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Add metal sounds and update a copper rail texture
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parent
1e2dcc6fd6
commit
58a337ccd6
4
init.lua
4
init.lua
@ -28,6 +28,7 @@ end
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-- =================
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-- =================
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local default_stone_sounds = default.node_sound_stone_defaults()
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local default_stone_sounds = default.node_sound_stone_defaults()
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local default_metal_sounds = default.node_sound_metal_defaults()
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local function hoe_on_use(itemstack, user, pointed_thing, uses)
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local function hoe_on_use(itemstack, user, pointed_thing, uses)
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local pt = pointed_thing
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local pt = pointed_thing
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@ -110,7 +111,7 @@ local function add_ore(modname, description, mineral_name, oredef)
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description = S("%s Block"):format(S(description)),
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description = S("%s Block"):format(S(description)),
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tiles = { img_base .. "_block.png" },
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tiles = { img_base .. "_block.png" },
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groups = {snappy = 1, bendy = 2, cracky = 1, melty = 2, level= 2},
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groups = {snappy = 1, bendy = 2, cracky = 1, melty = 2, level= 2},
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sounds = default_stone_sounds
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sounds = default_metal_sounds,
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})
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})
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minetest.register_alias(mineral_name.."_block", block_item)
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minetest.register_alias(mineral_name.."_block", block_item)
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if oredef.makes.ingot then
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if oredef.makes.ingot then
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@ -347,6 +348,7 @@ minetest.register_node("moreores:copper_rail", {
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type = "fixed",
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type = "fixed",
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fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
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fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
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},
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},
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sounds = default_metal_sounds,
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groups = {bendy = 2,snappy = 1,dig_immediate = 2,rail= 1, connect_to_raillike = 1},
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groups = {bendy = 2,snappy = 1,dig_immediate = 2,rail= 1, connect_to_raillike = 1},
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mesecons = {
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mesecons = {
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effector = {
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effector = {
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