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https://gitlab.com/4w/mtimer.git
synced 2024-11-24 16:23:44 +01:00
implement position selection
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parent
613ebf046d
commit
970bf47ec0
1
init.lua
1
init.lua
@ -7,6 +7,7 @@ mtimer = {
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show_formspec = {},
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show_formspec = {},
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meta = {
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meta = {
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visible = { key = 'mtimer:visible', default = 'true' },
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visible = { key = 'mtimer:visible', default = 'true' },
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position = { key = 'mtimer:position', default = 'bl' },
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}
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}
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}
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}
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@ -1,7 +1,8 @@
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# textdomain: mtimer
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# textdomain: mtimer
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# Configuration Selection Menu and chat command help
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# Configuration Selection Menu and chat command help
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Toggle Visibility=Sichtbarkeit umschalten
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mTimer Configuration=mTimer-Konfiguration
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Set Visibility=Sichtbarkeit einstellen
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Set Position=Position setzen
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Set Position=Position setzen
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Set Color=Farbe einstellen
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Set Color=Farbe einstellen
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Timezone Offset=Zeitzonenunterschied
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Timezone Offset=Zeitzonenunterschied
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@ -15,6 +16,10 @@ mTimer Visibility=mTimer-Sichtbarkeit
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Visible=Sichtbar
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Visible=Sichtbar
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Invisible=Unsichtbar
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Invisible=Unsichtbar
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# Positioning
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mTimer Position=mTimer-Position
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Click the position you want to place the timer at.=Auf die Stelle klicken, an der der Timer angezeigt werden soll.
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# Generic Formspec Strings
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# Generic Formspec Strings
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Default=Standard
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Default=Standard
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Exit=Verlassen
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Exit=Verlassen
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@ -4,15 +4,17 @@ local S = m.translator
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mtimer.show_formspec.main_menu = function (player_name)
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mtimer.show_formspec.main_menu = function (player_name)
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minetest.show_formspec(player_name, 'mtimer:main_menu', [[
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minetest.show_formspec(player_name, 'mtimer:main_menu', [[
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size[4,7.75]
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size[4,8.25]
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button[0,0;4,1;set_visibility;]]..S('Set Visibility')..[[]
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label[0,-0.125;]]..S('mTimer Configuration')..[[]
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button[0,1;4,1;set_position;]]..S('Set Position')..[[]
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button[0,2;4,1;set_color;]]..S('Set Color')..[[]
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button[0,0.5;4,1;set_visibility;]]..S('Set Visibility')..[[]
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button[0,3;4,1;timezone_offset;]]..S('Timezone Offset')..[[]
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button[0,1.5;4,1;set_position;]]..S('Set Position')..[[]
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button[0,4;4,1;ingame_time;]]..S('Ingame Time Representation')..[[]
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button[0,2.5;4,1;set_color;]]..S('Set Color')..[[]
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button[0,5;4,1;real_time;]]..S('Real World Time Representation')..[[]
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button[0,3.5;4,1;timezone_offset;]]..S('Timezone Offset')..[[]
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button[0,6;4,1;timer_text;]]..S('Set Timer Text')..[[]
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button[0,4.5;4,1;ingame_time;]]..S('Ingame Time Representation')..[[]
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button_exit[0,7;4,1;exit;]]..S('Exit')..[[]
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button[0,5.5;4,1;real_time;]]..S('Real World Time Representation')..[[]
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button[0,6.5;4,1;timer_text;]]..S('Set Timer Text')..[[]
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button_exit[0,7.5;4,1;exit;]]..S('Exit')..[[]
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]])
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]])
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end
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end
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@ -21,6 +23,7 @@ mtimer.show_formspec.set_visibility = function (player_name)
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minetest.show_formspec(player_name, 'mtimer:set_visibility', [[
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minetest.show_formspec(player_name, 'mtimer:set_visibility', [[
