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All wide paths. Tune steepness
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@ -1,4 +1,4 @@
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pathv7 0.1.0 by paramat
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pathv7 0.1.1 by paramat
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For Minetest 0.4.14 and later
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Depends default stairs
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Licenses: Code LGPLv2.1, textures CC BY-SA 3.0
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239
init.lua
239
init.lua
@ -2,7 +2,7 @@
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local YMAXMINP = -32 -- Maximum minp.y of generated chunks
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-- (-32 for default mapgen v6. 48, 128, 208 for higher)
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local HSAMP = 0.05 -- Height select amplitude. Maximum steepness of paths
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local HSAMP = 0.03 -- Height select amplitude. Maximum steepness of paths
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local HSOFF = 0.0 -- Height select offset.
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-- Bias paths towards lower (-) or higher (+) terrain
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local TCOL = 0.3 -- Column noise threshold. Bridge column density
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@ -40,7 +40,7 @@ local np_select = {
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spread = {x = 500, y = 500, z = 500},
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seed = 4213,
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octaves = 5, -- default 6
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persist = 0.4 -- default 0.7
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persist = 0.3 -- default 0.7
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}
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-- Mod path parameters
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@ -246,240 +246,21 @@ minetest.register_on_generated(function(minp, maxp, seed)
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-- TODO allow path above
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local pathy = math.floor(math.min(math.max(tlevel, 7), 42))
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-- paths a and b
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if (n_patha >= 0 and n_xprepatha < 0) -- detect sign change of noise
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or (n_patha < 0 and n_xprepatha >= 0)
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or (n_patha >= 0 and n_zprepatha < 0)
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or (n_patha < 0 and n_zprepatha >= 0)
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or (n_pathb >= 0 and n_xprepathb < 0)
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or (n_pathb < 0 and n_xprepathb >= 0)
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or (n_pathb >= 0 and n_zprepathb < 0)
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or (n_pathb < 0 and n_zprepathb >= 0) then
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if pathy > y1 then
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-- build columns through this chunk
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if abscol < TCOL then
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local vi = area:index(x, y1, z)
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for y = 1, sidelen do
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local nodid = data[vi]
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if nodid == c_stone
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or nodid == c_destone
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or nodid == c_sastone
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or nodid == c_ice then
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break
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else
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data[vi] = c_column
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end
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vi = vi - emerlen
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end
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end
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elseif pathy >= y0 then
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-- path in chunk
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-- scan disk at path level for dirt
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local wood = true
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for k = -1, 1 do
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local vi = area:index(x - 1, pathy, z + k)
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for i = -1, 1 do
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local nodid = data[vi]
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if nodid == c_dirt
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or nodid == c_grass
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or nodid == c_dirtsnow
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or nodid == c_drygrass then
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wood = false -- use dirt path node
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end
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vi = vi + 1
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end
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end
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-- scan disk above path for stone, ice
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local tunnel = false
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local excatop
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for k = -1, 1 do
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local vi = area:index(x - 1, pathy + 5, z + k)
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for i = -1, 1 do
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local nodid = data[vi]
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if nodid == c_stone
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or nodid == c_destone
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or nodid == c_sastone
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or nodid == c_ice then
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tunnel = true
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end
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vi = vi + 1
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end
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end
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if tunnel then
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excatop = pathy + 5 -- tunnel
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else
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excatop = y1 -- excavate to chunk top
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end
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-- place path brush
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if wood then
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local vi = area:index(x - 1, pathy, z - 1)
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if data[vi] ~= c_wood
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and data[vi] ~= c_path then
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data[vi] = c_stairne
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end
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vi = vi + 1
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if data[vi] ~= c_wood
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and data[vi] ~= c_path then
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data[vi] = c_stairn
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end
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vi = vi + 1
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if data[vi] ~= c_wood
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and data[vi] ~= c_path then
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data[vi] = c_stairnw
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end
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or (n_pathb < 0 and n_zprepathb >= 0)
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local vi = area:index(x - 1, pathy, z)
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if data[vi] ~= c_wood
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and data[vi] ~= c_path then
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data[vi] = c_staire
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end
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vi = vi + 1
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data[vi] = c_wood
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vi = vi + 1
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if data[vi] ~= c_wood
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and data[vi] ~= c_path then
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data[vi] = c_stairw
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end
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local vi = area:index(x - 1, pathy, z + 1)
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if data[vi] ~= c_wood
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and data[vi] ~= c_path then
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data[vi] = c_stairse
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end
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vi = vi + 1
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if data[vi] ~= c_wood
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and data[vi] ~= c_path then
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data[vi] = c_stairs
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end
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vi = vi + 1
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if data[vi] ~= c_wood
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and data[vi] ~= c_path then
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data[vi] = c_stairsw
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end
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else
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local vi = area:index(x - 1, pathy, z - 1)
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if data[vi] ~= c_path
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and data[vi] ~= c_wood then
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data[vi] = c_pstairne
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end
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vi = vi + 1
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if data[vi] ~= c_path
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and data[vi] ~= c_wood then
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data[vi] = c_pstairn
