minetest.register_node("morelights_extras:f_block", { description = "Futuristic Light Block", tiles = {"morelights_extras_f_block.png"}, paramtype = "light", light_source = LIGHT_MAX, groups = {cracky = 2, oddly_breakable_by_hand = 3}, sounds = default.node_sound_glass_defaults(), }) minetest.register_node("morelights_extras:dirt_with_grass", { description = "Grass Light", tiles = { "default_grass.png^morelights_extras_blocklight.png", "default_dirt.png", "default_dirt.png^default_grass_side.png" }, paramtype = "light", light_source = 12, groups = {cracky = 2, oddly_breakable_by_hand = 3}, sounds = default.node_sound_glass_defaults() }) minetest.register_node("morelights_extras:stone_block", { description = "Stone Block Light", tiles = {"default_stone_block.png^morelights_extras_blocklight.png"}, paramtype = "light", light_source = 12, groups = {cracky = 2, oddly_breakable_by_hand = 3}, sounds = default.node_sound_glass_defaults() }) minetest.register_node("morelights_extras:sandstone_block", { description = "Sandstone Block Light", tiles = {"default_sandstone_block.png^morelights_extras_blocklight.png"}, paramtype = "light", light_source = 12, groups = {cracky = 2, oddly_breakable_by_hand = 3}, sounds = default.node_sound_glass_defaults() }) minetest.register_node("morelights_extras:stairlight", { description = "Stair Light (place on stairs)", drawtype = "nodebox", node_box = { type = "fixed", fixed = {-1/4, -13/16, -1/16, 1/4, -11/16, 0} }, selection_box = { type = "fixed", fixed = {-1/4, -13/16, -1/16, 1/4, -11/16, 0} }, walkable = false, tiles = {"morelights_metal_dark.png"}, overlay_tiles = {"", "morelights_extras_stairlight.png", "", "", "morelights_extras_stairlight.png"}, inventory_image = "morelights_extras_stairlight_inv.png", wield_image = "morelights_extras_stairlight_inv.png", paramtype = "light", paramtype2 = "facedir", light_source = 10, groups = {cracky = 2, oddly_breakable_by_hand = 3, attached_node = 1}, node_placement_prediction = "", sounds = default.node_sound_glass_defaults(), on_place = function(itemstack, placer, pointed_thing) local node = minetest.get_node(vector.subtract(pointed_thing.above, {x=0, y=1, z=0})) if node and node.name:match("^stairs:stair") and node.param2 < 4 then minetest.item_place(itemstack, placer, pointed_thing, node.param2) end return itemstack end, on_rotate = function(pos, node, user, mode, new_param2) return false end, }) -- -- Craft recipes -- local a = morelights.craft_items minetest.register_craft({ output = "morelights_extras:f_block", recipe = { {a.mese_fragment, a.steel, a.mese_fragment}, {a.glass_pane, "morelights:bulb", a.glass_pane}, {a.mese_fragment, a.steel, a.mese_fragment} } }) minetest.register_craft({ output = "morelights_extras:dirt_with_grass", recipe = { {"", a.glass_pane, ""}, {"", "morelights:bulb", ""}, {a.grass, a.dirt, ""} } }) minetest.register_craft({ output = "morelights_extras:stone_block", recipe = { {"", a.glass_pane, ""}, {"", "morelights:bulb", ""}, {"", a.stone_block, ""} } }) minetest.register_craft({ output = "morelights_extras:sandstone_block", recipe = { {"", a.glass_pane, ""}, {"", "morelights:bulb", ""}, {"", a.sandstone_block, ""} } }) minetest.register_craft({ output = "morelights_extras:stairlight", recipe = { {a.steel, "morelights:bulb", a.steel} } })