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Simplify and stuff
This commit is contained in:
parent
183a9380c3
commit
3b8356eada
@ -1,4 +1,4 @@
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pathv7 0.1.1 by paramat
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pathv7 0.1.2 by paramat
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For Minetest 0.4.14 and later
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Depends default stairs
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Licenses: Code LGPLv2.1, textures CC BY-SA 3.0
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349
init.lua
349
init.lua
@ -1,14 +1,9 @@
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-- Parameters
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local YMAXMINP = -32 -- Maximum minp.y of generated chunks
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-- (-32 for default mapgen v6. 48, 128, 208 for higher)
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local HSAMP = 0.03 -- Height select amplitude. Maximum steepness of paths
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local HSOFF = 0.0 -- Height select offset.
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-- Bias paths towards lower (-) or higher (+) terrain
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local TCOL = 0.3 -- Column noise threshold. Bridge column density
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-- Mapgen v7 parameters
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-- Mapgen v7 noises
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-- 2D noise for base terrain
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@ -39,11 +34,11 @@ local np_select = {
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scale = 16,
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spread = {x = 500, y = 500, z = 500},
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seed = 4213,
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octaves = 5, -- default 6
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octaves = 4, -- default 6
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persist = 0.3 -- default 0.7
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}
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-- Mod path parameters
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-- Mod noises
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-- 2D noise for patha
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@ -144,23 +139,28 @@ minetest.register_on_generated(function(minp, maxp, seed)
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local y0 = minp.y
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local z0 = minp.z
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local c_air = minetest.get_content_id("air")
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local c_ignore = minetest.get_content_id("ignore")
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local c_tree = minetest.get_content_id("default:tree")
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local c_sand = minetest.get_content_id("default:sand")
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local c_dirt = minetest.get_content_id("default:dirt")
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local c_grass = minetest.get_content_id("default:dirt_with_grass")
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local c_drygrass = minetest.get_content_id("default:dirt_with_dry_grass")
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local c_dirtsnow = minetest.get_content_id("default:dirt_with_snow")
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local c_desand = minetest.get_content_id("default:desert_sand")
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local c_stone = minetest.get_content_id("default:stone")
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local c_sastone = minetest.get_content_id("default:sandstone")
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local c_destone = minetest.get_content_id("default:desert_stone")
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local c_ice = minetest.get_content_id("default:ice")
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local c_meselamp = minetest.get_content_id("default:meselamp")
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local c_air = minetest.CONTENT_AIR
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local c_ignore = minetest.CONTENT_IGNORE
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local c_tree = minetest.get_content_id("default:tree")
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local c_sand = minetest.get_content_id("default:sand")
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local c_dirt = minetest.get_content_id("default:dirt")
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local c_grass = minetest.get_content_id("default:dirt_with_grass")
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local c_drygrass = minetest.get_content_id("default:dirt_with_dry_grass")
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local c_dirtsnow = minetest.get_content_id("default:dirt_with_snow")
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local c_desand = minetest.get_content_id("default:desert_sand")
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local c_stone = minetest.get_content_id("default:stone")
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local c_sastone = minetest.get_content_id("default:sandstone")
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local c_destone = minetest.get_content_id("default:desert_stone")
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local c_ice = minetest.get_content_id("default:ice")
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local c_meselamp = minetest.get_content_id("default:meselamp")
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local c_gravel = minetest.get_content_id("default:gravel")
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local c_tree = minetest.get_content_id("default:tree")
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local c_jungletree = minetest.get_content_id("default:jungletree")
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local c_pinetree = minetest.get_content_id("default:pine_tree")
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local c_acaciatree = minetest.get_content_id("default:acacia_tree")
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local c_aspentree = minetest.get_content_id("default:aspen_tree")
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local c_wood = minetest.get_content_id("pathv7:junglewood")
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local c_path = minetest.get_content_id("pathv7:path")
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local c_column = minetest.get_content_id("pathv7:bridgewood")
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local c_stairn = minetest.get_content_id("pathv7:stairn")
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@ -171,19 +171,10 @@ minetest.register_on_generated(function(minp, maxp, seed)
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local c_stairnw = minetest.get_content_id("pathv7:stairnw")
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local c_stairse = minetest.get_content_id("pathv7:stairse")
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local c_stairsw = minetest.get_content_id("pathv7:stairsw")
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local c_pstairn = minetest.get_content_id("pathv7:pstairn")
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local c_pstairs = minetest.get_content_id("pathv7:pstairs")
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local c_pstaire = minetest.get_content_id("pathv7:pstaire")
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local c_pstairw = minetest.get_content_id("pathv7:pstairw")
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local c_pstairne = minetest.get_content_id("pathv7:pstairne")
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local c_pstairnw = minetest.get_content_id("pathv7:pstairnw")
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local c_pstairse = minetest.get_content_id("pathv7:pstairse")
