REPOSITORY WAS MOVED! UPDATE YOUR LOCAL REPO

New location: https://git.0x7be.net/dirk/mtimer
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README.md

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**_mTimer_ is a mod for showing ingame and reallife times and periods**
# This officially released Minetest mod was moved
## Description
The repository was moved away from GitLab. The new location can be found here:
*mTimer* is a mod that allows players to individually configure and show a timer as permanent HUD element that automatically updates every second. The timer can show the real-world time and the ingame time as well as the current play session starting time and duration in freely configurable formats.
* https://git.0x7be.net/dirk/mtimer
![HUD element](screenshots/hud_element.png)
Just set the new origin in your local copy of the repository.
Use it on your public server to give your players additional value (players can individually hide the timer if they want) while being on your server or use it in your singleplayer world to stay informed or when creating creative content for others to watch give your viewers a hint on when the footage was recorded.
Also make sure to change `master` branch to `main` branch. The `master` branch is no longer in use and was renamed.
The mod is game-agnostic and does not have any dependencies. The mod only interfaces with Minetests *HUD API*, the *player meta data API* and the *Formspec API*.
## Mod in Content Database
## Configuration
If you use the [Minetest content database][cdb] just wait for the update to show up in the client or manually check for updates. The CDB link and package name stay the same.
The timer display and settings are entirely configured on a per-player basis via configuration dialogs. Configurations are set when leaving the dialog via the buttons or when pressing enter or clicking the apply button (where available). Pressing the escape key cancels the changes.
* https://content.minetest.net/packages/Linuxdirk/mtimer/
For opening the main menu simply enter the `/mtimer` chat command. From the main menu all configuration dialogs are accessible.
The move only affects Git pulls form the repository.
![Main Menu](screenshots/main_menu.png)
Simply click the button of the option you want to configure.
Configuration dialogs can be accessed directly by providing the respective parameter to the `/mtimer` chat command. Run `/mtimer help` to see a list of available parameters. You might need to bring up the console (F10 by default) to see all available parameters because the chat display might be too small.
### Variables
Some dialogs allow you to use variables. The variables and their current (i.e. the moment when opening the dialog) values are shown below the input field.
![Real-World Time Format](screenshots/real_world_time_format.png)
Simply use the variables as shown. For example, to use the day name in the dialog shown above simply enter `{dname}`. Using unknown variables is possible. Those variables are rendered literally. So Entering `{foobar}` renders to “{foobar}” in the output.
Using a string being a variable is not possible (`{foobar}` will always render to its value if it is a valid variable) but using the same variable multiple times is possible.
### Confirmations
Pressing enter in an input field applies the changes. Not all dialogs have input fields. Sometimes there only schemes or just buttons.
Using those dialogs is the same except setting things works instantly. So by clicking the bottom right on the scheme in the dialog below directly places the timer there.
![Position](screenshots/position.png)
Where needed, apply buttons are placed. So instead of having to leave the dialog via the navigation buttons at the bottom to apply the changes simply click the apply button to have the value applied.
![Timer Format](screenshots/timer_format.png)
In the timer format configuration dialog shown above a text area is used where pressing enter goes to a new line so a button for applying the changes is shown.
## Custom Timer
mTimer comes with a freely configurable custom timer that can run in three different modes and shows its current state and time as applicable. The formats for the three states can be configured individually.
The four time input fields on the middle left are used for days, hours, minutes, and seconds and the table with the variables shows the set value and not the current value because the current value changes depending on the timer state and mode.
![Custom Timer](screenshots/custom_timer.png)
In *Countdown* mode the custom timer counts down from the time that was set using the time input fields. In *Timer* mode the custom timer counts up to the value that was set. And in *Continuous Run* mode the custom timer counts up from when it was started, adding the time that was set to the starting point calculation.
After the custom timer was set up it needs to be started. Starting (as well as stopping or restarting) it is done using the defined chat commands.
```
/mtimer ctstart -- Start the timer if not running
/mtimer ctstop -- Stop the timer if running
/mtimer ctrestart -- Restart the timer if running
```
If the custom timer finished the format changes to the “finished” value. Please note that the timer is still running if this message is shown. To stop the timer you need to invoke the corresponding chat command. Only if the “stopped” format is used the timer is actually stopped (i.e. most of its logic isnt running).
## Default configuration (interesting for server admins)
The default configuration is loaded on server start and applied when a new player joins or an already existing player sets any (or all) of the mTimer values to the default value via the main menu or one of the specific dialog formspecs.
The mod tries to load the configuration from least to most mod specific locations:
1. Default `minetest.conf` that is used to load the server
2. From `_mtimer.conf` in the served worlds directory
3. Built-in default setting defined by the mods author
There is intentionally no `settingtypes.txt` because the mod is meant to be configured by the individual players. The following options can be set in either `1.` or `2.` without changing the mods code. After that a server restart is necessary.
```ini
mtimer_color = #ffffff
mtimer_hud_element_scale = 1
mtimer_position = bl
mtimer_timezone_offset = 0
mtimer_visible = true
mtimer_hud_element_offset_x = 0
mtimer_hud_element_offset_y = 0
mtimer_host_time_format = {24h}:{min} ({isodate})
mtimer_ingame_time_format = {24h}:{min}
mtimer_real_time_format = {24h}:{min} ({isodate})
mtimer_session_duration_format = {hours}:{minutes}
mtimer_session_start_time_format = {isodate}T{isotime}
mtimer_timer_format = S('Current Date: @1', '{rd}'){_n}S('Ingame Time: @1', '{it}'){_n}S('Session Start: @1', '{st}'){_n}S('Session Duration: @1', '{sd}')
mtimer_custom_timer_running_format = d: {days}, h: {hours}, m: {minutes}, s: {seconds}
mtimer_custom_timer_stopped_format = S('The timer is stopped')
mtimer_custom_timer_finished_format = S('The timer has finished')
mtimer_custom_timer_value_days = 0
mtimer_custom_timer_value_hours = 0
mtimer_custom_timer_value_minutes = 0
mtimer_custom_timer_value_seconds = 0
mtimer_custom_timer_mode = countdown
```
The `mtimer_timer_format` value allows a special replacement variable. All occurrences of a literal `{_n}` will be replaced with a newline. This is done because configuration values cannot have a newline. All `S()` values are translated. Unfortunately currently you cannot set translatable string in configuration options.
## Known issues
### Formspecs look weird
On very small screens the configuration dialogs might look very crammed with text being cut off or overlaying other text. This is due to how formspecs work and is not fixable without massive Minetest engine changes.
Same in the other direction: On very large screens the dialogs seem unnecessary huge with much empty space. Same here: This is not fixable without re-implementing formspec generation from scratch in Minetest.
mTimer was tested with resolutions from 1024×768 up to 2560×1440 with 20px font and GUI scaling of 1.5. Since different font sizes and GUI scaling are somewhat broken in Minetest when it comes to formspecs the later was usable but did not look that good.
### Dialog language does not match dame language
Simple: The mod was not translated to the language youre using. Feel free to translate it and file a pull request. Id be happy to merge it.
Currently German (`language = de` in `minetest.conf`) and Italian (`language = it`) are supported as translation language and English being the default and Italian being slightly out of date.
### HUD element scale slider does not reset
The slider dialog is created using a formspec scroll bar element. For some reason it seems not to be possible to properly reload the formspec programmatically so the actual value is used.
Currently there is nothing that can be done in order to instantly reset the formspec as needed to reflect the state of the dialog after the value was reset to default. The HUD element itself is reset and when re-opening the HUD element scale dialog the correct value is shown again.
### When unchecking the custom timer type nothing is enabled
This is a visual glitch. The timer operates in the last selected mode. The checkmark re-appears when closing and re-opening the custom timer dialog.
[cdb]: https://content.minetest.net

@ -1,38 +0,0 @@
local modpath = minetest.get_modpath('mtimer')..DIR_DELIM
local syspath = modpath..'system'..DIR_DELIM
local fspath = syspath..'formspecs'..DIR_DELIM
-- Set initial global `mtimer` table
--
-- The sub tables are filesd programmatically.
--
-- @see ./system/formspecs/*
-- @see ./system/load_configuration.lua
mtimer = {
translator = minetest.get_translator('mtimer'),
dialog = {},
meta = {}
}
-- Load configuration
dofile(syspath..'load_configuration.lua')
-- Load formspec-related files
dofile(syspath..'formspec_helpers.lua')
dofile(syspath..'on_receive_fields.lua')
for _,f in pairs(minetest.get_dir_list(fspath, false)) do dofile(fspath..f) end
-- Load timer actions
dofile(syspath..'get_times.lua')
dofile(syspath..'get_timer_data.lua')
dofile(syspath..'update_timer.lua')
-- Load player-related functionality
dofile(syspath..'chat_command.lua')
dofile(syspath..'on_joinplayer.lua')
dofile(syspath..'register_globalstep.lua')

@ -1,674 +0,0 @@
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<one line to give the program's name and a brief idea of what it does.>
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Also add information on how to contact you by electronic and paper mail.
If the program does terminal interaction, make it output a short
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<program> Copyright (C) <year> <name of author>
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
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might be different; for a GUI interface, you would use an "about box".
You should also get your employer (if you work as a programmer) or school,
if any, to sign a "copyright disclaimer" for the program, if necessary.
For more information on this, and how to apply and follow the GNU GPL, see
<http://www.gnu.org/licenses/>.
The GNU General Public License does not permit incorporating your program
into proprietary programs. If your program is a subroutine library, you
may consider it more useful to permit linking proprietary applications with
the library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License. But first, please read
<http://www.gnu.org/philosophy/why-not-lgpl.html>.