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size[6,2.25]
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size[6,2.25]
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label[0,-0.125;]]..S('mTimer Visibility')..[[]
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label[0,-0.125;]]..S('mTimer Visibility')..[[]
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button[0,0.5;2,1;visible;]]..S('Visible')..[[]
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button[0,0.5;2,1;visible;]]..S('Visible')..[[]
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button[2,0.5;2,1;invisible;]]..S('Invisible')..[[]
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button[2,0.5;2,1;invisible;]]..S('Invisible')..[[]
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button[4,0.5;2,1;default;]]..S('Default')..[[]
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button[4,0.5;2,1;default;]]..S('Default')..[[]
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@ -28,3 +31,35 @@ mtimer.show_formspec.set_visibility = function (player_name)
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button[3,1.5;3,1;back;]]..S('Main Menu')..[[]
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button[3,1.5;3,1;back;]]..S('Main Menu')..[[]
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]])
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]])
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end
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end
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mtimer.show_formspec.set_position = function (player_name)
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minetest.show_formspec(player_name, 'mtimer:set_position', [[
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size[8,6.125]
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label[0,-0.125;]]..S('mTimer Position')..[[]
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image_button[0,0.5;8,4.5 ;mtimer_positions_orientation.png;pos_xx;;;false]
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image_button[0,0.5;2.67,1.5;mtimer_transparent.png;pos_tl;;;false]
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image_button[2.67,0.5;2.67,1.5;mtimer_transparent.png;pos_tc;;;false]
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image_button[5.34,0.5;2.67,1.5;mtimer_transparent.png;pos_tr;;;false]
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image_button[0,2;2.67,1.5;mtimer_transparent.png;pos_ml;;;false]
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image_button[2.67,2;2.67,1.5;mtimer_transparent.png;pos_mc;;;false]
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image_button[5.34,2;2.67,1.5;mtimer_transparent.png;pos_mr;;;false]
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image_button[0,3.5;2.67,1.5;mtimer_transparent.png;pos_bl;;;false]
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image_button[2.67,3.5;2.67,1.5;mtimer_transparent.png;pos_bc;;;false]
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image_button[5.34,3.5;2.67,1.5;mtimer_transparent.png;pos_br;;;false]
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label[0,5;]]..S('Click the position you want to place the timer at.')..[[]
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button_exit[0,5.5;2,1;exit;]]..S('Exit')..[[]
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button[2,5.5;2,1;back;]]..S('Main Menu')..[[]
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button[4,5.5;2,1;default;]]..S('Default')..[[]
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]])
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end
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@ -9,6 +9,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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-- Select what formspec to show basing on main menu button
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-- Select what formspec to show basing on main menu button
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if formname == 'mtimer:main_menu' then
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if formname == 'mtimer:main_menu' then
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if fields.set_visibility then f.set_visibility(name) end
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if fields.set_visibility then f.set_visibility(name) end
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if fields.set_position then f.set_position(name) end
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end
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end
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@ -21,6 +22,20 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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end
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end
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-- Set timer position
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if formname == 'mtimer:set_position' then
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local attr = m.meta.position
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for p,_ in pairs(fields) do
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if p == 'default' then
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meta:set_string(attr.key, attr.default)
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elseif p:gsub('_.*', '') == 'pos' then
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local new_pos = p:gsub('pos_', '')
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if new_pos ~= 'xx' then meta:set_string(attr.key, new_pos) end
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end
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end
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end
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-- Back to menu from all formspecs
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-- Back to menu from all formspecs
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if fields.back then f.main_menu(name) end
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if fields.back then f.main_menu(name) end
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BIN
textures/mtimer_positions_orientation.png
Normal file
BIN
textures/mtimer_positions_orientation.png
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Binary file not shown.
After Width: | Height: | Size: 117 KiB |
BIN
textures/mtimer_transparent.png
Normal file
BIN
textures/mtimer_transparent.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 75 B |
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