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local c_pstairsw = minetest.get_content_id("pathv7:pstairsw")
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local sidelen = x1 - x0 + 1
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local emerlen = sidelen + 32
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local overlen = sidelen + 5 -- noisemap x, z from minp-3 to maxp+2
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local overlen = sidelen + 5
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local chulens = {x = overlen, y = overlen, z = 1}
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local minpos = {x = x0 - 3, y = z0 - 3}
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@ -240,7 +231,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
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if base < alt then
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base = alt
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end
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local tblend = 0.5 + HSAMP * (select - 0.5) + HSOFF
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local tblend = 0.5 + HSAMP * (select - 0.5)
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tblend = math.min(math.max(tblend, 0), 1)
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local tlevel = base * tblend + alt * (1 - tblend)
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-- TODO allow path above
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@ -267,10 +258,10 @@ minetest.register_on_generated(function(minp, maxp, seed)
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or (n_pathd < 0 and n_zprepathd >= 0) then
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if pathy > y1 then
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-- build columns through this chunk
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if abscol < TCOL then
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for i = -1, 1, 2 do
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for k = -1, 1, 2 do
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local vi = area:index(x + i, y1, z + k)
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if abscol < 0.3 then
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for xx = x - 1, x + 1, 2 do
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for zz = z - 1, z + 1, 2 do
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local vi = area:index(xx, y1, zz)
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for y = 1, sidelen do
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local nodid = data[vi]
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if nodid == c_stone
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@ -288,27 +279,12 @@ minetest.register_on_generated(function(minp, maxp, seed)
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end
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elseif pathy >= y0 then
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-- path in chunk
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-- scan disk at path level for dirt
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local wood = true
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for k = -2, 2 do
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local vi = area:index(x - 2, pathy, z + k)
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for i = -2, 2 do
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local nodid = data[vi]
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if nodid == c_dirt
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or nodid == c_grass
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or nodid == c_dirtsnow
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or nodid == c_drygrass then
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wood = false -- use dirt path node
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end
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vi = vi + 1
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end
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end
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-- scan disk 5 nodes above path for stone/ice
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-- scan disk 5 nodes above path
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local tunnel = false
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local excatop
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for k = -2, 2 do
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local vi = area:index(x - 2, pathy + 5, z + k)
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for i = -2, 2 do
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for zz = z - 2, z + 2 do
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local vi = area:index(x - 2, pathy + 5, zz)
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for xx = x - 2, x + 2 do
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local nodid = data[vi]
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if nodid == c_stone
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or nodid == c_destone
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@ -319,145 +295,90 @@ minetest.register_on_generated(function(minp, maxp, seed)
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vi = vi + 1
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end
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end
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if tunnel then
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excatop = pathy + 5 -- tunnel
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else
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excatop = y1 -- excavate to chunk top
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end
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-- place path node brush
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if wood then
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local vi = area:index(x - 2, pathy, z - 2)
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if data[vi] ~= c_path
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and data[vi] ~= c_wood then
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data[vi] = c_stairne
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end
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for iter = 1, 3 do
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vi = vi + 1
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if data[vi] ~= c_path
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and data[vi] ~= c_wood then
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data[vi] = c_stairn
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end
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end
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local vi = area:index(x - 2, pathy, z - 2)
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if data[vi] ~= c_wood then
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data[vi] = c_stairne
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end
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for iter = 1, 3 do
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vi = vi + 1
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if data[vi] ~= c_path
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and data[vi] ~= c_wood then
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data[vi] = c_stairnw
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end
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for k = -1, 1 do
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local vi = area:index(x - 2, pathy, z + k)
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if data[vi] ~= c_path
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and data[vi] ~= c_wood then
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data[vi] = c_staire
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end
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for iter = 1, 3 do
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vi = vi + 1
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data[vi] = c_wood
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end