@ -1,209 +0,0 @@
# textdomain: mtimer
# mTimer Configuration Names
Open Main Menu=Hauptmenü öffnen
mTimer Configuration=mTimer-Konfiguration
# Dialog: Visibility
Visibility=Sichtbarkeit
Make invisible=Verbergen
Make visible=Anzeigen
The timer is currently @1.=Der Timer ist aktuell @1.
visible=sichtbar
invisible=verborgen
# Dialog: Position
Position=Ausrichtung
Click the position you want to place the timer at.=Auf die Stelle klicken, an der der Timer angezeigt werden soll.
Current position: @1=Aktuelle Position: @1
top=Oben
middle=mittig
bottom=Unten
left=links
center=zentriert
right=rechts
# Dialog: Color
Color=Farbe
Current color: @1=Aktuelle Farbe: @1
Use `@1` format only!=Ausschließlich `@1`-Format benutzen!
Set a predefined color=Eine vordefinierte Farbe einstellen
# Dialog: HUD Element Scale
HUD Element Scale=Anzeigeskalierung
The HUD element can be scaled between 1x (original size) and 10x (largest size due to performance reasons). Use the slider above to adjust the scaling to your needs.=Die Anzeige kann über den oben vorhandenen Schieberegler zwischen 1x (Originalgröße) und 10x (die aus Leistungsgründen die größte Größe) skaliert werden.
Due to technical reasons the slider position does not reset when clicking the button to set to default values. The HUD element itself resets, and when re-entering this dialog the slider position is properly set.=Aus technischen Gründen wird die Position des Schiebereglers beim einstellen der Standardwerte nicht zurückgesetzt, die Anzeige selbst wird aber zurückgesetzt. Beim erneuten öffnen des Dialogs wird der Schieberegler automatisch angepasst.
# Dialog: HUD Element Offset
HUD Element Offset=Anzeigeversatz
Vertical=Vertikal
Horizontal=Horizontal
Control the HUD element offset using the input on the right side and use the screenshot and markings as orientation for what is changed. The result is shown in the HUD in real time, so check for the actual timner position using the timer HUD element itself.=Anzeigeversatz des HUD-Elements über die Eingaben an der rechten Seite konfigurieren und dafür die Markierungen zur Orientierung verwenden. Das Ergebnis wir direkt übernommen. Die getätigen Änderungen können anhand des HUD-Elements sofort überprüft werden.
# Dialog: Ingame Time
Ingame Time Format=Spielzeit-Format
# Dialog: Real-World Time Format
Real-World Time Format=Realzeit-Format
# Dialog: Session Start Time Format
Session Start Time Format=Sitzungsstartzeit-Format
# Dialog: Session Duration Format
Session Duration Format=Sitzungsdauer-Format
# Dialog: Host Time Format
Host Time Format=Hostzeit-Format
# Dialog: Timer Format
Timer Format=Timerformat
# Dialog: Timezone Offset
Timezone Offset=Zeitzonenunterschied
set a value between -12 and +12 hours=einen Wert zwischen -12 und +12 Stunden setzen
Set timezone offset to @1=Zeitzonenunterschied auf @1 setzen
Current server time: @1=Aktuelle Serverseitige Zeit: @1
Calculated local time: @1=Errechnete lokale Zeit: @1
Please note that daylight saving time (DST) is ignored entirely due to minimizing implementation complexity. You need to manually adjust the time zone in order to adapt to any DST changes. This messes up the visual representation a bit (but its not very accurate anyways …).=Die Sommerzeit wird aus Gründen der Komplexität der Implementierung vollständig ignoriert. Um der Sommerzeit Rechnung zu tragen muss die Zeitzone angepasst werden. Dies bringt zwar die grafische Darstellung durcheinander, aber die ist eh nicht ganz genau.
# Dialog: Custom Timer
Custom Timer=Individueller Timer
Running=Timer läuft
Stopped=Angehalten
Finished=Abgeschlossen
Countdown=Countdown
Timer Mode=Zielzeit
Continuous Run=Dauerlauf
Used Value=Benutzter Wert
As configured=Wie konfiguriert
The timer is stopped=Der Timer ist angehalten
The timer has finished=Der Timer hat sein Ziel erreicht
Configure the custom timer=Individuellen Timer konfigurieren
Start the custom timer=Individuellen Timer starten
Stop stop custom timer=Individuellen Timer anhalten
Restart the custom timer=Individuellen Timer neu starten
# Dialog: Reset Everything (also messages)
Reset Everything=Alles zurücksetzen
Soft-reset all values to their defaults=Alle Werte auf die definierten Standards setzen
Request hard-reset (kicks you from the server!)=Löschen anfordern (führt einen Kick vom Server aus!)
All configuration was reset. Server time of the requested: @1=Alle Konfiguration wurde zurückgesetzt. Serverzeit der Anfrage: @1
You requested a hard reset of the mTimer configuration. This request was stored. As described, you were kicked from the server in order to have the hard reset performed. Please rejoin the server. On rejoin all previously stored configuration regarding mTimer will be deleted.=Ein hartes Zurücksetzen der mTimer-Konfiguration wurde angefordert. Die Anfrage wurde gespeichert. Wie beschrieben wurde ein Kick vom Server ausgeführt. Um das harte Zurücksetzen der Konfiguration abzuschließen ist ein Neuverbinden zum Server erforderlich. Dabei wird die gesamte mTimer-bezogene Konfiguration entfernt.
Cancel reset and return to main menu=Zurücksetzen abbrechen und zurück zum Hauptmenü
For resetting the configuration you have two options.=Für das zurücksetzen der Konfiguration bestehen zwei Optionen.
Usually using a soft reset is enough. The soft reset sets all values based on mTimer functionality to the default values while staying connected.=Üblicher weise reicht ein sanftes Zurücksetzen. Dies setzt direkt alle Werte mittels mTimer-Funktionen auf die entsprecheden Standardwerte.
If the soft reset does not work you can hard reset the configuration. This stores a request and then kicks you from the server. On rejoining mTimer forcefully removes all stored configuration and sets the current default values.=Sollte dies nicht funktionieren kann ein hartes Zurücksetzen angefordert werden. Es wird ein entsprechender Eintrag gesetzt und eine Trennung vom Server ausgeführt. Beim Neuverbinden wird zwangsweise die Standardkonfiguration geladen.
# Default custom timer status messages
The custom timer is already running=Der individuelle Timer läuft bereits
The custom timer is not running=Der individuelle Timer läuft nicht
The custom timer was started=Der individuelle Timer wurde gestartet
The custom timer was stopped=Der individuelle Timer wurde angehalten
The custom timer was restarted=Der individuelle timer wurde neu gestartet
# Custom Timer Controls
The timer is currently @1=Der Timer ist aktuell @1
running=aktiv
stopped=angehalten
Start=Starten
Stop=Anhalten
Restart=Neustart
# Named Times
ISO 8601 Date=Datum nach ISO 8601
ISO 8601 Time=Zeit nach ISO 8601
Ingame Timestamp=Spielzeitstempel
Local Time: @1=Lokale Zeit: @1
Server Time: @1=Serverzeit: @1
Timestamp=Zeitstempel
# Named Time Parts
Day Name=Tagesname
Day=Tag
Days=Tage
Hours (12h)=12-Stunden-Stunde
Hours (24h)=24-Stunden-Stunde
Hours=Stunden
Minutes=Minuten
Month Name=Monatsname
Month=Monat
Seconds=Sekunden
Year=Jahr
# Timer Format Variables
In-Game Time=Spielzeit
Real-World Date=Reale Zeit
Session Duration=Sitzungsdauer
Session Start Time=Sitzungsstart-Zeit
Host Time=Hostzeit
# Default Timer Format
Current Date: @1=Aktuelles Datum: @1
Ingame Time: @1=Spielzeit: @1
Session Duration: @1=Sitzungsdauer: @1
Session Start: @1=Sitzungsstart: @1
Custom Timer: @1=Individueller Timer: @1
# Dialog Buttons generic terms
Apply=Anwenden
Current Result=Aktuelles Ergebnis
Current Value=Aktueller Wert
Default=Standard
Exit=Verlassen
Main Menu=Hauptmenü
Variable=Variable
# Weekdays
Monday=Montag
Tuesday=Dienstag
Wednesday=Mittwoch
Thursday=Donnerstag
Friday=Freitag
Saturday=Samstag
Sunday=Sonntag
# Months
January=Januar
February=Februar
March=März
April=April
May=Mai
June=Juni
July=Juli
August=Auggust
September=September
October=Oktober
November=November
December=Dezember
# Related to the meridiem indicator
Meridiem Indicator=Tageshälftenhinweis
am=vorm.
pm=nachm.
(ERROR)=(FEHLER)

@ -1,90 +0,0 @@
# textdomain: mtimer
# mTimer configuration section names
Color=Colore
Ingame Time Format=Orario nel gioco
Open Main Menu=Menu princ.
Position=Posizione
Real-World Time Format=Orario reale
Reset Everything=Reimp. tutto
Session Duration Format=Durata della sess.
Session Start Time Format=Orario inizio sess.
Timer Format=Cronometro
Timezone Offset=Fascia oraria
Visibility=Visibilità
mTimer Configuration=mTimer-Configurazione
# Settings
Visible=Visibile
Invisible=Invisibile
# Information & Warnings
30 minutes @= 0.5, 60 minutes @= 1=30 minuti @= 0.5, 60 minuti @= 1
Click the position you want to place the timer at.=Cliccate il punto in cui volete posizionare il cronometro.
Use `@1` format only!=Utilizzate solo il formato "@1"!
“Arbitrary” values are possible.=Sono possibili valori "arbitrari".
# Named Times
ISO 8601 Date=Data ISO 8601
ISO 8601 Time=Orario ISO 8601
Ingame Timestamp=Timestamp gioco
Local Time: @1=Orario locale: @1
Server Time: @1=Orario del server: @1
Timestamp=Timestamp
# Named Time Parts
Day Name=Nome del giorno
Day=Giorno
Days=Giorni
Hours (12h)=Formato 12 ore
Hours (24h)=Formato 24 ore
Hours=Ore
Minutes=Minuti
Month Name=Nome del mese
Month=Mese
Seconds=Secondi
Year=Anno
# Timer Variables
In-Game Time=Orario nel gioco
Real-World Date=Data reale
Session Duration=Durata sessione
Session Start Time=Inizio sessione
# Timer default format
Current Date: @1=Data attuale: @1
Ingame Time: @1=Orario nel gioco: @1
Session Duration: @1=Durata della sessione: @1
Session Start: @1=Inizio della sessione: @1
# Generic Formspec Strings
Apply=Applicare
Current Result=Risultato attuale
Current Value=Valore attuale
Default=Predefinito
Exit=Uscire
Main Menu=Menu princ.
Variable=Variabile
# Timer Weekdays
Monday=Lunedì
Tuesday=Martedì
Wednesday=Mercoledì
Thursday=Giovedì
Friday=Venerdì
Saturday=Sabato
Sunday=Domenica
# Timer Months
January=gennaio
February=febbraio
March=marzo
April=aprile
May=maggio
June=giugno
July=luglio
August=agosto
September=settembre
October=ottobre
November=novembre
December=dicembre

@ -1,3 +0,0 @@
name = mtimer
title = mTimer
description = Ingame timer for showing current playtime, current day time, ingame time, etc.

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local m = mtimer
local S = m.translator
local d = m.dialog
-- Colorize a command sequence
--
-- This function returns a colorized chat command sequence with the given
-- parameter and the needed spacing
--
-- @param command The chat command paramter
-- @return table The colorized string
local command = function (command)
return minetest.colorize('cyan', '/mtimer '..command..' ')
end
-- Chat command
--
-- The `/mtimer` chat command opens the main menu and allows to directly open
-- the formspecs for the specific configuration. It can be run by all users.
--
-- The following parameters are supported.
--
-- Parameter Mnemonic Action
-- -------------------------------------------------------------------
-- vi visibility d.set_visibility(name)
-- po position d.set_position(name)
-- co color d.sec_color(name)
-- tz timezone d.timezone_offset(name)
-- in ingame d.ingame_time_format(name)
-- re real d.real_world_time_format(name)
-- ht host time d.host_time_format(name)
-- st start time d.session_start_time_format(name)
-- sd session duration d.session_duration_format(name)
-- hs HUD element scale d.hud_element_scale(name)
-- os OffSet d.hud_element_offset(name)
-- tf timer format d.timer_format(name)
-- ct custom timer d.custom_timer(name)
-- re reset everything d.reset_everything(name)
-- -------------------------------------------------------------------
-- help Prints the help output showing the parameters
--
-- Providing unknown parameters has no effect.
minetest.register_chatcommand('mtimer', {
description = S('Configure timer display'),
params = '<vi/po/co/tz/in/re/ht/st/sd/hs/os/tf/ct/re/help>',
func = function(name, parameters)
local action = parameters:match('%a+')
if not minetest.get_player_by_name(name) then return end
if not action then d.main_menu(name) end
if action == 'vi' then d.set_visibility(name) end
if action == 'po' then d.set_position(name) end
if action == 'co' then d.set_color(name) end
if action == 'tz' then d.timezone_offset(name) end
if action == 'in' then d.ingame_time_format(name) end
if action == 're' then d.real_world_time_format(name) end
if action == 'ht' then d.host_time_format(name) end
if action == 'st' then d.session_start_time_format(name) end
if action == 'sd' then d.session_duration_format(name) end
if action == 'hs' then d.hud_element_scale(name) end
if action == 'os' then d.hud_element_offset(name) end
if action == 'tf' then d.timer_format(name) end
if action == 'ct' then d.custom_timer(name) end
if action == 're' then d.reset_everything(name) end
if action == 'ctstart' then mtimer.update_custom_timer(name, { action = 'start' }) end
if action == 'ctstop' then mtimer.update_custom_timer(name, { action = 'stop' }) end
if action == 'ctrestart' then mtimer.update_custom_timer(name, { action = 'restart' }) end
if action == 'help' then
local message = {
command(' ')..S('Open Main Menu'),
command('vi')..S('Visibility'),
command('po')..S('Position'),
command('co')..S('Color'),
command('tz')..S('Timezone Offset'),
command('in')..S('Ingame Time Format'),
command('re')..S('Real-World Time Format'),
command('ht')..S('Host Time Format'),
command('st')..S('Session Start Time Format'),
command('sd')..S('Session Duration Format'),
command('hs')..S('HUD Element Scale'),
command('os')..S('HUD Element Offset'),
command('tf')..S('Timer Format'),
command('re')..S('Reset Everything'),
'',
command('ct ')..S('Configure the custom timer'),
command('ctstart ')..S('Start the custom timer'),
command('ctstop ')..S('Stop stop custom timer'),
command('ctrestart')..S('Restart the custom timer')
}
minetest.chat_send_player(name, table.concat(message, '\n'))
end
end
})

