mirror of
https://gitlab.com/4w/mtimer.git
synced 2024-11-24 16:23:44 +01:00
96 lines
3.1 KiB
Lua
96 lines
3.1 KiB
Lua
-- Convert a given x,y string into a table {x=given_x, y=given_y} and return
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-- it to be used of the screen location parameters in the HUD definition
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local mtimer_location_value = function (o)
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local x = o:gsub(',[^,]+$', '')
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local y = o:gsub('^[^,]+,', '')
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return {x=x, y=y}
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end
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local modpath = minetest.get_modpath(minetest.get_current_modname())..DIR_DELIM
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local options = dofile(modpath..'system'..DIR_DELIM..'get_options.lua')
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local interval = options['mtimer_update_interval']
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local placeholder = options['mtimer_placeholder']
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local font_color = options['mtimer_font_color']
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local format = {
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locale = options['mtimer_locale'],
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start = options['mtimer_session_start'],
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runtime = options['mtimer_session_runtime'],
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current = options['mtimer_current_time'],
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ingame = options['mtimer_ingame_time'],
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output = options['mtimer_output_format']
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}
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local location = {
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position = mtimer_location_value(options['mtimer_position']),
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alignment = mtimer_location_value(options['mtimer_alignment']),
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offset = mtimer_location_value(options['mtimer_offset'])
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}
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local playerData = {}
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minetest.register_on_joinplayer(function(player)
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minetest.after(1, function(player)
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local playerName = player:get_player_name()
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local _hudID = player:hud_add({
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hud_elem_type = 'text',
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position = location.position,
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alignment = location.alignment,
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offset = location.offset,
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text = placeholder,
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number = '0x'..font_color
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})
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playerData[playerName] = {
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startTime = os.time(),
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hudID = _hudID
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}
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minetest.after(5, mtimer_changeText, player)
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end, player)
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end)
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minetest.register_on_leaveplayer(function(player)
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local playerName = player:get_player_name()
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playerData[playerName] = nil
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end)
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function mtimer_changeText(player)
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local playerName = player:get_player_name()
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if playerName == '' then return end
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-- Save the game-detected locale. Fun fact: changing the locale on runtime
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-- from within a mod causes the UI to glitch out completely.
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local currentLocale = os.setlocale(nil)
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os.setlocale(format.locale)
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local startTime = playerData[playerName].startTime
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local hudID = playerData[playerName].hudID
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local time = 24*60*minetest.get_timeofday()
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local h = tostring((math.floor(time/60) % 60))
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local m = tostring((math.floor(time) % 60))
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local res = format.output:gsub('(+.)', {
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['+s'] = os.date(format.start, startTime),
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['+c'] = os.date(format.current),
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['+r'] = os.date('!'..format.runtime:gsub('(+.)', {
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['+h'] = '%H',
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['+m'] = '%M',
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['+s'] = '%S'
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}), os.time() - startTime),
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['+i'] = format.ingame:gsub('(+.)', {
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['+h'] = string.rep('0', 2-#h)..h,
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['+m'] = string.rep('0', 2-#m)..m
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}),
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['+n'] = "\n"
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})
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os.setlocale(currentLocale) -- Restore game-detected locale
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player:hud_change(hudID, 'text', res)
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minetest.after(interval, mtimer_changeText, player)
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end
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