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vi = vi + 1
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if data[vi] ~= c_path
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and data[vi] ~= c_wood then
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data[vi] = c_stairw
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end
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end
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local vi = area:index(x - 2, pathy, z + 2)
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if data[vi] ~= c_path
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and data[vi] ~= c_wood then
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data[vi] = c_stairse
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end
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for iter = 1, 3 do
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vi = vi + 1
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if data[vi] ~= c_path
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and data[vi] ~= c_wood then
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data[vi] = c_stairs
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end
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end
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vi = vi + 1
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if data[vi] ~= c_path
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and data[vi] ~= c_wood then
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data[vi] = c_stairsw
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end
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else
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local vi = area:index(x - 2, pathy, z - 2)
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if data[vi] ~= c_path
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and data[vi] ~= c_wood then
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data[vi] = c_pstairne
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end
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for iter = 1, 3 do
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vi = vi + 1
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if data[vi] ~= c_path
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and data[vi] ~= c_wood then
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data[vi] = c_pstairn
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end
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end
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vi = vi + 1
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if data[vi] ~= c_path
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and data[vi] ~= c_wood then
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data[vi] = c_pstairnw
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end
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for k = -1, 1 do
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local vi = area:index(x - 2, pathy, z + k)
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if data[vi] ~= c_path
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and data[vi] ~= c_wood then
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data[vi] = c_pstaire
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end
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for iter = 1, 3 do
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vi = vi + 1
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data[vi] = c_path
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end
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vi = vi + 1
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if data[vi] ~= c_path
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and data[vi] ~= c_wood then
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data[vi] = c_pstairw
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end
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end
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local vi = area:index(x - 2, pathy, z + 2)
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if data[vi] ~= c_path
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and data[vi] ~= c_wood then
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data[vi] = c_pstairse
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end
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for iter = 1, 3 do
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vi = vi + 1
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if data[vi] ~= c_path
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and data[vi] ~= c_wood then
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data[vi] = c_pstairs
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end
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end
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vi = vi + 1
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if data[vi] ~= c_path
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and data[vi] ~= c_wood then
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data[vi] = c_pstairsw
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if data[vi] ~= c_wood then
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data[vi] = c_stairn
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end
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end
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vi = vi + 1
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if data[vi] ~= c_wood then
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data[vi] = c_stairnw
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end
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for zz = z - 1, z + 1 do
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local vi = area:index(x - 2, pathy, zz)
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if data[vi] ~= c_wood then
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data[vi] = c_staire
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end
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for iter = 1, 3 do
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vi = vi + 1
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data[vi] = c_wood
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end
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vi = vi + 1
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if data[vi] ~= c_wood then
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data[vi] = c_stairw
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end
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end
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local vi = area:index(x - 2, pathy, z + 2)
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if data[vi] ~= c_wood then
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data[vi] = c_stairse
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end
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for iter = 1, 3 do
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vi = vi + 1
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if data[vi] ~= c_wood then
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data[vi] = c_stairs
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end
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end
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vi = vi + 1
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if data[vi] ~= c_wood then
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data[vi] = c_stairsw
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end
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-- excavate above path
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local det_destone = false
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local det_sastone = false
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local det_ice = false
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for y = pathy + 1, excatop do
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for k = -2, 2 do
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local vi = area:index(x - 2, y, z + k)
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for i = -2, 2 do