@ -1,273 +0,0 @@
local m = mtimer
local S = m.translator
local esc = minetest.formspec_escape
-- Get a table line
--
-- The index determines the position from top within the current container and
-- is calculated to display the string in the correct position.
--
-- If `name` is a literal `'-'` then a line is printed at the position.
--
-- @param index The numerical index for the line
-- @param name Human-readable name for the variable
-- @param variable The variable like its used in the definition
-- @param value The value to show for that variable
-- @return string The created formspec string
mtimer.get_table_line = function (index, name, variable, value)
local position = ((index-1) * 0.4)
if name == '-' then
return 'box[0,'..position..';+contentWidth,0.02;#ffffff]'
end
return table.concat({
'label[0,'..position..';'..name..']',
'label[4,'..position..';'..variable..']',
'label[7,'..position..';'..value..']'
}, ' ')
end
-- Get a button with icon
--
-- This function returns a fully formatted button with icon.
--
-- The provided ID is set as the buttons ID as well as the buttons image.
-- When set as image all colons are replaced with underscores and the id then
-- is formatted: `mtimer_ID.png` where `ID` is the given ID.
--
-- The definition table sets up the buttons parameters and is fully optional
-- even if it makes no sense.
--
-- definition = {
-- label = 'My Cool Button label' or '',
-- width = 5, or 3,
-- image_size = 1, or 0.5,
-- colorize = color_table or { use = false },
-- container = { left = 1, top = 1} or pos_container
-- exit_button = true or false
-- }
--
-- The container table is used to position the button. If the `container` sub
-- table is unset, the following table is used, causing the button to be in the
-- top left corner of the formspec if not contained in another container.
--
-- pos_container = {
-- left = 0,
-- top = 0
-- }
--
-- Via the `colorize` sub-table it is possible to add colorization to the icon
-- shown oin the button. The table contains two entries to define the color and
-- the ratio for applying the color.
--
-- color_table = {
-- color = '#729fcf',
-- ratio = 200
-- }
--
-- If one of the values is omitted the value shown in the example is used.
--
-- @param id The ID for the button
-- @param definition The definition table as described
-- @return string The created button as formspec code
mtimer.get_icon_button = function (id, definition)
local def = definition or {}
-- Define colorization of button texture
local t_table = type(def.colorize) == 'table'
local t_values = t_table and def.colorize or { use = false }
local t_color = t_values.color or '#729fcf'
local t_ratio = t_values.ratio or 200
local t_colorize = '^[colorize:'..t_color..':'..t_ratio
-- Set button defaults
local b_width = def.width or 3
local i_size = def.image_size or 0.5
local c_left = (def.container or {}).left or 0
local c_top = (def.container or {}).top or 0
-- Calculate button parameters
local b_padding = i_size / 4
local b_height = (b_padding * 2) + i_size
local l_top_pos = i_size / 2
local l_left_pos = i_size + (i_size / 4)
-- Create/Return the button
return (table.concat({
'container[+containerLeft,+containerTop]',
' container[+buttonPadding,+buttonPadding]',
' image[0,0;+imageSize,+imageSize;+icon+colorize]',
' label[+labelLeftPos,+labelTopPos;+label]',
' container_end[]',
' +buttonType[0,0;+buttonWidth,+buttonHeight;+id;]',
'container_end[]'
}, ' '):gsub('%+%w+', {
['+containerLeft'] = c_left,
['+containerTop'] = c_top,
['+buttonType'] = def.exit_button==true and 'button_exit' or 'button',
['+buttonWidth'] = b_width,
['+buttonHeight'] = b_height,
['+buttonPadding'] = b_padding,
['+imageSize'] = i_size,
['+icon'] = 'mtimer_'..id:gsub(':', '_')..'.png',
['+colorize'] = t_values.use == false and '' or t_colorize,
['+labelLeftPos'] = l_left_pos,
['+labelTopPos'] = l_top_pos,
['+id'] = id,
['+label'] = esc(def.label or '')
}))
end
-- Build the formspec frame
--
-- This function builds and displays a formspec based on the input.
--
-- The `id` is the usual formspec ID (for example `mymod:my_formspec`) and
-- has to be provided as a simple string all other parameters are provided via
-- the `def` table. The following table is an example.
--
-- {
-- title = 'Nice Title' -- Automatically prefixed for orientation
-- prefix = '[Blarb] ' -- Optional title prefix
-- width = 8, -- Optional width of the content container
-- height = 3, -- Optional height of the content container
-- show_to = 'Playername', -- Name of the player to show the formspec to
-- hide_buttons = true, -- Optionally hide buttons
-- hide_title = true, -- Optionally hide title
-- icon_size = 0.5, -- Optionally set title icon size
-- content_offset = 0, -- Optionally Offset content height position
-- formspec = {} -- Table with formspec definition
-- }
--
-- When set the title is prefixed with the prefix value. If omitted “[mTimer] ”
-- is used. The example creates “[Blarb] Nice Title” as title. Translated
-- strings can be used here. The Title and prefix are “formspec-safe” so
-- strings that are formspec elements can be used to show them literal.
--
-- The default buttons can be hidden by adding `hide_buttons = true` to the
-- definition table. If omitted the buttons are shown. When not shown the
-- formspec size will be reduced by the amout of units the buttons would
-- have taken place. Same for the title with `hide_title = true`.
--
-- Some formspec elements do not properly start at 0,0 even if set so. The
-- `content_offset` attribute offsets the content vertically by the given
-- amount of units. Formspec height and button positions are adapted to the
-- given value.
--
-- The table entries for `formspec` are the usual formspec elements that
-- define what a formspec looks like. You can write all definition in one entry
-- or split the definition into multiple entries.
--
-- The definition defines the CONTENT of the formspec not the whole formspec so
-- you can easily start at 0,0 for your definition. The function automatically
-- places everything in relation to the formspec frame and default buttons.
--
-- The minimum formspec width and height are 10 units in width and 5 units in
-- height. So `width` and `height` can be omitted when all of your content fits
-- into the default size.
--
-- All formspec table entries can contain the following variables. Variables
-- start with a plus sign (+) and are read until any character that is not
-- a letter. Some variables are useless, some can be used quite well.
--
-- Variable Name Value Type
-- --------------------------------------------------------------------------
-- +width Width of the formspec
-- +height Height of the formspec
-- +iconSize Size of the title icon
-- +labelPositionLeft Position of the title label from left side
-- +labelPositionTop Position of the title label from top
-- +linePosition Position of the title separator line
-- +titleText The text of the title label (the dialog title)
-- +titleIcon The icon that is used in the dialog title
-- +contentPosition Position of the actual content of the dialog
-- +buttonsPosition The position where the buttons are
--
-- @param id The ID of the formspec
-- @param def The definition table as described
-- @return string the constructed “frame”
mtimer.show_formspec = function (id, def)
local title_text = def.title or ''
local title_prefix = def.prefix or '[mTimer] '
local content_offset = def.content_offset or 0
local width = (def.width or 0) <= 10 and 10 or def.width
local height = ((def.height or 0) <= 4 and 5 or def.height)+content_offset
local icon_size = def.icon_size or 0.5
local line_position = 0
local buttons = ''
local title = ''
-- Set up title
if def.hide_title ~= true then
line_position = icon_size + 0.25
content_offset = content_offset + line_position + (icon_size / 2) + 0.1
height = height + content_offset + (icon_size / 2)
title = table.concat({
'container[0.25,0.25]',
' image[0,0;+iconSize,+iconSize;+titleIcon]',
' label[+labelPositionLeft,+labelPositionTop;+titleText]',
' box[0,+linePosition;+contentWidth,0.04;#ffffff]',
'container_end[]'
}, ' ')
end
-- Set up buttons
if def.hide_buttons ~= true then
height = height + 1
buttons = table.concat({
'container[0.25,+buttonsPosition]',
'box[0,0;+contentWidth,0.04;#ffffff]',
mtimer.get_icon_button('main_menu', {
label = S('Main Menu'),
width = 2.5, container = { top = 0.25 }
}),
'container[+contentWidth,0.25]',
mtimer.get_icon_button('exit', {
label = S('Exit'),
exit_button = true,
width = 2.5,
container = { left = -2.5 }
}),
mtimer.get_icon_button('default', {
label = S('Default'),
width = 2.5,
container = { left = -5.25 }
}),
'container_end[]', -- right side buttons
'container_end[]' -- buttons
}, ' ')
end
-- Build formspec
local formspec = table.concat({
'formspec_version[2]',
'size[+width,+height]',
title,
'container[0.25,+contentPosition]',
table.concat(def.formspec, ' '),
'container_end[]',
buttons
}, ' '):gsub('%+%a+', {
-- Formspec frame
['+width'] = width + 0.5,
['+height'] = height + 0.5,
['+contentWidth'] = width,
['+contentPosition'] = content_offset + 0.25,
['+iconSize'] = icon_size,
-- Title-related settings
['+labelPositionLeft'] = icon_size + (icon_size / 4),
['+labelPositionTop'] = (icon_size / 2),
['+linePosition'] = line_position,
['+titleText'] = minetest.formspec_escape(title_prefix..title_text),
['+titleIcon'] = 'mtimer_'..id:gsub('mtimer:', '')..'.png',
-- Buttons-related settings
['+buttonsPosition'] = height - 0.75,
})
-- Show formspec to the plauyer
minetest.show_formspec(def.show_to, id, formspec)
end

@ -1,102 +0,0 @@
-- # vim: nowrap
--
-- Set Vim to no-wrapping mode because of some lines not fitting within the 80
-- characters width limit due to overall readability of the code.
-- Localise needed functions
local m = mtimer
local S = m.translator
local esc = minetest.formspec_escape
-- Custom Timer Formspec
--
-- This formspec shows the custom timer configuration and controls.
--
-- @see mtimer.show_formspec
-- @param player_name The name of the player to show the formspec to
mtimer.dialog.custom_timer = function (player_name)
local player_meta = minetest.get_player_by_name(player_name):get_meta()
local ctv = minetest.deserialize(player_meta:get_string(m.meta.custom_timer_settings.key))
local timer_status = (ctv.running == true) and S('running') or S('stopped')
local days = ctv.values.days or 0
local hours = ctv.values.hours or 0
local minutes = ctv.values.minutes or 0
local seconds = ctv.values.seconds or 0
local a_countdown = ctv.timer_mode == 'countdown' and 'true' or 'false'
local a_timer = ctv.timer_mode == 'timer' and 'true' or 'false'
local a_continuous = ctv.timer_mode == 'continuous' and 'true' or 'false'
local format_running = ctv.format.running or ''
local format_stopped = ctv.format.stopped or ''
local format_finished = ctv.format.finished or ''
mtimer.show_formspec('mtimer:custom_timer', {
title = S('Custom Timer'),
show_to = player_name,
height = 6.25,
width = 13,
formspec = {
'field_close_on_enter[v_format_running;false]',
'field_close_on_enter[v_format_stopped;false]',
'field_close_on_enter[v_format_finished;false]',
'field_close_on_enter[v_days;false]',
'field_close_on_enter[v_hours;false]',
'field_close_on_enter[v_minutes;false]',
'field_close_on_enter[v_seconds;false]',
'container[0,0]',
' label[0,0.25;'..S('Running')..'] field[2.5,0;10.5,0.5;v_format_running;;'..esc(format_running)..']',
' label[0,0.85;'..S('Stopped')..'] field[2.5,0.6;10.5,0.5;v_format_stopped;;'..esc(format_stopped)..']',
' label[0,1.45;'..S('Finished')..'] field[2.5,1.2;10.5,0.5;v_format_finished;;'..esc(format_finished)..']',
' box[0,2;+contentWidth,0.04;#ffffff]',
'container_end[]',
'container[3.75,2.4]',
' label[0,0;'..S('Information')..'] label[2.5,0;'..S('Variable')..'] label[5,0;'..S('Used Value')..']',
' box[0,0.25;7,0.02;#ffffff]',
' label[0,0.5;'..S('Days')..'] label[2.5,0.5;{days}] label[5,0.5;'..days..']',
' label[0,0.9;'..S('Hours')..'] label[2.5,0.9;{hours}] label[5,0.9;'..hours..']',
' label[0,1.3;'..S('Minutes')..'] label[2.5,1.3;{minutes}] label[5,1.3;'..minutes..']',
' label[0,1.7;'..S('Seconds')..'] label[2.5,1.7;{seconds}] label[5,1.7;'..seconds..']',
'container_end[]',
'container[0,2.3]',
' container[0,0]',
' button[0,0;0.75,0.25;c_days_p;+]',
' field[0,0.25;0.755,0.5;v_days;;'..days..']',
' button[0,0.75;0.75,0.25;c_days_m;-]',
' container_end[]',
' container[0.9,0]',
' button[0,0;0.75,0.25;c_hours_p;+]',
' field[0,0.25;0.755,0.5;v_hours;;'..hours..']',
' button[0,0.75;0.75,0.25;c_hours_m;-]',
' container_end[]',
' container[1.8,0]',
' button[0,0;0.75,0.25;c_minutes_p;+]',
' field[0,0.25;0.755,0.5;v_minutes;;'..minutes..']',
' button[0,0.75;0.75,0.25;c_minutes_m;-]',
' container_end[]',
' container[2.7,0]',
' button[0,0;0.75,0.25;c_seconds_p;+]',
' field[0,0.25;0.755,0.5;v_seconds;;'..seconds..']',
' button[0,0.75;0.75,0.25;c_seconds_m;-]',
' container_end[]',
'container_end[]',
'container[0,3.75]',
' checkbox[0,0;mode_countdown;'..S('Countdown')..';'..a_countdown..']',
' checkbox[0,0.4;mode_timer;'..S('Timer Mode')..';'..a_timer..']',
' checkbox[0,0.8;mode_continuous;'..S('Continuous Run')..';'..a_continuous..']',
'container_end[]',
'container[0,5.55]',
' box[0,-0.25;+contentWidth,0.04;#ffffff]',
' label[0,0.375;'..esc(S('The timer is currently @1', timer_status))..']',
' container[+contentWidth,0]',
mtimer.get_icon_button('ct_start', { width = 2.25, label = S('Start'), colorize = { color = '#4e9a06' }, container = { left = -7.25 } }),
mtimer.get_icon_button('ct_stop', { width = 2.25, label = S('Stop'), colorize = { color = '#a40000', ratio = 128 }, container = { left = -4.75 } }),
mtimer.get_icon_button('ct_restart', { width = 2.25, label = S('Restart'), colorize = { color = '#729fcf' }, container = { left = -2.25 } }),
' container_end[]',
'container_end[]',
}
})
end

