintage_lantern_background.png^morelights_vintage_lantern_foreground.png",
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"morelights_metal_dark_32.png"
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"morelights_metal_dark_32.png"
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},
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},
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use_texture_alpha = "opaque",
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use_texture_alpha = "opaque",
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@ -185,7 +185,7 @@ minetest.register_node("morelights_vintage:lantern_w", {
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drawtype = "mesh",
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drawtype = "mesh",
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mesh = "morelights_vintage_lantern_w.obj",
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mesh = "morelights_vintage_lantern_w.obj",
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tiles = {
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tiles = {
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"morelights_vintage_lantern.png",
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"morelights_vintage_lantern_background.png^morelights_vintage_lantern_foreground.png",
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"morelights_metal_dark_32.png"
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"morelights_metal_dark_32.png"
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},
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},
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use_texture_alpha = "clip",
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use_texture_alpha = "clip",
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Before Width: | Height: | Size: 422 B |
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After Width: | Height: | Size: 426 B |
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After Width: | Height: | Size: 191 B |
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