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use math.floor for processing the ingame timestamp
fixes https://gitlab.com/4w/mtimer/-/issues/23
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@ -193,7 +193,7 @@ end
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local get_ingame_time = function (player_name)
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local player = minetest.get_player_by_name(player_name)
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local format = player:get_meta():get_string(m.meta.ingame_time_format.key)
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local time_of_day = tostring((minetest.get_timeofday() * 24000) * 3.6)
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local time_of_day = math.floor((minetest.get_timeofday() * 24000) * 3.6)
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local ingame_timestamp = tonumber(string.format('%.0f', time_of_day))
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local values = {
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