local m = mtimer local deserialize = minetest.deserialize local cs = minetest.chat_send_player local S = m.translator -- Calculate HUD positions and offsets -- -- Based on the given named position a table of positional tables is returned -- by this helper function. When an invalid named position is provided all -- tables only contain 0 values. Valid positions shown in the diagram below. -- -- +--------------------------------+ -- | tl tc tr | -- | | -- | | -- | ml mc mr | -- | | -- | | -- | bl bc br | -- +--------------------------------+ -- -- For orientation: `mc` is the center of the screen (where the crosshair is). -- `bc` is the location of the hotbar and health bars, etc. -- Both are valid positions but should not be used. -- -- Provided offsets will be added or substracted according to the position. In -- result the pffset behaves like a border -- -- @param pos A positional string as described -- @param poffset An offset table like { x=1, y=1 } -- @return table a Table containing the positional tables based on the string local get_hud_positions = function (pos, offset) local p = { x = 0, y = 0 } local a = { x = 0, y = 0 } local o = { x = 0, y = 0 } if pos == 'tl' then p = { x = 0, y = 0 } a = { x = 1, y = 1 } o = { x = 5 + offset.x, y = 3 + offset.y } end if pos == 'tc' then p = { x = 0.5, y = 0 } a = { x = 0, y = 1 } o = { x = 0 - offset.x, y = 3 + offset.y } end if pos == 'tr' then p = { x = 1, y = 0 } a = { x=-1, y = 1 } o = { x = -6 - offset.x, y = 3 + offset.y } end if pos == 'ml' then p = { x = 0, y = 0.5 } a = { x = 1, y = 0 } o = { x = 5 + offset.x, y = 0 + offset.y } end if pos == 'mc' then p = { x = 0.5,y = 0.5 } a = { x = 0, y = 0 } o = { x = 0 + offset.x, y = 0 + offset.y } end if pos == 'mr' then p = { x = 1, y = 0.5 } a = { x = -1,y = 0 } o = { x = -6 - offset.x, y = 0 + offset.y } end if pos == 'bl' then p = { x = 0, y = 1 } a = { x = 1, y = -1 } o = { x = 5 + offset.x, y = 0 - offset.y } end if pos == 'bc' then p = { x = 0.5, y = 1 } a = { x = 0, y = -1 } o = { x = 0 + offset.x, y = 0 - offset.y } end if pos == 'br' then p = { x = 1, y = 1 } a = { x = -1, y = -1 } o = { x = -6 - offset.x, y = 0 - offset.y } end return { position = p, alignment = a, offset = o } end -- Update the timer -- -- This function updates the timer for the given player referenced by the -- player’s name. The function is called when a formspec update (fields) is -- sent to the server and is automatically called by the registered globalstep. -- -- The function sets the needed values based on the player meta data and uses -- the `mtimer.get_timer_data` function for the actual data to be shown. -- -- @param player_name Name of the player to update the timer for -- @return void mtimer.update_timer = function (player_name) local player = minetest.get_player_by_name(player_name) local meta = player:get_meta() local m = m.meta local hud_id = meta:get_string('mtimer:hud_id') local text = mtimer.get_timer_data(player_name).formatted local number = meta:get_string(m.color.key):gsub('#', '0x') local size = meta:get_string(m.hud_element_size.key) local position = meta:get_string(m.position.key) local offset = deserialize(meta:get_string(m.hud_element_offset.key)) local orientation = get_hud_positions(position, offset) if meta:get_string(m.visible.key) == 'false' then text = '' end player:hud_change(hud_id, 'text', text) player:hud_change(hud_id, 'number', number) player:hud_change(hud_id, 'position', orientation.position) player:hud_change(hud_id, 'alignment', orientation.alignment) player:hud_change(hud_id, 'size', {x=size, y=size}) player:hud_change(hud_id, 'offset', orientation.offset) end -- Update the custom timer -- -- This function handles updates for the custom timer for the player referenced -- by the provided `name` parameter. This needs to be a player name string. -- -- The update is performed based on the provided table. -- -- update_parameters = { -- action = 'the_action' -- } -- -- Currently the only actions are `start`, `stop`, and `restart`. -- -- @param player_name The name of the player to update the custom timer for -- @param update_parameters The update parameters table as described mtimer.update_custom_timer = function (player_name, update_parameters) local up = update_parameters or {} local player = minetest.get_player_by_name(player_name) local player_meta = player:get_meta() local current_timestamp = os.time(os.date('!*t')) local ctv_key = m.meta.custom_timer_settings.key local ctv = minetest.deserialize(player_meta:get_string(ctv_key)) print(dump(player_name)) -- Start timer if not running if up.action == 'start' then if ctv.running ~= true then ctv.running = true ctv.start_timestamp = current_timestamp cs(player_name, S('The custom timer was started')) else cs(player_name, S('The custom timer is already running')) end end -- Stop timer if running if up.action == 'stop' then if ctv.running ~= false then ctv.running = false ctv.start_timestamp = 0 cs(player_name, S('The custom timer was stopped')) else cs(player_name, S('The custom timer is not running')) end end -- Restart timer if up.action == 'restart' then if ctv.running == true then ctv.start_timestamp = current_timestamp cs(player_name, S('The custom timer was restarted')) else cs(player_name, S('The custom timer is not running')) end end -- Write timer update to player meta data player_meta:set_string(ctv_key, minetest.serialize(ctv)) end