-- Convert a given x,y string into a table {x=given_x, y=given_y} and return -- it to be used of the screen location parameters in the HUD definition local mtimer_location_value = function (o) local given_x = o:gsub(',[^,]+$', '') local given_y = o:gsub('^[^,]+,', '') return {x=given_x, y=given_y} end local modpath = minetest.get_modpath(minetest.get_current_modname())..DIR_DELIM local options = dofile(modpath..'system'..DIR_DELIM..'get_options.lua') local interval = options['mtimer_update_interval'] local placeholder = options['mtimer_placeholder'] local font_color = options['mtimer_font_color'] local format = { locale = options['mtimer_locale'], start = options['mtimer_session_start'], runtime = options['mtimer_session_runtime'], current = options['mtimer_current_time'], ingame = options['mtimer_ingame_time'], output = options['mtimer_output_format'] } local location = { position = mtimer_location_value(options['mtimer_position']), alignment = mtimer_location_value(options['mtimer_alignment']), offset = mtimer_location_value(options['mtimer_offset']) } local player_data = {} minetest.register_on_joinplayer(function(player) minetest.after(1, function(player) local player_name = player:get_player_name() local _hud_id = player:hud_add({ hud_elem_type = 'text', position = location.position, alignment = location.alignment, offset = location.offset, text = placeholder, number = '0x'..font_color }) player_data[player_name] = { start_time = os.time(), hud_id = _hud_id } minetest.after(5, change_text, player) end, player) end) minetest.register_on_leaveplayer(function(player) local player_name = player:get_player_name() player_data[player_name] = nil end) function change_text(player) local player_name = player:get_player_name() if player_name == '' then return end -- Save the game-detected locale. Fun fact: changing the locale on runtime -- from within a mod causes the UI to glitch out completely. local current_locale = os.setlocale(nil) os.setlocale(format.locale) local start_time = player_data[player_name].start_time local hud_id = player_data[player_name].hud_id local time = 24*60*minetest.get_timeofday() local h = tostring((math.floor(time/60) % 60)) local m = tostring((math.floor(time) % 60)) local res = format.output:gsub('(+.)', { ['+s'] = os.date(format.start, start_time), ['+c'] = os.date(format.current), ['+r'] = os.date('!'..format.runtime:gsub('(+.)', { ['+h'] = '%H', ['+m'] = '%M', ['+s'] = '%S' }), os.time() - start_time), ['+i'] = format.ingame:gsub('(+.)', { ['+h'] = string.rep('0', 2-#h)..h, ['+m'] = string.rep('0', 2-#m)..m }), ['+n'] = "\n" }) os.setlocale(current_locale) -- Restore game-detected locale player:hud_change(hud_id, 'text', res) minetest.after(interval, change_text, player) end