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end
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vi = vi + 1
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if data[vi] ~= c_path
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and data[vi] ~= c_wood then
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data[vi] = c_pstairnw
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end
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local vi = area:index(x - 1, pathy, z)
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if data[vi] ~= c_path
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and data[vi] ~= c_wood then
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data[vi] = c_pstaire
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end
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vi = vi + 1
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data[vi] = c_path
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vi = vi + 1
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if data[vi] ~= c_path
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and data[vi] ~= c_wood then
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data[vi] = c_pstairw
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end
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local vi = area:index(x - 1, pathy, z + 1)
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if data[vi] ~= c_path
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and data[vi] ~= c_wood then
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data[vi] = c_pstairse
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end
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vi = vi + 1
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if data[vi] ~= c_path
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and data[vi] ~= c_wood then
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data[vi] = c_pstairs
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end
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vi = vi + 1
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if data[vi] ~= c_path
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and data[vi] ~= c_wood then
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data[vi] = c_pstairsw
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end
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end
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-- excavate above path
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for y = pathy + 1, excatop do
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for k = -1, 1 do
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local vi = area:index(x - 1, y, z + k)
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for i = -1, 1 do
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local nodid = data[vi]
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if y == excatop then
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if nodid == c_dirt
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or nodid == c_grass
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or nodid == c_drygrass
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or nodid == c_dirtsnow then
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data[vi] = c_stone
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elseif nodid == c_desand then
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data[vi] = c_destone
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elseif tunnel
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and math.random() < 0.05
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and (nodid == c_stone
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or nodid == c_destone
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or nodid == c_sastone
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or nodid == c_ice) then
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data[vi] = c_meselamp
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end
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else
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if nodid ~= c_wood
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and nodid ~= c_path
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and nodid ~= c_stairn
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and nodid ~= c_stairs
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and nodid ~= c_staire
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and nodid ~= c_stairw
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and nodid ~= c_stairne
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and nodid ~= c_stairnw
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and nodid ~= c_stairse
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and nodid ~= c_stairsw
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and nodid ~= c_pstairn
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and nodid ~= c_pstairs
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and nodid ~= c_pstaire
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and nodid ~= c_pstairw
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and nodid ~= c_pstairne
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and nodid ~= c_pstairnw
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and nodid ~= c_pstairse
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and nodid ~= c_pstairsw then
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data[vi] = c_air
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end
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end
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vi = vi + 1
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end
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end
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end
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-- bridge structure
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if wood then
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local vi = area:index(x, pathy - 1, z)
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data[vi] = c_column
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vi = vi - emerlen
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data[vi] = c_column
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-- columns
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if abscol < TCOL then
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local vi = area:index(x, pathy - 3, z)
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for y = pathy - 3, y0, -1 do
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local nodid = data[vi]
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if nodid == c_stone
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or nodid == c_destone
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or nodid == c_sastone
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or nodid == c_ice then
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break
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else
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data[vi] = c_column
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end
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vi = vi - emerlen
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end
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end
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end
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end
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-- paths c and d
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elseif (n_pathc >= 0 and n_xprepathc < 0) -- detect sign change of noise
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or (n_pathc >= 0 and n_xprepathc < 0)
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or (n_pathc < 0 and n_xprepathc >= 0)
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or (n_pathc >= 0 and n_zprepathc < 0)
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or (n_pathc < 0 and n_zprepathc >= 0)
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or (n_pathd >= 0 and n_xprepathd < 0)
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or (n_pathd < 0 and n_xprepathd >= 0)
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or (n_pathd >= 0 and n_zprepathd < 0)
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@ -522,7 +303,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
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vi = vi + 1
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end
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end
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-- scan disk above path for stone
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-- scan disk 5 nodes above path for stone/ice
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local tunnel = false
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local excatop
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for k = -2, 2 do
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@ -652,7 +433,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
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data[vi] = c_pstairsw
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end
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end
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-- excavate
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-- excavate above path
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for y = pathy + 1, excatop do
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for k = -2, 2 do
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local vi = area:index(x - 2, y, z + k)
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@ -674,7 +455,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
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or nodid == c_ice) then
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data[vi] = c_meselamp
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end
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else
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elseif y <= pathy + 4 then
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if nodid ~= c_wood
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and nodid ~= c_path
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and nodid ~= c_stairn
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@ -695,6 +476,8 @@ minetest.register_on_generated(function(minp, maxp, seed)
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and nodid ~= c_pstairsw then
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data[vi] = c_air
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end
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else
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data[vi] = c_air
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end
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vi = vi + 1
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end
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