mtimer/system/get_times.lua

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local m = mtimer
local S = m.translator
local ds = minetest.deserialize
-- Get translated date names
--
-- This helper function takes a table containing a numerical month and a
-- numerical day of the week and returns the respecive names that are ready
-- for being translated.
--
-- { day = 1, month = 6 } -> { day = S('Monday'), month = S('May') }
--
-- @param dates A table of dates as described
-- @return table The table containing the date names
local get_date_names = function (dates)
-- %w -> weekday [0-6 = Sunday-Saturday]
local weekdays = {
S('Sunday'), S('Monday'), S('Tuesday'), S('Wednesday'), S('Thursday'),
S('Friday'), S('Saturday')
}
-- %m -> month [01-12 = January-December]
local months = {
S('January'), S('February'), S('March'), S('April'), S('May'),
S('June'), S('July'), S('August'), S('September'), S('Oktober'),
S('November'), S('December')
}
return {
day = weekdays[tonumber(dates.day+1)],
month = months[tonumber(dates.month)]
}
end
-- Real-world time handling
--
-- This function returns the formatted string as well as the raw format string
-- and all the replacement values for the variables basing on what time type
-- was requested. The types are `real` for the real-world time or `session`
-- for the session start time.
--
-- Both of the times use the same syntax and have the same variables to set so
-- one function is used for both when getting the times with `mtimer.get_times`
-- where needed.
--
-- {
-- times = {
-- server_time = ISO 8601 date of the servers timestamp,
-- server_local = ISO 8601 date of the local ofsetted timestamp,
-- offset = timezone offset as set by the player
-- },
-- variables = {
-- hours_24 = 24h representation of the time,
-- hours_12 = 12h representation of the time,
-- minutes = minutes for the requested time,
-- seconds = seconds for the requested time,
-- dayname = name of the day for the requested time,
-- monthname = name of the month for the requested time,
-- year = year of the requested time,
-- month = month of the requested time,
-- day = day of the requested time,
-- iso8601_date = ISO 8601 date part based on the requested time,
-- iso8601_time = ISO 8601 time part based on the requested time,
-- timestamp = the dates timestamp
-- },
-- format = raw string for formatting the requeste time type,
-- formatted = the formatted (all variables replaced) string
-- }
--
-- @param player_name The name of the player to get the times for
-- @param time_type A Time type as described
-- @return table The table containing the data as described
local get_real_time_universal = function (player_name, time_type)
local player = minetest.get_player_by_name(player_name)
local player_meta = player:get_meta()
local m_meta = m.meta
local timezone_offset = player_meta:get_string(m_meta.timezone_offset.key)
local server_timestamp = ''
local local_timestamp = ''
local format = ''
local force_utc = '!'
if time_type == 'real' then
server_timestamp = os.time()
local_timestamp = server_timestamp + ((timezone_offset*60)*60)
format = player_meta:get_string(m_meta.real_time_format.key)
elseif time_type == 'session' then
server_timestamp = player_meta:get('mtimer:session_start')
local_timestamp = server_timestamp + ((timezone_offset*60)*60)
format = player_meta:get_string(m_meta.session_start_time_format.key)
elseif time_type == 'host' then
server_timestamp = os.time()
local_timestamp = server_timestamp
format = player_meta:get_string(m_meta.host_time_format.key)
force_utc = ''
end
local date_names = get_date_names({
day = os.date('!%w', local_timestamp),
month = os.date('!%m', local_timestamp)
})
local values = {
times = {
server_time = os.date('%Y-%m-%dT%H:%M:%S', server_timestamp),
local_time = os.date('!%Y-%m-%dT%H:%M:%S', local_timestamp),
offset = timezone_offset,
},
variables = {
hours_24 = os.date(force_utc..'%H', local_timestamp),
hours_12 = os.date(force_utc..'%I', local_timestamp),
minutes = os.date(force_utc..'%M', local_timestamp),
seconds = os.date(force_utc..'%S', local_timestamp),
dayname = date_names.day,
monthname = date_names.month,
year = os.date(force_utc..'%Y', local_timestamp),
month = os.date(force_utc..'%m', local_timestamp),
day = os.date(force_utc..'%d', local_timestamp),
iso8601_date = os.date(force_utc..'%Y-%m-%d', local_timestamp),
iso8601_time = os.date(force_utc..'%H:%M:%S', local_timestamp),
timestamp = local_timestamp
},
format = format
}
values['formatted'] = format:gsub('{[a-z0-9]+}', {
['{24h}'] = values.variables.hours_24,
['{12h}'] = values.variables.hours_12,
['{min}'] = values.variables.minutes,
['{sec}'] = values.variables.seconds,
['{dname}'] = values.variables.dayname,
['{mname}'] = values.variables.monthname,
['{year}'] = values.variables.year,
['{month}'] = values.variables.month,
['{day}'] = values.variables.day,
['{isodate}'] = values.variables.iso8601_date,
['{isotime}'] = values.variables.iso8601_time,
['{timestamp}'] = values.variables.timestamp
})
return values
end
-- Getting the ingame time
--
-- This function gets and parses the ingame time based on the configuration set
-- by the player. The following table is returned.
