mtimer/init.lua

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Lua
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_xtend.i()
-- Convert a given x,y string into a table {x=given_x, y=given_y} and return
-- it to be used of the screen location parameters in the HUD definition
local _xtimer_location_value = function (o)
local x = o:gsub(',[^,]+$', '')
local y = o:gsub('^[^,]+,', '')
return {x=x, y=y}
end
local interval = _xtend.g('xtimer_update_interval')
local placeholder = _xtend.g('xtimer_placeholder')
local font_color = _xtend.g('xtimer_font_color')
local format = {
locale = _xtend.g('xtimer_locale'),
start = _xtend.g('xtimer_session_start'),
runtime = _xtend.g('xtimer_session_runtime'),
current = _xtend.g('xtimer_current_time'),
ingame = _xtend.g('xtimer_ingame_time'),
output = _xtend.g('xtimer_output_format')
}
local location = {
position = _xtimer_location_value(_xtend.g('xtimer_position')),
alignment = _xtimer_location_value(_xtend.g('xtimer_alignment')),
offset = _xtimer_location_value(_xtend.g('xtimer_offset'))
}
local playerData = {}
minetest.register_on_joinplayer(function(player)
minetest.after(1, function(player)
local playerName = player:get_player_name()
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local _hudID = player:hud_add({
hud_elem_type = 'text',
position = location.position,
alignment = location.alignment,
offset = location.offset,
text = placeholder,
number = '0x'..font_color
})
playerData[playerName] = {
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startTime = os.time(),
hudID = _hudID
}
minetest.after(5, _xtimer_changeText, player)
end, player)
end)
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minetest.register_on_leaveplayer(function(player)
local playerName = player:get_player_name()
playerData[playerName] = nil
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end)
function _xtimer_changeText(player)
local playerName = player:get_player_name()
if playerName == '' then return end
-- Save the game-detected locale. Fun fact: changing the locale on runtime
-- from within a mod causes the UI to glitch out completely.
local currentLocale = os.setlocale(nil)
os.setlocale(format.locale)
local startTime = playerData[playerName].startTime
local hudID = playerData[playerName].hudID
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local time = 24*60*minetest.get_timeofday()
local h = tostring((math.floor(time/60) % 60))
local m = tostring((math.floor(time) % 60))
local res = format.output:gsub('(+.)', {
['+s'] = os.date(format.start, startTime),
['+c'] = os.date(format.current),
['+r'] = os.date('!'..format.runtime:gsub('(+.)', {
['+h'] = '%H',
['+m'] = '%M',
['+s'] = '%S'
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}), os.time() - startTime),
['+i'] = format.ingame:gsub('(+.)', {
['+h'] = string.rep('0', 2-#h)..h,
['+m'] = string.rep('0', 2-#m)..m
}),
['+n'] = "\n"
})
os.setlocale(currentLocale) -- Restore game-detected locale
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player:hud_change(hudID, 'text', res)
minetest.after(interval, _xtimer_changeText, player)
end