local m = mtimer -- Calculate HUD positions and offsets -- -- Based on the given named position a table of positional tables is returned -- by this helper function. When an invalid named position is provided all -- tables only contain 0 values. Valid positions shown in the diagram below. -- -- +--------------------------------+ -- | tl tc tr | -- | | -- | | -- | ml mc mr | -- | | -- | | -- | bl bc br | -- +--------------------------------+ -- -- For orientation: `mc` is the center of the screen (where the crosshair is). -- `bc` is the location of the hotbar and health bars, etc. -- Both are valid positions but should not be used. -- -- @param pos A positional string as described -- @return table a Table containing the positional tables based on the string local get_hud_positions = function (pos) local p = { x = 0, y = 0 } local a = { x = 0, y = 0 } local o = { x = 0, y = 0 } if pos == 'tl' then p = {x=0, y=0 } a = {x=1, y=1 } o = {x=5, y=3} end if pos == 'tc' then p = {x=0.5,y=0 } a = {x=0, y=1 } o = {x=0, y=3} end if pos == 'tr' then p = {x=1, y=0 } a = {x=-1,y=1 } o = {x=-6,y=3} end if pos == 'ml' then p = {x=0, y=0.5} a = {x=1, y=0 } o = {x=5, y=0} end if pos == 'mc' then p = {x=0.5,y=0.5} a = {x=0, y=0 } o = {x=0, y=0} end if pos == 'mr' then p = {x=1, y=0.5} a = {x=-1,y=0 } o = {x=-6,y=0} end if pos == 'bl' then p = {x=0, y=1 } a = {x=1, y=-1} o = {x=5, y=0} end if pos == 'bc' then p = {x=0.5,y=1 } a = {x=0, y=-1} o = {x=0, y=0} end if pos == 'br' then p = {x=1, y=1 } a = {x=-1,y=-1} o = {x=-6,y=0} end return { position = p, alignment = a, offset = o } end -- Update the timer -- -- This function updates the timer for the given player referenced by the -- player’s name. The function is called when a formspec update (fields) is -- sent to the server and is automatically called by the registered globalstep. -- -- The function sets the needed values based on the player meta data and uses -- the `mtimer.get_timer_data` function for the actual data to be shown. -- -- @param player_name Name of the player to update the timer for -- @return void mtimer.update_timer = function (player_name) local player = minetest.get_player_by_name(player_name) local meta = player:get_meta() local m = m.meta local hud_id = meta:get_string('mtimer:hud_id') local text = mtimer.get_timer_data(player_name).formatted local number = meta:get_string(m.color.key):gsub('#', '0x') local orientation = get_hud_positions(meta:get_string(m.position.key)) if meta:get_string(m.visible.key) == 'false' then text = '' end player:hud_change(hud_id, 'text', text) player:hud_change(hud_id, 'number', number) player:hud_change(hud_id, 'position', orientation.position) player:hud_change(hud_id, 'alignment', orientation.alignment) player:hud_change(hud_id, 'offset', orientation.offset) end