--
-- {
-- hours_24 = 24h representation of the time,
-- hours_12 = 12h representation of the time,
-- minutes = minutes for the requested time,
-- ingame_timestamp = timestamp of the ingame time (seconds since 0),
-- format = raw string for formatting the time,
-- formatted = the formatted (all variables replaced) string
-- }
--
-- Calculation: The function `minetest.get_timeofday()` returns a fraction
-- between 0 and 1 for the time of the day. Multiplication with
-- 24000 converts this number to a millihours value (mh). By
-- multiplication with 3.6 the mh value is converted into a
-- seconds value that can be used as timestamp.
--
-- Usabiliy: After 86400 seconds (or 24000 mh) the timestamp returns to 0 and
-- thus is only useful to represent the time of the day and nothing
-- else like the date or something like that.
--
-- The generated timestamp is then passed to the os.date() default Lua function
-- to parse the human-readable interpretations. Technically this is our own
-- epoch timestamp just being reset after 86400 seconds.
--
-- @param player_name The name of the player to get the time for
-- @return table The table as described
local get_ingame_time = function (player_name)
local player = minetest.get_player_by_name(player_name)
local format = player:get_meta():get_string(m.meta.ingame_time_format.key)
local time_of_day = tostring((minetest.get_timeofday() * 24000) * 3.6)
local ingame_timestamp = tonumber(string.format('%.0f', time_of_day))
local values = {
hours_24 = os.date('!%H', ingame_timestamp),
hours_12 = os.date('!%I', ingame_timestamp),
minutes = os.date('!%M', ingame_timestamp),
ingame_timestamp = ingame_timestamp,
format = format
}
values['formatted'] = format:gsub('{[a-z0-9]+}', {
['{24h}'] = values.hours_24,
['{12h}'] = values.hours_12,
['{min}'] = values.minutes,
['{its}'] = values.ingame_timestamp
})
return values
end
-- Getting the session duration
--
-- This function gets the session start timestamp and the current timestamp and
-- calculates the difference in days, hours, minutes, and seconds. The values
-- are added to the return table as shown below. Additionaly the format string
-- and the formatted result string are added to this table
--
-- {
-- format = raw string for formatting the time,
-- difference = the raw difference in seconds,
-- days = days the difference is long,
-- hours = hours the difference is long,
-- minutes = minutes the difference is long,
-- seconds = seconds the difference is long,
-- formatted = the formatted (all variables replaced) string
-- }
--
-- @param player_name The name of the player to get the duration for
-- @return table The table as described
local get_session_duration = function (player_name)
local player = minetest.get_player_by_name(player_name)
local player_meta = player:get_meta()
local format = player_meta:get_string(m.meta.session_duration_format.key)
local start_timestamp = player_meta:get_string('mtimer:session_start')
local current_timestamp = os.time()
local difference = current_timestamp - start_timestamp
local values = {
format = format,
difference = difference,
days = string.format('%02d', math.floor(difference/86400)),
hours = string.format('%02d', math.floor((difference % 86400)/3600)),
minutes = string.format('%02d', math.floor((difference % 3600)/60)),
seconds = string.format('%02d', math.floor((difference % 60)))
}
values['formatted'] = format:gsub('{[a-z0-9]+}', {
['{days}'] = values.days,
['{hours}'] = values.hours,
['{minutes}'] = values.minutes,
['{seconds}'] = values.seconds
})
return values
end
-- Custom timer
--
-- The timer values are loaded from the meta entry and are calculated on
-- runtime. The timer knows thre modes.