@ -1,186 +0,0 @@
-- Localise needed functions
local m = mtimer
local S = m.translator
local esc = minetest.formspec_escape
local line = mtimer.get_table_line
-- Formspecs are loaded and shown by individual functions. The function name
-- correlates with the formspec to show. All of the names are self-explanatory
-- and within the functions no logic is used.
--
-- Some formspec functions are separated into individual files because they are
-- very complex and/or need helper functions.
--
-- @see mtimer.show_formspec
-- @see mtimer.get_times
-- @see ./system/on_receive_fields.lua
-- @see ./system/chat_command.lua
-- @see ./system/formspecs/*
-- @see https://dev.minetest.net/formspec
mtimer.dialog.set_visibility = function (player_name)
local player = minetest.get_player_by_name(player_name)
local visible = player:get_meta():get_string(m.meta.visible.key)
local status = visible == 'true' and S('visible') or S('invisible')
mtimer.show_formspec('mtimer:set_visibility', {
title = S('Visibility'),
show_to = player_name,
formspec = {
mtimer.get_icon_button('set_visible', {
width = 4,
label = S('Make visible')
}),
mtimer.get_icon_button('set_invisible', {
width = 4,
label = S('Make invisible'),
container = { left = 4.25 }
}),
'label[0,1.25;'..S('The timer is currently @1.', status)..']'
}
})
end
mtimer.dialog.ingame_time_format = function (player_name)
local time_data = mtimer.get_times(player_name).ingame_time
mtimer.show_formspec('mtimer:ingame_time_format', {
title = S('Ingame Time Format'),
show_to = player_name,
formspec = {
'field_close_on_enter[format;false]',
'field[0,0;+contentWidth,0.5;format;;'..esc(time_data.format)..']',
'container[0,1.5]',
line(0, '', S('Variable'), S('Current Value')),
line(1, '-'),
line(2, S('Hours (24h)'), '{24h}', time_data.hours_24),
line(3, S('Hours (12h)'), '{12h}', time_data.hours_12),
line(4, S('Minutes'), '{min}', time_data.minutes),
line(5, S('Meridiem Indicator'),'{mi}', time_data.indicator),
line(6, S('Ingame Timestamp'), '{its}', time_data.ingame_timestamp),
line(7, '-'),
line(8, S('Current Result'), esc(time_data.formatted), ''),
'container_end[]'
}
})
end
mtimer.dialog.real_world_time_format = function (player_name)
mtimer.dialog.real_time_universal(player_name, {
time_type = 'real_time',
formspec_name = 'mtimer:real_world_time_format',
title = S('Real-World Time Format')
})
end
mtimer.dialog.host_time_format = function (player_name)
mtimer.dialog.real_time_universal(player_name, {
time_type = 'host_time',
formspec_name = 'mtimer:host_time_format',
title = S('Host Time Format')
})
end
mtimer.dialog.session_start_time_format = function (player_name)
mtimer.dialog.real_time_universal(player_name, {
time_type = 'session_start_time',
formspec_name = 'mtimer:session_start_time_format',
title = S('Session Start Time Format')
})
end
mtimer.dialog.session_duration_format = function (player_name)
local time_data = mtimer.get_times(player_name).session_duration
mtimer.show_formspec('mtimer:session_duration_format', {
title = S('Session Duration Format'),
show_to = player_name,
formspec = {
'field_close_on_enter[format;false]',
'field[0,0;+contentWidth,0.5;format;;'..esc(time_data.format)..']',
'container[0,1.5]',
line(0, '', S('Variable'), S('Current Value')),
line(1, '-'),
line(2, S('Days'), '{days}', time_data.days),
line(3, S('Hours'), '{hours}', time_data.hours),
line(4, S('Minutes'), '{minutes}', time_data.minutes),
line(5, S('Seconds'), '{seconds}', time_data.seconds),
line(6, '-'),
line(7, S('Current Result'), esc(time_data.formatted), ''),
'container_end[]'
}
})
end
mtimer.dialog.timer_format = function (player_name)
local td = mtimer.get_timer_data(player_name)
mtimer.show_formspec('mtimer:timer_format', {
title = S('Timer Format'),
show_to = player_name,
height = 6,
width = 11,
formspec = {
'textarea[0,0;6,2.5;format;;'..esc(td.format)..']',
'container[0,3.4]',
line(0, '', S('Variable'), S('Current Value')),
line(1, '-'),
line(2, S('Real-World Date'), '{rd}', esc(td.real_world_date)),
line(3, S('In-Game Time'), '{it}', esc(td.ingame_time)),
line(4, S('Session Start Time'),'{st}', esc(td.session_start_time)),
line(5, S('Session Duration'), '{sd}', esc(td.session_duration)),
line(6, S('Host Time'), '{ht}', esc(td.host_time)),
line(7, S('Custom Timer'), '{ct}', esc(td.custom_timer)),
'container_end[]',
'container[6.25,0]',
mtimer.get_icon_button('apply', { label = S('Apply') }),
'container_end[]'
}
})
end
mtimer.dialog.reset_everything = function (player_name)
local td = mtimer.get_timer_data(player_name)
local infotext = table.concat({
S('For resetting the configuration you have two options.'),
S('Usually using a soft reset is enough. The soft reset sets all values based on mTimer functionality to the default values while staying connected.'),
S('If the soft reset does not work you can hard reset the configuration. This stores a request and then kicks you from the server. On rejoining mTimer forcefully removes all stored configuration and sets the current default values.')
}, '\n\n')
mtimer.show_formspec('mtimer:reset_everything', {
title = S('Reset Everything'),
show_to = player_name,
width = 10,
height = 6.3,
hide_buttons = true,
formspec = {
'textarea[0,0;+contentWidth,3.5;;;'..esc(infotext)..']',
'container[0,3.8]',
line(0, '-'),
mtimer.get_icon_button('reset_soft', {
width = 10,
label = S('Soft-reset all values to their defaults')
}),
mtimer.get_icon_button('reset_hard', {
label = S('Request hard-reset (kicks you from the server!)'),
width = 10,
container = { top = 1 }
}),
mtimer.get_icon_button('reset_cancel', {
label = S('Cancel reset and return to main menu'),
width = 10,
container = { top = 2 }
}),
'container_end[]',
}
})
end

@ -1,130 +0,0 @@
-- Localise needed functions
local m = mtimer
local S = m.translator
local esc = minetest.formspec_escape
-- Draw a scale/ruler indicator
--
-- This function draws an either horizontal or vertical scale/ruler indicator
-- of the given length and thickness in formspec units.
--
-- |--------|
--
-- It is also possible to set a color.
--
-- @param orientation Either `horizontal` or `vertical`
-- @param length Desired Length as number in formspec units
-- @param thickness Desired thicness as number in formspec units
-- @param color Color as hexadecimal string without opacity (`#rrggbb`)
--
-- @return string The generated formspec code without container
local draw_scale = function(orientation, length, thickness, color)
local startX, startY, startWidth, startHeight
local ruleX, ruleY, ruleWidth, ruleHeight
local endX, endY, endWidth, endHeight
if orientation == 'horizontal' then
startX = 0
startY = 0
startWidth = thickness
startHeight = thickness * 3
ruleX = 0 + (thickness / 4)
ruleY = thickness
ruleWidth = length - (2 * (thickness / 4))
ruleHeight = thickness
endX = length - thickness
endY = 0
endWidth = thickness
endHeight = thickness * 3
end
if orientation == 'vertical' then
startX = 0
startY = 0
startWidth = thickness * 3
startHeight = thickness
ruleX = thickness
ruleY = 0 + (thickness / 4)
ruleWidth = thickness
ruleHeight = length - (2 * (thickness / 4))
endX = 0
endY = length - thickness
endWidth = thickness * 3
endHeight = thickness
end
return (table.concat({
'box[+startX,+startY;+startWidth,+startHeight;+color]',
'box[+ruleX,+ruleY;+ruleWidth,+ruleHeight;+color]',
'box[+endX,+endY;+endWidth,+endHeight;+color]',
}, ' ')):gsub('%+%w+', {
['+startX'] = startX,
['+startY'] = startY,
['+startWidth'] = startWidth,
['+startHeight'] = startHeight,
['+ruleX'] = ruleX,
['+ruleY'] = ruleY,
['+ruleWidth'] = ruleWidth,
['+ruleHeight'] = ruleHeight,
['+endX'] = endX,
['+endY'] = endY,
['+endWidth'] = endWidth,
['+endHeight'] = endHeight,
['+color'] = color..'FF'
})
end
mtimer.dialog.hud_element_offset = function (player_name)
local player = minetest.get_player_by_name(player_name)
local timer_data = esc(mtimer.get_timer_data(player_name).format)
local h_color = '#a40000'
local v_color = '#4e9a06'
-- Get current offset values or 0 for use in formspec
local key = m.meta.hud_element_offset.key
local offset = minetest.deserialize(player:get_meta():get_string(key))
offset.x = offset.x and offset.x or 0
offset.y = offset.y and offset.y or 0
local infotext = S('Control the HUD element offset using the input on the right side and use the screenshot and markings as orientation for what is changed. The result is shown in the HUD in real time, so check for the actual timner position using the timer HUD element itself.')
mtimer.show_formspec('mtimer:hud_element_offset', {
title = S('HUD Element Offset'),
show_to = player_name,
width = 11,
height = 7.5,
formspec = {
'field_close_on_enter[x_offset;false]',
'field_close_on_enter[y_offset;false]',
'container[0,0]',
' container[0,0]',
draw_scale('vertical', 4.8, 0.1, v_color),
' container_end[]',
' image[0.5,0;8,4.8;mtimer_positions_orientation.png]',
' textarea[0,5.7;8.5,1.85;;;'..esc(infotext)..']',
' box[8.75,0;0.01,7.5;#ffffff]',
' container[0.5,5.05]',
draw_scale('horizontal', 8, 0.1, h_color),
' container_end[]',
'container_end[]',
'container[9.5,0.4]',
' label[-0.5,-0.25;'..esc(S('Vertical'))..']',
' box[-0.5,0.1;0.3,0.3;'..v_color..'FF]',
' field[0,0;0.75,0.5;y_offset;;'..offset.y..']',
' button[0.8,0;0.5,0.26;y_add_1;'..S('+')..']',
' button[0.8,0.26;0.5,0.26;y_substract_1;'..S('-')..']',
'container_end[]',
'container[9.5,1.75]',
' label[-0.5,-0.25;'..esc(S('Horizontal'))..']',
' box[-0.5,0.1;0.3,0.3;'..h_color..'FF]',
' field[0,0;0.75,0.5;x_offset;;'..offset.x..']',
' button[0.8,0;0.25,0.51;x_substract_1;'..S('-')..']',
' button[1.05,0;0.25,0.51;x_add_1;'..S('+')..']',
'container_end[]'
}
})
end

@ -1,99 +0,0 @@
-- Localise needed functions
local m = mtimer
local S = m.translator
local esc = minetest.formspec_escape
-- Draw a scale ruler
--
-- This function creates a two-colored ruler that can be used as scale for
-- scrollbars, etc. It is optionally possible to write first and last value
-- below the scale ruler.
--
-- @param steps Steps the ruler should have
-- @param length Overall length of the ruler in formspec units
-- @param height Height of the ruler in formspec units
-- @param pos A simple position table ({x=0,y=0}) for the container
-- @param c_odd Odd segment color
-- @param c_even Even segment color
-- @param mark Either nil or a number in formspec units for the markings
--
-- @return string The formspec code for the scale ruler
local draw_scale_ruler = function (steps,length,height,pos,c_odd,c_even,mark)
local elements = ''
local marks = ''
local step_width = length / steps
-- Build scale
for step=1,steps,1 do
elements = elements..' '..(('box[+x,+y;+w,+h;+c]'):gsub('%+%w', {
['+x'] = step_width * (step - 1),
['+y'] = 0,
['+w'] = step_width,
['+h'] = height,
['+c'] = (step % 2 == 0) and c_even or c_odd,
}))
end
-- Build marks (start, end)
if type(mark) == 'number' then
local template = 'image_button[+x,+y;+w,+h;+t;;+l;;false]'
local m_start = template:gsub('%+%w',{
['+x'] = 0,
['+y'] = 0,
['+w'] = step_width,
['+h'] = 0.5,
['+t'] = 'mtimer_transparent.png',
['+l'] = length / steps
})
local m_end = template:gsub('%+%w', {
['+x'] = (step_width * steps) - step_width,
['+y'] = 0,
['+w'] = step_width,
['+h'] = 0.5,
['+t'] = 'mtimer_transparent.png',
['+l'] = steps
})
marks = 'container[0,'..mark..'] '..m_start..m_end..' container_end[]'
end
return table.concat({
'container['..pos.x..','..pos.y..']',
elements,
marks,
'container_end[]'
}, ' ')
end
mtimer.dialog.hud_element_scale = function (player_name)
local player = minetest.get_player_by_name(player_name)
local scale = player:get_meta():get_string(m.meta.hud_element_scale.key)
local sb_options = table.concat({
'min=1',
'max=10',
'smallstep=1',
'largestep=10',
'thumbsize=1',
'arrows=hide'
}, ';')
local infotext = S('The HUD element can be scaled between 1x (original size) and 10x (largest size due to performance reasons). Use the slider above to adjust the scaling to your needs.')
infotext = infotext..'\n\n'..S('Due to technical reasons the slider position does not reset when clicking the button to set to default values. The HUD element itself resets, and when re-entering this dialog the slider position is properly set.')
mtimer.show_formspec('mtimer:hud_element_scale', {
title = S('HUD Element Scale'),
show_to = player_name,
formspec = {
draw_scale_ruler(10,10,0.25,{x=0,y=0},'#729fcf','#73f216',0.45),
'scrollbaroptions['..sb_options..']',
'scrollbar[0,0.25;10,0.25;horizontal;new_value;'..scale..']',
'box[0,1.13;+contentWidth,0.01;#ffffff]',
'textarea[0,1.5;10,3;;;'..esc(infotext)..']',
}
})
end

