-- Localise needed functions local m = mtimer local S = m.translator local esc = minetest.formspec_escape local draw_scale = function(orientation, length, thickness, color) local startX, startY, startWidth, startHeight local ruleX, ruleY, ruleWidth, ruleHeight local endX, endY, endWidth, endHeight if orientation == 'horizontal' then startX = 0 startY = 0 startWidth = thickness startHeight = thickness * 3 ruleX = 0 + (thickness / 4) ruleY = thickness ruleWidth = length - (2 * (thickness / 4)) ruleHeight = thickness endX = length - thickness endY = 0 endWidth = thickness endHeight = thickness * 3 end if orientation == 'vertical' then startX = 0 startY = 0 startWidth = thickness * 3 startHeight = thickness ruleX = thickness ruleY = 0 + (thickness / 4) ruleWidth = thickness ruleHeight = length - (2 * (thickness / 4)) endX = 0 endY = length - thickness endWidth = thickness * 3 endHeight = thickness end return (table.concat({ 'box[+startX,+startY;+startWidth,+startHeight;+color]', 'box[+ruleX,+ruleY;+ruleWidth,+ruleHeight;+color]', 'box[+endX,+endY;+endWidth,+endHeight;+color]', }, ' ')):gsub('%+%w+', { ['+startX'] = startX, ['+startY'] = startY, ['+startWidth'] = startWidth, ['+startHeight'] = startHeight, ['+ruleX'] = ruleX, ['+ruleY'] = ruleY, ['+ruleWidth'] = ruleWidth, ['+ruleHeight'] = ruleHeight, ['+endX'] = endX, ['+endY'] = endY, ['+endWidth'] = endWidth, ['+endHeight'] = endHeight, ['+color'] = color..'FF' }) end mtimer.dialog.hud_element_offset = function (player_name) local player = minetest.get_player_by_name(player_name) local timer_data = esc(mtimer.get_timer_data(player_name).format) local h_color = '#a40000' local v_color = '#4e9a06' -- Get current offset values or 0 for use in formspec local key = m.meta.hud_element_offset.key local offset = minetest.deserialize(player:get_meta():get_string(key)) offset.x = offset.x and offset.x or 0 offset.y = offset.y and offset.y or 0 local infotext = S('Control the HUD element offset using the input on the right side and use the screenshot and markings as orientation for what is changed. The result is shown in the HUD in real time, so check for the actual timner position using the timer HUD element itself.') mtimer.show_formspec('mtimer:hud_element_offset', { title = S('HUD Element Offset'), show_to = player_name, width = 11, height = 7.5, formspec = { 'field_close_on_enter[x_offset;false]', 'field_close_on_enter[y_offset;false]', 'container[0,0]', ' container[0,0]', draw_scale('vertical', 4.8, 0.1, v_color), ' container_end[]', ' image[0.5,0;8,4.8;mtimer_positions_orientation.png]', ' textarea[0,5.7;8.5,1.85;;;'..esc(infotext)..']', ' box[8.75,0;0.01,7.5;#ffffff]', ' container[0.5,5.05]', draw_scale('horizontal', 8, 0.1, h_color), ' container_end[]', 'container_end[]', 'container[9.5,0.4]', ' label[-0.5,-0.25;'..esc(S('Vertical'))..']', ' box[-0.5,0.1;0.3,0.3;'..v_color..'FF]', ' field[0,0;0.75,0.5;y_offset;;'..offset.y..']', ' button[0.8,0;0.5,0.26;y_add_1;'..S('+')..']', ' button[0.8,0.26;0.5,0.26;y_substract_1;'..S('-')..']', 'container_end[]', 'container[9.5,1.75]', ' label[-0.5,-0.25;'..esc(S('Horizontal'))..']', ' box[-0.5,0.1;0.3,0.3;'..h_color..'FF]', ' field[0,0;0.75,0.5;x_offset;;'..offset.x..']', ' button[0.8,0;0.25,0.51;x_substract_1;'..S('-')..']', ' button[1.05,0;0.25,0.51;x_add_1;'..S('+')..']', 'container_end[]' } }) end