--
-- 1. continuous run
--
-- In this mode the time just runs in a continuous way and all that is
-- calculated is the difference between the current timestamp and the
-- timestamp from when the timer was started.
--
-- 2. countdown
--
-- For the countdown the given input values and the start timestamp are
-- added together, then the current timestamp is substracted from this.
-- This results in the difference getting smaller and eventually being
-- equal or less than 0. In this case the format is changed to the “timer
-- finished” format.
--
-- 3. timer
--
-- The timer mode calculated the difference like the continuous run mode
-- but also calculates a target from the starting timestamp and the input
-- values. When the difference is equal or larger than the target the format
-- is changed to the “timer finished” format.
--
-- The output is parsed outside the mode-specific calculations. Also every
-- format is parsed with the output time parts. This automatically allows all
-- time parts in all formats wich makes no sense because the difference
-- calculation is messed up outside the specific boundaries.
local get_custom_timer = function (player_name)
local player = minetest.get_player_by_name(player_name)
local player_meta = player:get_meta()
local ctv = ds(player_meta:get_string(m.meta.custom_timer_settings.key))
local current_timestamp = os.time(os.date('!*t'))
local running = ctv.running
local difference = 0
local format = ''
local finished = false
if running == false then format = ctv.format.stopped end
if running == true and finished == true then format=ctv.format.finished end
if running == true and finished == false then format=ctv.format.running end
-- Calculate seconds from the given input values
local value_seconds = 0
value_seconds = value_seconds + ctv.values.seconds
value_seconds = value_seconds + (ctv.values.minutes * 60)
value_seconds = value_seconds + (ctv.values.hours * 3600)
value_seconds = value_seconds + (ctv.values.days * 86400)
-- Continuous run
if running == true and ctv.timer_mode == 'continuous' then
difference = current_timestamp - (ctv.start_timestamp - value_seconds)
end
-- Countdown
if running == true and ctv.timer_mode == 'countdown' then
difference = (ctv.start_timestamp + value_seconds) - current_timestamp
if difference <= 0 then format = ctv.format.finished end
end
-- Timer
if running == true and ctv.timer_mode == 'timer' then
difference = current_timestamp - ctv.start_timestamp
local target = ctv.start_timestamp + value_seconds
if current_timestamp >= target then format = ctv.format.finished end
end
-- Parse values into time parts
local result_values = {
days = string.format('%02d', math.floor(difference/86400)),
hours = string.format('%02d', math.floor((difference % 86400)/3600)),
minutes = string.format('%02d', math.floor((difference % 3600)/60)),
seconds = string.format('%02d', math.floor((difference % 60)))
}
return {
formatted = format:gsub('{[a-z0-9]+}', {
['{days}'] = result_values.days or 0,
['{hours}'] = result_values.hours or 0,
['{minutes}'] = result_values.minutes or 0,
['{seconds}'] = result_values.seconds or 0
})
}
end
-- Get the times
--
-- Returns the times for the given player referenced by the players name as
-- a table as shown below.
--
-- {
-- session_start_time = @see get_real_time_universal,
-- session_duration = @see get_session_duration,
-- real_time = @see get_real_time_universal,
-- ingame_time = @see get_ingame_time
-- }
--
-- @param player_name The name of the player to get the times for
-- @return table The table containing the times as described
mtimer.get_times = function (player_name)
return {
ingame_time = get_ingame_time(player_name),
real_time = get_real_time_universal(player_name, 'real'),
host_time = get_real_time_universal(player_name, 'host'),
session_start_time = get_real_time_universal(player_name, 'session'),
session_duration = get_session_duration(player_name),
custom_timer = get_custom_timer(player_name)
}
end