@ -1,88 +0,0 @@
-- # vim: nowrap
--
-- Set Vim to no-wrapping mode because of some lines not fitting within the 80
-- characters width limit due to overall readability of the code.
-- Localise needed functions
local m = mtimer
local S = m.translator
local esc = minetest.formspec_escape
-- Create buttons at the given position in the main menu formspec
--
-- This function takes a column and a row and translates that to values used
-- by the icon button function. All buttons are 5 units wide and the image
-- size is 0.5 units.
--
-- @param column The desired column, starting with 1
-- @param row The desired row, starting with 1
-- @param id The buttons ID
-- @param label The buttons label
-- @return string The parsed main menu button
local menu_button = function (column, row, id, label)
local b_width = 5
local i_size = 0.5
-- Calculations
local b_padding = i_size / 4
local b_height = (b_padding * 2) + i_size
local b_top_position = (row - 1) * b_height
local b_top_spacing = b_top_position == 0 and 0 or b_padding * 1.5
local c_position = (column - 1) * b_width
local c_spacing = c_position == 0 and 0 or b_padding * 3
local bc_top = b_top_position + (b_top_spacing * (row - 1))
local bc_left = c_position + (c_spacing * (column - 1))
return mtimer.get_icon_button(id, {
label = esc(label),
width = b_width,
image_size = i_size,
container = {
top = bc_top,
left = bc_left
}
})
end
-- Main Menu generation
--
-- @see mtimer.show_formspec
-- @param player_name The name of the player to show the formspec to
mtimer.dialog.main_menu = function (player_name)
mtimer.show_formspec('mtimer:main_menu', {
width = 15.75,
height = 5.75,
hide_buttons = true,
hide_title = true,
show_to = player_name,
formspec = {
-- Visuals
menu_button(1, 1, 'set_visibility', S('Visibility')),
menu_button(1, 2, 'set_position', S('Position')),
menu_button(1, 3, 'set_color', S('Color')),
menu_button(1, 4, 'hud_element_scale', S('HUD Element Scale')),
menu_button(1, 5, 'hud_element_offset', S('HUD Element Offset')),
-- Time Representation
menu_button(2, 1, 'ingame_time_format', S('Ingame Time Format')),
menu_button(2, 2, 'real_world_time_format', S('Real-World Time Format')),
menu_button(2, 3, 'session_start_time_format', S('Session Start Time Format')),
menu_button(2, 4, 'session_duration_format', S('Session Duration Format')),
menu_button(2, 5, 'host_time_format', S('Host Time Format')),
-- Timer configuration
menu_button(3, 1, 'timer_format', S('Timer Format')),
menu_button(3, 2, 'timezone_offset', S('Timezone Offset')),
menu_button(3, 3, 'custom_timer', S('Custom Timer')),
-- Custom buttons
'container[0,4.75]',
' box[0,0;+contentWidth,0.04;#ffffff]',
' container[+contentWidth,0]',
mtimer.get_icon_button('reset_everything', { label = S('Reset Everything'), width = 4, container = { top = 0.25, left = -6.75 } }),
mtimer.get_icon_button('exit', { label = S('Exit'), exit_button = true, width = 2.5, container = { top = 0.25, left = -2.5 } }),
' container_end[]',
'container_end[]'
}
})
end

@ -1,53 +0,0 @@
local m = mtimer
local S = m.translator
local esc = minetest.formspec_escape
local line = mtimer.get_table_line
-- Real Time Universal Formspec
--
-- This formspec can be used to show formatting options for all real-world time
-- values that can be formatted within mTimer. Since all the real-world times
-- are defined identically this formspec exists so it has to be defined only
-- once and can be re-used as needed.
--
-- @param player_name The name of the player to show the formspec to
-- @config time_type A time type that is provided by the `get_times` function
-- @return void
-- @see mtimer.get_times
mtimer.dialog.real_time_universal = function (player_name, config)
local time_data = mtimer.get_times(player_name)[config.time_type]
local vars = time_data.variables
mtimer.show_formspec(config.formspec_name, {
title = config.title,
show_to = player_name,
height = 9,
formspec = {
'field_close_on_enter[format;false]',
'field[0,0;+contentWidth,0.5;format;;'..esc(time_data.format)..']',
'container[0,1.5]',
line(0, '', S('Variable'), S('Current Value')),
line(1, '-'),
line(2, S('Hours (24h)'), '{24h}', vars.hours_24),
line(3, S('Hours (12h)'), '{12h}', vars.hours_12),
line(4, S('Minutes'), '{min}', vars.minutes),
line(5, S('Seconds'), '{sec}', vars.seconds),
line(6, S('Meridiem Indicator'), '{mi}', vars.indicator),
line(7, '-'),
line(8, S('Day Name'), '{dname}', vars.dayname),
line(9, S('Month Name'), '{mname}', vars.monthname),
line(10, '-'),
line(11, S('Year'), '{year}', vars.year),
line(12, S('Month'), '{month}', vars.month),
line(13, S('Day'), '{day}', vars.day),
line(14, '-'),
line(15, S('ISO 8601 Date'), '{isodate}', vars.iso8601_date),
line(16, S('ISO 8601 Time'), '{isotime}', vars.iso8601_time),
line(17, S('Timestamp'), '{timestamp}', vars.timestamp),
line(18, '-'),
line(19, S('Current Result'), esc(time_data.formatted), ''),
'container_end[]'
}
})
end

@ -1,76 +0,0 @@
local m = mtimer
local S = m.translator
local esc = minetest.formspec_escape
-- Tango palette
--
-- @see http://tango.freedesktop.org/Tango_Icon_Theme_Guidelines
local palette_entries = {
'fce94f', 'edd400', 'c4a000', 'fcaf3e', 'f57900', 'ce5c00', 'e9b96e',
'c17d11', '8f5902', '8ae234', '73d216', '4e9a06', '729fcf', '3465a4',
'204a87', 'ad7fa8', '75507b', '5c3566', 'ef2929', 'cc0000', 'a40000',
'eeeeec', 'd3d7cf', 'babdb6', '888a85', '555753', '2e3436', '000000',
'ff0000', '00ff00', '0000ff', 'ffff00', '00ffff', 'ff00ff', 'c0c0c0',
'808080', '800000', '808000', '008000', '800080', '008080', '000080',
}
local hexformat = table.concat({
'#',
minetest.colorize('#ce5c00', 'rr'),
minetest.colorize('#4e9a06', 'gg'),
minetest.colorize('#729fcf', 'bb')
})
mtimer.dialog.set_color = function (player_name)
local player = minetest.get_player_by_name(player_name)
local color = player:get_meta():get_string(m.meta.color.key)
local palette = {}
local col = 0
local row = 1
for _,color in pairs(palette_entries) do
local cb_height = 0.6
local cb_width = 1.39
local cb_style = 'style[+name;bgcolor=#+color;textcolor=#+color]'
local cb_button = 'button[+left,+top;+width,+height;+name;+label]'
local cb_complete = cb_style..' '..cb_button
col = col + 1
if col > 7 then
col = 1
row = row + 1
end
table.insert(palette, ((cb_complete):gsub('%+%w+', {
['+top'] = (row - 1) * (cb_height + 0.05),
['+left'] = (col - 1) * (cb_width + 0.05),
['+width'] = cb_width,
['+height'] = cb_height,
['+name'] = 'set_color',
['+color'] = color,
['+label'] = color
})))
end
mtimer.show_formspec('mtimer:set_color', {
title = S('Color'),
show_to = player_name,
width = 10,
height = 6.2,
formspec = {
'field_close_on_enter[color;false]',
'field[0,0;3,0.5;color;;'..color..']',
'box[3.25,0;0.5,0.5;'..color..'ff]',
'tooltip[3.25,0;0.5,0.5;'..S('Current color: @1', color)..']',
'label[0,1;'..S('Use `@1` format only!', hexformat)..']',
'container[0,1.85]',
' box[0,-0.4;+contentWidth,0.04;#ffffff]',
' label[0,0;'..esc(S('Set a predefined color'))..']',
' container[0,0.4]'..table.concat(palette, ' ')..'container_end[]',
'container_end[]'
}
})
end

@ -1,70 +0,0 @@
local m = mtimer
local S = m.translator
-- Image width and height for setting the screenshot in position and do the
-- button calculations
local i_width = 10
local i_height = 6
-- Position names for the current position information string
local p_names = {
['t'] = S('top'),
['m'] = S('middle'),
['b'] = S('bottom'),
['l'] = S('left'),
['c'] = S('center'),
['r'] = S('right')
}
-- Return parsed position button
--
-- This function shows a button on the given position that sets the position
-- of the GUI element accordingly. The `position` is one of the following.
--
-- tl, tc, tr = top left, center, right
-- ml, mc, mr = middle left, center, right
-- bl, bc, br = bottom left, center right
--
-- @param top The position of the button from the top
-- @param left The position of the button from the left
-- @param position GUI element position to set with this button
local b_define = function(top, left, position)
return ('image_button[+l,+t;+w,+h;+i;pos_+p;d;;false]'):gsub('%+%w', {
['+l'] = (left - 1) * (i_width / 3),
['+t'] = (top - 1) * (i_height / 3),
['+w'] = i_width / 3,
['+h'] = i_height / 3,
['+i'] = 'mtimer_transparent.png',
['+p'] = position,
})
end
mtimer.dialog.set_position = function (player_name)
local player = minetest.get_player_by_name(player_name)
local howto = S('Click the position you want to place the timer at.')
local image = 'mtimer_positions_orientation.png'
-- Get current position name
local p_value = player:get_meta():get_string(m.meta.position.key)
local p_name = p_names[p_value:sub(1,1)]..' '..p_names[p_value:sub(2,2)]
local p_info = S('Current position: @1', p_name)
mtimer.show_formspec('mtimer:set_position', {
title = S('Position'),
height = 7.2,
width = 10,
show_to = player_name,
formspec = {
'image[0,0;'..i_width..','..i_height..';'..image..']',
b_define(1, 1, 'tl'), b_define(1, 2, 'tc'), b_define(1, 3, 'tr'),
b_define(2, 1, 'ml'), b_define(2, 2, 'mc'), b_define(2, 3, 'mr'),
b_define(3, 1, 'bl'), b_define(3, 2, 'bc'), b_define(3, 3, 'br'),
'label[0,6.5;'..howto..'\n'..p_info..']'
}
})
end

@ -1,79 +0,0 @@
-- # vim: nowrap
--
-- Set Vim to no-wrapping mode because of some lines not fitting within the 80
-- characters width limit due to overall readability of the code.
-- Localise needed functions
local m = mtimer
local S = m.translator
local esc = minetest.formspec_escape
-- Render the world map
--
-- This function renders the world map with the marker of the current time
-- zone offset and the buttons for selecting the new time zone.
--
-- @param offset The current offset as number
-- @return string The formspec code for the rendered world map
local render_world_map = function (offset)
local zones_multiplicator = 10/25
local marker_pos = (5 + (offset * zones_multiplicator)) - 0.2
local buttons = ''
for zone = -12,12,1 do
local position = (5 + (zone * zones_multiplicator)) - 0.2
local template = 'image_button[+position,0;0.4,5;+texture;+id;;;false]'
local infotext = S('Set timezone offset to @1', zone)
local tooltip = 'tooltip[new_offset_'..zone..';'..infotext..']'
local button = template:gsub('%+%w+',{
['+position'] = position,
['+texture'] = 'mtimer_transparent.png',
['+id'] = 'new_offset_'..zone
})
buttons = buttons..' '..button..tooltip
end
return table.concat({
'image[0,0;10,5;mtimer_world_map.png^[opacity:96]',
'box[0,0;10,5;#00000060]', -- background
'box['..marker_pos..',0;0.4,5;#729fcf]',
buttons
}, ' ')
end
mtimer.dialog.timezone_offset = function (player_name)
local time_data = mtimer.get_times(player_name).real_time
local offset = time_data.times.offset
local dst_info = esc(S('Please note that daylight saving time (DST) is ignored entirely due to minimizing implementation complexity. You need to manually adjust the time zone in order to adapt to any DST changes. This messes up the visual representation a bit (but its not very accurate anyways …).'))
mtimer.show_formspec('mtimer:timezone_offset', {
title = S('Timezone Offset'),
show_to = player_name,
width = 10,
height = 9.5,
formspec = {
'container[0,0]',
'field_close_on_enter[offset;false]',
'label[3.25,0.25;'..S('set a value between -12 and +12 hours')..']',
'field[0,0;3,0.5;offset;;'..offset..']',
'box[0,0.75;+contentWidth,0.02;#ffffff]',
'container_end[]',
'container[0,1]',
render_world_map(offset),
'box[0,5.25;+contentWidth,0.02;#ffffff]',
'container_end[]',
'container[0,6.625]',
'label[0,0;'..S('Current server time: @1', time_data.times.server_time)..']',
'label[0,0.4;'.. S('Calculated local time: @1', time_data.times.local_time)..']',
'box[0,0.75;+contentWidth,0.02;#ffffff]',
'textarea[0,1;10,3;;;'..dst_info..']',
'container_end[]',
}
})
end

@ -1,44 +0,0 @@
local m = mtimer
local S = m.translator
-- Get parsed timer data
--
-- Returns the parsed timer data (i.e. all variables are replaced with their
-- respective values) for the given player referenced by the name.
--
-- The returned table holds the formatted version as well as the individual
-- times (session start, current date, etc.) as configured via the respective
-- dialogs. This will be used for the Timer itself as well as in the
-- configuration formspec.
--
-- @param player_name The name of the player to get the timer data for
-- @return table The timer data of the player
mtimer.get_timer_data = function (player_name)
local player_meta = minetest.get_player_by_name(player_name):get_meta()
local time_data = mtimer.get_times(player_name)
local ingame_time = time_data.ingame_time.formatted
local session_start_time = time_data.session_start_time.formatted
local session_duration = time_data.session_duration.formatted
local values = {
format = player_meta:get_string(m.meta.timer_format.key),
real_world_date = time_data.real_time.formatted,
ingame_time = time_data.ingame_time.formatted,
session_start_time = time_data.session_start_time.formatted,
session_duration = time_data.session_duration.formatted,
host_time = time_data.host_time.formatted,
custom_timer = time_data.custom_timer.formatted
}
values['formatted'] = values.format:gsub('{[0-9a-z]+}', {
['{rd}'] = values.real_world_date,
['{it}'] = values.ingame_time,
['{st}'] = values.session_start_time,
['{sd}'] = values.session_duration,
['{ht}'] = values.host_time,
['{ct}'] = values.custom_timer
})
return values
end

@ -1,379 +0,0 @@
local m = mtimer
local S = m.translator
local ds = minetest.deserialize
-- Manually calculate am/pm
--
-- Because %p returns am/pm or nothing depending on current locale it is not
-- reliable to use it. This function takes a 24h hours value and returns the
-- correct meridiem indicator.
--
-- @param hour The hour to get the indicator for in 24h format
-- @return string The meridiem indicator for that hour
local get_mi = function (hour)
local s_hour = tonumber(hour)
if s_hour >= 0 and s_hour <= 11 then return S('am') end -- midnight->noon
if s_hour >= 12 and s_hour <= 23 then return S('pm') end -- noon->midnight
return S('(ERROR)')
end
-- Get translated date names
--
-- This helper function takes a table containing a numerical month and a
-- numerical day of the week and returns the respecive names that are ready
-- for being translated.
--
-- { day = 1, month = 6 } -> { day = S('Monday'), month = S('May') }
--
-- @param dates A table of dates as described
-- @return table The table containing the date names
local get_date_names = function (dates)
-- %w -> weekday [0-6 = Sunday-Saturday]
local weekdays = {
S('Sunday'), S('Monday'), S('Tuesday'), S('Wednesday'), S('Thursday'),
S('Friday'), S('Saturday')
}
-- %m -> month [01-12 = January-December]
local months = {
S('January'), S('February'), S('March'), S('April'), S('May'),
S('June'), S('July'), S('August'), S('September'), S('October'),
S('November'), S('December')
}
return {
day = weekdays[tonumber(dates.day+1)],
month = months[tonumber(dates.month)]
}
end
-- Real-world time handling
--
-- This function returns the formatted string as well as the raw format string
-- and all the replacement values for the variables basing on what time type
-- was requested. The types are `real` for the real-world time or `session`
-- for the session start time.
--
-- Both of the times use the same syntax and have the same variables to set so
-- one function is used for both when getting the times with `mtimer.get_times`
-- where needed.
--
-- {
-- times = {
-- server_time = ISO 8601 date of the servers timestamp,
-- server_local = ISO 8601 date of the local ofsetted timestamp,
-- offset = timezone offset as set by the player
-- },
-- variables = {
-- hours_24 = 24h representation of the time,
-- hours_12 = 12h representation of the time,
-- minutes = minutes for the requested time,
-- seconds = seconds for the requested time,
-- dayname = name of the day for the requested time,
-- monthname = name of the month for the requested time,
-- year = year of the requested time,
-- month = month of the requested time,
-- day = day of the requested time,
-- iso8601_date = ISO 8601 date part based on the requested time,
-- iso8601_time = ISO 8601 time part based on the requested time,
-- timestamp = the dates timestamp
-- },
-- format = raw string for formatting the requeste time type,
-- formatted = the formatted (all variables replaced) string
-- }
--
-- @param player_name The name of the player to get the times for
-- @param time_type A Time type as described
-- @return table The table containing the data as described
local get_real_time_universal = function (player_name, time_type)
local player = minetest.get_player_by_name(player_name)
local player_meta = player:get_meta()
local m_meta = m.meta
local timezone_offset = player_meta:get_string(m_meta.timezone_offset.key)
local server_timestamp = ''
local local_timestamp = ''
local format = ''
local force_utc = '!'
if time_type == 'real' then
server_timestamp = os.time()
local_timestamp = server_timestamp + ((timezone_offset*60)*60)
format = player_meta:get_string(m_meta.real_time_format.key)
elseif time_type == 'session' then
server_timestamp = player_meta:get('mtimer:session_start')
local_timestamp = server_timestamp + ((timezone_offset*60)*60)
format = player_meta:get_string(m_meta.session_start_time_format.key)
elseif time_type == 'host' then
server_timestamp = os.time()
local_timestamp = server_timestamp
format = player_meta:get_string(m_meta.host_time_format.key)
force_utc = ''
end
local date_names = get_date_names({
day = os.date('!%w', local_timestamp),
month = os.date('!%m', local_timestamp)
})
local values = {
times = {
server_time = os.date('%Y-%m-%dT%H:%M:%S', server_timestamp),
local_time = os.date('!%Y-%m-%dT%H:%M:%S', local_timestamp),
offset = timezone_offset,
},
variables = {
hours_24 = os.date(force_utc..'%H', local_timestamp),
hours_12 = os.date(force_utc..'%I', local_timestamp),
minutes = os.date(force_utc..'%M', local_timestamp),
seconds = os.date(force_utc..'%S', local_timestamp),
indicator = get_mi(os.date(force_utc..'%H', local_timestamp)),
dayname = date_names.day,
monthname = date_names.month,
year = os.date(force_utc..'%Y', local_timestamp),
month = os.date(force_utc..'%m', local_timestamp),
day = os.date(force_utc..'%d', local_timestamp),
iso8601_date = os.date(force_utc..'%Y-%m-%d', local_timestamp),
iso8601_time = os.date(force_utc..'%H:%M:%S', local_timestamp),
timestamp = local_timestamp
},
format = format
}
values['formatted'] = format:gsub('{[a-z0-9]+}', {
['{24h}'] = values.variables.hours_24,
['{12h}'] = values.variables.hours_12,
['{min}'] = values.variables.minutes,
['{sec}'] = values.variables.seconds,
['{mi}'] = values.variables.indicator,
['{dname}'] = values.variables.dayname,
['{mname}'] = values.variables.monthname,
['{year}'] = values.variables.year,
['{month}'] = values.variables.month,
['{day}'] = values.variables.day,
['{isodate}'] = values.variables.iso8601_date,
['{isotime}'] = values.variables.iso8601_time,
['{timestamp}'] = values.variables.timestamp
})
return values
end
-- Getting the ingame time
--
-- This function gets and parses the ingame time based on the configuration set
-- by the player. The following table is returned.
--
-- {
-- hours_24 = 24h representation of the time,
-- hours_12 = 12h representation of the time,
-- minutes = minutes for the requested time,
-- ingame_timestamp = timestamp of the ingame time (seconds since 0),
-- format = raw string for formatting the time,
-- formatted = the formatted (all variables replaced) string
-- }
--
-- Calculation: The function `minetest.get_timeofday()` returns a fraction
-- between 0 and 1 for the time of the day. Multiplication with
-- 24000 converts this number to a millihours value (mh). By
-- multiplication with 3.6 the mh value is converted into a
-- seconds value that can be used as timestamp.
--
-- Usabiliy: After 86400 seconds (or 24000 mh) the timestamp returns to 0 and
-- thus is only useful to represent the time of the day and nothing
-- else like the date or something like that.
--
-- The generated timestamp is then passed to the os.date() default Lua function
-- to parse the human-readable interpretations. Technically this is our own
-- epoch timestamp just being reset after 86400 seconds.
--
-- @param player_name The name of the player to get the time for
-- @return table The table as described
local get_ingame_time = function (player_name)
local player = minetest.get_player_by_name(player_name)
local format = player:get_meta():get_string(m.meta.ingame_time_format.key)
local time_of_day = math.floor((minetest.get_timeofday() * 24000) * 3.6)
local ingame_timestamp = tonumber(string.format('%.0f', time_of_day))
local values = {
hours_24 = os.date('!%H', ingame_timestamp),
hours_12 = os.date('!%I', ingame_timestamp),
minutes = os.date('!%M', ingame_timestamp),
indicator = get_mi(os.date(os.date('!%H', ingame_timestamp))),
ingame_timestamp = ingame_timestamp,
format = format
}
values['formatted'] = format:gsub('{[a-z0-9]+}', {
['{24h}'] = values.hours_24,
['{12h}'] = values.hours_12,
['{min}'] = values.minutes,
['{mi}'] = values.indicator,
['{its}'] = values.ingame_timestamp
})
return values
end
-- Getting the session duration
--
-- This function gets the session start timestamp and the current timestamp and
-- calculates the difference in days, hours, minutes, and seconds. The values
-- are added to the return table as shown below. Additionaly the format string
-- and the formatted result string are added to this table
--
-- {
-- format = raw string for formatting the time,
-- difference = the raw difference in seconds,
-- days = days the difference is long,
-- hours = hours the difference is long,
-- minutes = minutes the difference is long,
-- seconds = seconds the difference is long,
-- formatted = the formatted (all variables replaced) string
-- }
--
-- @param player_name The name of the player to get the duration for
-- @return table The table as described
local get_session_duration = function (player_name)
local player = minetest.get_player_by_name(player_name)
local player_meta = player:get_meta()
local format = player_meta:get_string(m.meta.session_duration_format.key)
local start_timestamp = player_meta:get_string('mtimer:session_start')
local current_timestamp = os.time()
local difference = current_timestamp - start_timestamp
local values = {
format = format,
difference = difference,
days = string.format('%02d', math.floor(difference/86400)),
hours = string.format('%02d', math.floor((difference % 86400)/3600)),
minutes = string.format('%02d', math.floor((difference % 3600)/60)),
seconds = string.format('%02d', math.floor((difference % 60)))
}
values['formatted'] = format:gsub('{[a-z0-9]+}', {
['{days}'] = values.days,
['{hours}'] = values.hours,
['{minutes}'] = values.minutes,
['{seconds}'] = values.seconds
})
return values
end
-- Custom timer
--
-- The timer values are loaded from the meta entry and are calculated on
-- runtime. The timer knows thre modes.
--
-- 1. continuous run
--
-- In this mode the time just runs in a continuous way and all that is
-- calculated is the difference between the current timestamp and the
-- timestamp from when the timer was started.
--
-- 2. countdown
--
-- For the countdown the given input values and the start timestamp are
-- added together, then the current timestamp is substracted from this.
-- This results in the difference getting smaller and eventually being
-- equal or less than 0. In this case the format is changed to the “timer
-- finished” format.
--
-- 3. timer
--
-- The timer mode calculated the difference like the continuous run mode
-- but also calculates a target from the starting timestamp and the input
-- values. When the difference is equal or larger than the target the format
-- is changed to the “timer finished” format.
--
-- The output is parsed outside the mode-specific calculations. Also every
-- format is parsed with the output time parts. This automatically allows all
-- time parts in all formats wich makes no sense because the difference
-- calculation is messed up outside the specific boundaries.
local get_custom_timer = function (player_name)
local player = minetest.get_player_by_name(player_name)
local player_meta = player:get_meta()
local ctv = ds(player_meta:get_string(m.meta.custom_timer_settings.key))
local current_timestamp = os.time(os.date('!*t'))
local running = ctv.running
local difference = 0
local format = ''
local finished = false
if running == false then format = ctv.format.stopped end
if running == true and finished == true then format=ctv.format.finished end
if running == true and finished == false then format=ctv.format.running end
-- Calculate seconds from the given input values
local value_seconds = 0
value_seconds = value_seconds + ctv.values.seconds
value_seconds = value_seconds + (ctv.values.minutes * 60)
value_seconds = value_seconds + (ctv.values.hours * 3600)
value_seconds = value_seconds + (ctv.values.days * 86400)
-- Continuous run
if running == true and ctv.timer_mode == 'continuous' then
difference = current_timestamp - (ctv.start_timestamp - value_seconds)
end
-- Countdown
if running == true and ctv.timer_mode == 'countdown' then
difference = (ctv.start_timestamp + value_seconds) - current_timestamp
if difference <= 0 then format = ctv.format.finished end
end
-- Timer
if running == true and ctv.timer_mode == 'timer' then
difference = current_timestamp - ctv.start_timestamp
local target = ctv.start_timestamp + value_seconds
if current_timestamp >= target then format = ctv.format.finished end
end
-- Parse values into time parts
local result_values = {
days = string.format('%02d', math.floor(difference/86400)),
hours = string.format('%02d', math.floor((difference % 86400)/3600)),
minutes = string.format('%02d', math.floor((difference % 3600)/60)),
seconds = string.format('%02d', math.floor((difference % 60)))
}
return {
formatted = format:gsub('{[a-z0-9]+}', {
['{days}'] = result_values.days or 0,
['{hours}'] = result_values.hours or 0,
['{minutes}'] = result_values.minutes or 0,
['{seconds}'] = result_values.seconds or 0
})
}
end
-- Get the times
--
-- Returns the times for the given player referenced by the players name as
-- a table as shown below.
--
-- {
-- session_start_time = @see get_real_time_universal,
-- session_duration = @see get_session_duration,
-- real_time = @see get_real_time_universal,
-- ingame_time = @see get_ingame_time
-- }
--
-- @param player_name The name of the player to get the times for
-- @return table The table containing the times as described
mtimer.get_times = function (player_name)
return {
ingame_time = get_ingame_time(player_name),
real_time = get_real_time_universal(player_name, 'real'),
host_time = get_real_time_universal(player_name, 'host'),
session_start_time = get_real_time_universal(player_name, 'session'),
session_duration = get_session_duration(player_name),
custom_timer = get_custom_timer(player_name)
}
end

@ -1,133 +0,0 @@
local S = mtimer.translator
local worldpath = minetest.get_worldpath()..DIR_DELIM
local worldconfig = Settings(worldpath..DIR_DELIM..'_mtimer.conf')
-- Set an option in mtimer.meta configuration table.
--
-- The function takes an unprefixed key name and tries to get this keys
-- configuration option and sets the table entry with that option and the
-- meta key name for that key. Because the meta settings system only allows
-- to write strings all values are converted to strings.
--
-- set('my_cool_key', 1337)
--
-- This setting creates the following table entry:
--
-- mtimer.meta.my_cool_key = {
-- key = 'mtimer:my_cool_key',
-- default = '1337'
-- }
--
-- The default value is searched in the following order When the setting is
-- not found in any of the locations an empty string is used
--
-- 1. Standard `minetest.conf` file that is used for the server
-- 2. `_mtimer.conf` in the loaded worlds directory
-- 3. Provided default value when calling the function
--
-- If the value `return_only` is set then the function does only return the
-- determined value instead of writing the meta table entry.
--
-- If `replace` is a key-value table then occurrences of the key in a special
-- variable in the configuration value are replaced.
--
-- replace = {
-- foobar = 'My Foobar Value'
-- }
--
-- This example searches for all variables `{_foobar}` and replaces them with
-- `'My Foobar Value'`. Note the underscore. The underscore prevents confusion
-- with timer-related variables.
--
-- @param key_name The unprefixed name of the key to get
-- @param default_value What to return when the configuration option is missing
-- @param return_only Only return the configuration value and do nothing
-- @param replace A replacement table as described
-- @return string Either the configuration options value or an empty string
local set = function (key_name, default_value, return_only, replace)
local meta_key = 'mtimer:'..key_name
local config_option = 'mtimer_'..key_name
local value = default_value
-- Get the setting from one of the possible locations
local global_setting = minetest.settings:get(config_option)
local world_setting = worldconfig:get(config_option)
-- Define value
value = world_setting or global_setting or default_value or ''
if type(replace) == 'table' then value=value:gsub('{_([^}]*)}',replace) end
-- Return or store value
if return_only == true then return tostring(value) end
mtimer.meta[key_name] = { key = meta_key, default = tostring(value) }
end
-- Set HUD element offset table using the custom values
set('hud_element_offset', minetest.serialize({
x = set('hud_element_offset_x', 0, true),
y = set('hud_element_offset_y', 0, true)
}))
-- Display settings
set('color', '#ffffff')
set('hud_element_scale', 1)
set('position', 'bl')
set('timezone_offset', 0)
set('visible', true)
-- Formatting settings
set('host_time_format', '{24h}:{min} ({isodate})')
set('ingame_time_format', '{24h}:{min}')
set('real_time_format', '{24h}:{min} ({isodate})')
set('session_duration_format', '{hours}:{minutes}')
set('session_start_time_format', '{isodate}T{isotime}')
-- Custom timer settings
--
-- `timer_mode` can be one of the following:
--
-- 'countdown': Counting backwards from the calculated starting point to the
-- `start_timestamp` value. The starting point is calculated
-- using the input values and `start_timestamp`.
--
-- 'timer': Counting up from the `start_timestamp` value to the calculated
-- target. The target is calculated by the `start_timestamp` and the
-- given `input_values`.
--
-- 'continuous': The timer shows the difference between the current timestamp
-- and the stored `start_timestamp`. Here the `target_message`
-- is ignored and will never be shown.
set('custom_timer_settings', minetest.serialize({
values = {
days = tonumber(set('custom_timer_value_days', 0, true)),
hours = tonumber(set('custom_timer_value_hours', 0, true)),
minutes = tonumber(set('custom_timer_value_minutes', 0, true)),
seconds = tonumber(set('custom_timer_value_seconds', 0, true))
},
start_timestamp = 0,
format = {
running = set('custom_timer_running_format', 'd: {days}, h: {hours}, m: {minutes}, s: {seconds}', true),
stopped = set('custom_timer_stopped_format', S('The timer is stopped'), true),
finished = set('custom_timer_finished_format', S('The timer has finished'), true)
},
timer_mode = set('custom_timer_mode', 'countdown', true),
running = false
}))
-- Timer display format (the HUD elements content)
set('timer_format', table.concat({
S('Current Date: @1', '{rd}'),
S('Ingame Time: @1', '{it}'),
S('Session Start: @1', '{st}'),
S('Session Duration: @1', '{sd}')
}, '{_n}'), false, { n = '\n' })
-- Hard reset indicator
set('hard_reset_everything', 'false')

@ -1,46 +0,0 @@
local m = mtimer
-- When a player joins
--
-- 1. Check if a hard reset was requested and perform it if it was
-- 2. Set default values if not set
-- 3. Set session start timestamp
-- 4. Set “empty” HUD element and write ID to meta data for later use
minetest.register_on_joinplayer(function(player)
local meta = player:get_meta()
local name = player:get_player_name()
local re = meta:get_int('mtimer:hard_reset_everything')
-- Forecefully remove all meta data set in the player object that starts
-- with `mtimer:` prefix (perform the requested reset everything).
if re > 0 then
local message = m.translator('All configuration was reset. Server time of the requested: @1', os.date('%c', re))
for fname,fvalue in pairs(meta:to_table().fields) do
if fname:sub(1,7) == 'mtimer:' then
meta:set_string(fname, '')
end
end
minetest.chat_send_player(name, '[mTimer] '..message)
end
-- Set all unset metadata to their defined default values
for _,def in pairs(m.meta) do
local current = meta:get_string(def.key)
if current == '' then meta:set_string(def.key, def.default) end
end
-- Always set session start timestamp for using it within the custom timer
meta:set_string('mtimer:session_start', os.time())
-- Initially set empty HUD element to store the ID for updates
meta:set_string('mtimer:hud_id', player:hud_add({
hud_elem_type = 'text',
text = '',
number = '0x000000',
position = {x=0,y=0},
alignment = {x=0,y=0},
size = {x=0,y=0},
offset = {x=0,y=0}
}))
end)

@ -1,350 +0,0 @@
local m = mtimer
local d = mtimer.dialog
-- When formspec data is sent to the server check for the formname and run the
-- specific action for the given form. See Individual descriptions. The code
-- for this is very simple because most of the logic is handled in the
-- timer functions and not in the formspec code.
minetest.register_on_player_receive_fields(function(player, formname, fields)
if not player:is_player() then return end
local meta = player:get_meta()
local name = player:get_player_name()
-- Select what formspec to show basing on main menu button
if formname == 'mtimer:main_menu' then
if fields.set_visibility then d.set_visibility(name) end
if fields.set_position then d.set_position(name) end
if fields.set_color then d.set_color(name) end
if fields.timezone_offset then d.timezone_offset(name) end
if fields.ingame_time_format then d.ingame_time_format(name) end
if fields.real_world_time_format then d.real_world_time_format(name) end
if fields.host_time_format then d.host_time_format(name) end
if fields.session_start_time_format then
d.session_start_time_format(name)
end
if fields.session_duration_format then
d.session_duration_format(name)
end
if fields.hud_element_scale then d.hud_element_scale(name) end
if fields.hud_element_offset then d.hud_element_offset(name) end
if fields.timer_format then d.timer_format(name) end
if fields.custom_timer then d.custom_timer(name) end
if fields.reset_everything then d.reset_everything(name) end
end
-- Set timer visibility
if formname == 'mtimer:set_visibility' then
local attr = m.meta.visible
if fields.set_visible then meta:set_string(attr.key, 'true') end
if fields.set_invisible then meta:set_string(attr.key, 'false') end
if fields.default then meta:set_string(attr.key, attr.default) end
if not fields.quit then d.set_visibility(name) end
end
-- Set timer position
if formname == 'mtimer:set_position' then
local attr = m.meta.position
for p,_ in pairs(fields) do
if p == 'default' then
meta:set_string(attr.key, attr.default)
elseif p:gsub('_.*', '') == 'pos' then
local new_pos = p:gsub('pos_', '')
if new_pos ~= 'xx' then meta:set_string(attr.key, new_pos) end
end
end
if not fields.quit then d.set_position(name) end
end
-- Set timer text color
if formname == 'mtimer:set_color' then
local attr = m.meta.color
local color = ''
-- Set fields.color to predefined color if a button was clicked
if fields.set_color ~= nil then
fields.color = '#'..fields.set_color
end
-- Validate the given color and set it
if fields.color then
local valid = fields.color:match('^#'..('[0-9a-fA-F]'):rep(6)..'$')
local color = valid and fields.color or attr.default
meta:set_string(attr.key, color)
end
if fields.default then meta:set_string(attr.key, attr.default) end
if not fields.quit then d.set_color(name) end
end
-- Configure timezone offset
if formname == 'mtimer:timezone_offset' then
local attr = m.meta.timezone_offset
local value = tonumber(fields.offset) or attr.default
-- Check if a timezone offset button was clicked
for p,_ in pairs(fields) do
if string.sub(p,1,11) == 'new_offset_' then
value = tonumber((p:gsub('new_offset_', '')))
end
end
-- Validate and set new timezone offset
if fields.offset then
if value > 12 then value = 12 end
if value < -12 then value = -12 end
meta:set_string(attr.key, value)
end
if fields.default then meta:set_string(attr.key, attr.default) end
if not fields.quit then d.timezone_offset(name) end
end
-- Set ingame time format
if formname == 'mtimer:ingame_time_format' then
local attr = m.meta.ingame_time_format
local value = fields.format or attr.default
meta:set_string(attr.key, value)
if fields.default then meta:set_string(attr.key, attr.default) end
if not fields.quit then d.ingame_time_format(name)end
end
-- Set real-time format
if formname == 'mtimer:real_world_time_format' then
local attr = m.meta.real_time_format
local value = fields.format or attr.default
meta:set_string(attr.key, value)
if fields.default then meta:set_string(attr.key, attr.default) end
if not fields.quit then d.real_world_time_format(name) end
end
-- Set host time format
if formname == 'mtimer:host_time_format' then
local attr = m.meta.host_time_format
local value = fields.format or attr.default
meta:set_string(attr.key, value)
if fields.default then meta:set_string(attr.key, attr.default) end
if not fields.quit then d.host_time_format(name) end
end
-- Set session start time format
if formname == 'mtimer:session_start_time_format' then
local attr = m.meta.session_start_time_format
local value = fields.format or attr.default
meta:set_string(attr.key, value)
if fields.default then meta:set_string(attr.key, attr.default) end
if not fields.quit then d.session_start_time_format(name) end
end
-- Set session duration format
if formname == 'mtimer:session_duration_format' then
local attr = m.meta.session_duration_format
local value = fields.format or attr.default
meta:set_string(attr.key, value)
if fields.default then meta:set_string(attr.key, attr.default) end
if not fields.quit then d.session_duration_format(name) end
end
-- Set scale of the timer HUD element
if formname == 'mtimer:hud_element_scale' then
local attr = m.meta.hud_element_scale
local value = tonumber(attr.default)
local nv_data = minetest.explode_scrollbar_event(fields.new_value)
-- Set new value if value was changed
if nv_data.type == 'CHG' then
value = nv_data.value
if value < 1 then value = 1 end
if value > 10 then value = 10 end
meta:set_string(attr.key, value)
end
-- DEVELOPERS: Ideally this formspec would fully reset (like when
-- closed and re-opened) to reflect the scale position when
-- clicking the “Default” button. But for whatever reason
-- this does not work. The scollbar position is simply
-- not set accordingly no matter what I tried.
--
-- A pesky pseudosolution is to accept what it is and just
-- inform the player about this fact.
--
-- Trust me, I tried for roughly 1-2 hours before giving
-- up, without having either the formspec not reset when
-- clicking the default button or not being able to drag
-- the scollbar because the formspec gets re-sent.
--
-- I even tried to manually closing the formspec and
-- re-opening it via `minetest.after` to prevent race
-- conditions. This worked with a delay of 0.1 seconds
-- every now and then and with smaller delays the whole
-- screen looked like it “flashed” because, well, the
-- formspec was closed and then re-opened after the delay.
--
-- But I absolutely hate the solution so I just accepted
-- how it works. If everyone ever reading this and knows
-- a proper solution to re-sent the formspec and have it
-- using the actual value instead of keeping the previous
-- value Id be glad hearing from you :)
--
-- Have awonderful day!
--
-- Kind regards,
-- Dirk
if fields.default then
-- This works as expected
meta:set_string(attr.key, attr.default)
-- it should reset the scrollbar position here when clicking the
-- default button but it doesnt …
d.hud_element_scale(name)
end
end
-- Set offset (used as border/padding) of the timer HUD element
if formname == 'mtimer:hud_element_offset' then
local attr = m.meta.hud_element_offset
local default = minetest.deserialize(attr.default)
local x_offset = tonumber(fields.x_offset) or default.x
local y_offset = tonumber(fields.y_offset) or default.y
if fields.x_add_1 then x_offset = x_offset + 1 end
if fields.y_add_1 then y_offset = y_offset + 1 end
if fields.x_substract_1 then x_offset = x_offset - 1 end
if fields.y_substract_1 then y_offset = y_offset - 1 end
meta:set_string(attr.key, minetest.serialize({
x = x_offset,
y = y_offset
}))
if fields.default then meta:set_string(attr.key, attr.default) end
if not fields.quit then d.hud_element_offset(name) end
end
-- Set timer text
if formname == 'mtimer:timer_format' then
local attr = m.meta.timer_format
local value = fields.format or attr.default
meta:set_string(attr.key, value)
if fields.default then meta:set_string(attr.key, attr.default) end
if not fields.quit then d.timer_format(name) end
end
-- Custom timer setting and configuration
if formname == 'mtimer:custom_timer' then
local attr = m.meta.custom_timer_settings
local ctv = minetest.deserialize(meta:get_string(attr.key))
local entered = fields.key_enter_field or ''
-- Set mode
if fields.mode_countdown ~= nil then ctv.timer_mode='countdown' end
if fields.mode_timer ~= nil then ctv.timer_mode='timer' end
if fields.mode_continuous ~= nil then ctv.timer_mode='continuous' end
-- Validate direct input
local days = tonumber(fields.v_days) or 0
local hours = tonumber(fields.v_hours) or 0
local minutes = tonumber(fields.v_minutes) or 0
local seconds = tonumber(fields.v_seconds) or 0
-- Set values from plus/minus input
if fields.c_days_p then days = days + 1 end
if fields.c_hours_p then hours = hours + 1 end
if fields.c_minutes_p then minutes = minutes + 1 end
if fields.c_seconds_p then seconds = seconds + 1 end
if fields.c_days_m then days = days - 1 end
if fields.c_hours_m then hours = hours - 1 end
if fields.c_minutes_m then minutes = minutes - 1 end
if fields.c_seconds_m then seconds = seconds - 1 end
-- Validate values
if seconds >= 60 then seconds = 0 minutes = minutes + 1 end
if minutes >= 60 then minutes = 0 hours = hours + 1 end
if hours >= 24 then hours = 0 days = days + 1 end
if seconds < 0 then seconds = 59 minutes = minutes - 1 end
if minutes < 0 then minutes = 59 hours = hours - 1 end
if hours < 0 then hours = 23 days = days - 1 end
if days < 0 then days = 0 end
-- set relevant values
ctv.format = {
running = fields.v_format_running,
stopped = fields.v_format_stopped,
finished = fields.v_format_finished
}
ctv.values = {
days = days,
hours = hours,
minutes = minutes,
seconds = seconds
}
-- Set default values if requested and instantly return to prevent the
-- rest of the configuration to be executed. At this point only
-- resetting all values is desired.
if fields.default then
meta:set_string(attr.key, attr.default)
d.custom_timer(name)
m.update_timer(name)
return
end
-- Set values if not quitting
if not fields.quit then
meta:set_string(attr.key, minetest.serialize(ctv))
end
-- Control timer if one of the control buttons was pressed. This is run
-- after the values safing in order to use the new values instead of
-- the values that were stored before.
local ct_update = false
if fields.ct_start then ct_update = { action = 'start' } end
if fields.ct_stop then ct_update = { action = 'stop' } end
if fields.ct_restart then ct_update = { action = 'restart' } end
if ct_update~=false then mtimer.update_custom_timer(name,ct_update) end
-- Show the timer formspec if not quitting
if not fields.quit then d.custom_timer(name) end
end
-- Reset everything
if formname == 'mtimer:reset_everything' then
local kick_message = m.translator('You requested a hard reset of the mTimer configuration. This request was stored. As described, you were kicked from the server in order to have the hard reset performed. Please rejoin the server. On rejoin all previously stored configuration regarding mTimer will be deleted.')
-- Perform a soft reset
if fields.reset_soft then
for _,def in pairs(m.meta) do
meta:set_string(def.key, def.default)
end
end
-- Request hard reset and kick the player with informational message
if fields.reset_hard then
meta:set_int(m.meta.hard_reset_everything.key, os.time())
minetest.kick_player(name, kick_message)
end
-- Show main menu formspec when cancelled or close on fields.quit
if fields.reset_cancel then d.main_menu(name) return end
if not fields.quit then d.reset_everything(name) end
end
-- Back to menu from all formspecs and conditionally update timer
if fields.main_menu then d.main_menu(name) end
if formname ~= 'mtimer:main_menu' then m.update_timer(name) end
end)

@ -1,19 +0,0 @@
local m = mtimer
local update_timer = m.update_timer
local connected_players = minetest.get_connected_players
local timer = 0
-- The globalstep iterates over all players every second and updates the timers
-- by invoking the `mtimer.update_timer` function that has been localized to
-- `update_timer` for faster access.
minetest.register_globalstep(function(dtime)
timer = timer + dtime;
if timer < 1 then return end
for _,player in pairs(connected_players()) do
update_timer(player:get_player_name())
end
timer = 0
end)

@ -1,182 +0,0 @@
local m = mtimer
local deserialize = minetest.deserialize
local cs = minetest.chat_send_player
local S = m.translator
-- Calculate HUD positions and offsets
--
-- Based on the given named position a table of positional tables is returned
-- by this helper function. When an invalid named position is provided all
-- tables only contain 0 values. Valid positions shown in the diagram below.
--
-- +--------------------------------+
-- | tl tc tr |
-- | |
-- | |
-- | ml mc mr |
-- | |
-- | |
-- | bl bc br |
-- +--------------------------------+
--
-- For orientation: `mc` is the center of the screen (where the crosshair is).
-- `bc` is the location of the hotbar and health bars, etc.
-- Both are valid positions but should not be used.
--
-- Provided offsets will be added or substracted according to the position. In
-- result the pffset behaves like a border
--
-- @param pos A positional string as described
-- @param poffset An offset table like { x=1, y=1 }
-- @return table a Table containing the positional tables based on the string
local get_hud_positions = function (pos, offset)
local p = { x = 0, y = 0 }
local a = { x = 0, y = 0 }
local o = { x = 0, y = 0 }
if pos == 'tl' then
p = { x = 0, y = 0 }
a = { x = 1, y = 1 }
o = { x = 5 + offset.x, y = 3 + offset.y }
end
if pos == 'tc' then
p = { x = 0.5, y = 0 }
a = { x = 0, y = 1 }
o = { x = 0 - offset.x, y = 3 + offset.y }
end
if pos == 'tr' then
p = { x = 1, y = 0 }
a = { x=-1, y = 1 }
o = { x = -6 - offset.x, y = 3 + offset.y }
end
if pos == 'ml' then
p = { x = 0, y = 0.5 }
a = { x = 1, y = 0 }
o = { x = 5 + offset.x, y = 0 + offset.y }
end
if pos == 'mc' then
p = { x = 0.5,y = 0.5 }
a = { x = 0, y = 0 }
o = { x = 0 + offset.x, y = 0 + offset.y }
end
if pos == 'mr' then
p = { x = 1, y = 0.5 }
a = { x = -1,y = 0 }
o = { x = -6 - offset.x, y = 0 + offset.y }
end
if pos == 'bl' then
p = { x = 0, y = 1 }
a = { x = 1, y = -1 }
o = { x = 5 + offset.x, y = 0 - offset.y }
end
if pos == 'bc' then
p = { x = 0.5, y = 1 }
a = { x = 0, y = -1 }
o = { x = 0 + offset.x, y = 0 - offset.y }
end
if pos == 'br' then
p = { x = 1, y = 1 }
a = { x = -1, y = -1 }
o = { x = -6 - offset.x, y = 0 - offset.y }
end
return { position = p, alignment = a, offset = o }
end
-- Update the timer
--
-- This function updates the timer for the given player referenced by the
-- players name. The function is called when a formspec update (fields) is
-- sent to the server and is automatically called by the registered globalstep.
--
-- The function sets the needed values based on the player meta data and uses
-- the `mtimer.get_timer_data` function for the actual data to be shown.
--
-- @param player_name Name of the player to update the timer for
-- @return void
mtimer.update_timer = function (player_name)
local player = minetest.get_player_by_name(player_name)
local meta = player:get_meta()
local m = m.meta
local hud_id = meta:get_string('mtimer:hud_id')
local text = mtimer.get_timer_data(player_name).formatted
local number = meta:get_string(m.color.key):gsub('#', '0x')
local scale = meta:get_string(m.hud_element_scale.key)
local position = meta:get_string(m.position.key)
local offset = deserialize(meta:get_string(m.hud_element_offset.key))
local orientation = get_hud_positions(position, offset)
if meta:get_string(m.visible.key) == 'false' then text = '' end
player:hud_change(hud_id, 'text', text)
player:hud_change(hud_id, 'number', number)
player:hud_change(hud_id, 'position', orientation.position)
player:hud_change(hud_id, 'alignment', orientation.alignment)
player:hud_change(hud_id, 'size', {x=scale, y=scale})
player:hud_change(hud_id, 'offset', orientation.offset)
end
-- Update the custom timer
--
-- This function handles updates for the custom timer for the player referenced
-- by the provided `name` parameter. This needs to be a player name string.
--
-- The update is performed based on the provided table.
--
-- update_parameters = {
-- action = 'the_action'
-- }
--
-- Currently the only actions are `start`, `stop`, and `restart`.
--
-- @param player_name The name of the player to update the custom timer for
-- @param update_parameters The update parameters table as described
mtimer.update_custom_timer = function (player_name, update_parameters)
local up = update_parameters or {}
local player = minetest.get_player_by_name(player_name)
local player_meta = player:get_meta()
local current_timestamp = os.time(os.date('!*t'))
local ctv_key = m.meta.custom_timer_settings.key
local ctv = minetest.deserialize(player_meta:get_string(ctv_key))
-- Start timer if not running
if up.action == 'start' then
if ctv.running ~= true then
ctv.running = true
ctv.start_timestamp = current_timestamp
cs(player_name, S('The custom timer was started'))
else
cs(player_name, S('The custom timer is already running'))
end
end
-- Stop timer if running
if up.action == 'stop' then
if ctv.running ~= false then
ctv.running = false
ctv.start_timestamp = 0
cs(player_name, S('The custom timer was stopped'))
else
cs(player_name, S('The custom timer is not running'))
end
end
-- Restart timer
if up.action == 'restart' then
if ctv.running == true then
ctv.start_timestamp = current_timestamp
cs(player_name, S('The custom timer was restarted'))
else
cs(player_name, S('The custom timer is not running'))
end
end
-- Write timer update to player meta data
player_meta:set_string(ctv_key, minetest.serialize(ctv))
end

@ -1,13 +0,0 @@
## License
If not specified otherwise: All textures are released under CC-BY-SA 4.0 or newer.
* <https://creativecommons.org/licenses/by-sa/4.0/>
## Buttons and Icons
All textures within the `buttons` or `icons` directories are taken from the Tango icon library base icon theme. This base icon theme is released under Public Domain by the Tango Desktop Project at freedesktop.org.
* <http://tango.freedesktop.org/Tango_Icon_Library>
* <http://tango.freedesktop.org/Tango_Desktop_Project>
* <https://www.freedesktop.org>

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