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for zz = z - 2, z + 2 do
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local vi = area:index(x - 2, y, zz)
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for xx = x - 2, x + 2 do
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local nodid = data[vi]
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if y == excatop then
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if nodid == c_dirt
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or nodid == c_grass
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or nodid == c_drygrass
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or nodid == c_dirtsnow then
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data[vi] = c_stone
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elseif nodid == c_desand then
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data[vi] = c_destone
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elseif tunnel
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and math.random() < 0.05
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and (nodid == c_stone
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or nodid == c_destone
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or nodid == c_sastone
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or nodid == c_ice) then
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data[vi] = c_meselamp
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if nodid == c_destone then
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det_destone = true
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elseif nodid == c_sastone then
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det_sastone = true
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elseif nodid == c_ice then
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det_ice = true
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end
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if tunnel and y == excatop then -- tunnel ceiling
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if nodid ~= c_air
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and nodid ~= c_ignore
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and nodid ~= c_meselamp then
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if math.random() < 0.1 then
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data[vi] = c_meselamp
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elseif det_destone then
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data[vi] = c_destone
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elseif det_sastone then
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data[vi] = c_sastone
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elseif det_ice then
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data[vi] = c_ice
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else
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data[vi] = c_stone
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end
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end
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elseif y <= pathy + 4 then
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elseif y <= pathy + 5 then
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if nodid ~= c_wood
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and nodid ~= c_path
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and nodid ~= c_stairn
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and nodid ~= c_stairs
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and nodid ~= c_staire
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@ -465,15 +386,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
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and nodid ~= c_stairne
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and nodid ~= c_stairnw
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and nodid ~= c_stairse
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and nodid ~= c_stairsw
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and nodid ~= c_pstairn
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and nodid ~= c_pstairs
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and nodid ~= c_pstaire
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and nodid ~= c_pstairw
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and nodid ~= c_pstairne
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and nodid ~= c_pstairnw
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and nodid ~= c_pstairse
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and nodid ~= c_pstairsw then
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and nodid ~= c_stairsw then
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data[vi] = c_air
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end
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else
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@ -483,39 +396,37 @@ minetest.register_on_generated(function(minp, maxp, seed)
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end
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end
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end
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-- bridge structure
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if wood then
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for i = -1, 1 do
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for k = -1, 1 do
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if not (i == 0 and k == 0) then
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local vi = area:index(x + i, pathy - 1, z + k)
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for y = 1, 2 do
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-- bridge understructure
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for zz = z - 1, z + 1 do
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local vi = area:index(x - 1, pathy - 1, zz)
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for xx = x - 1, x + 1 do
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data[vi] = c_column
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vi = vi + 1
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end
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end
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local vi = area:index(x, pathy - 2, z)
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data[vi] = c_column
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-- bridge columns
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if abscol < 0.3 then
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for xx = x - 1, x + 1, 2 do
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for zz = z - 1, z + 1, 2 do
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local vi = area:index(xx, pathy - 2, zz)
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for y = pathy - 2, y0, -1 do
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local nodid = data[vi]
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if nodid == c_stone
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or nodid == c_destone
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or nodid == c_sastone
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or nodid == c_ice then
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break
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else
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data[vi] = c_column
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vi = vi - emerlen
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end
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vi = vi - emerlen
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end
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end
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end
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-- columns
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if abscol < TCOL then
|
||||
for i = -1, 1, 2 do
|
||||
for k = -1, 1, 2 do
|
||||
local vi = area:index(x + i, pathy - 3, z + k)
|
||||
for y = pathy - 3, y0, -1 do
|
||||
local nodid = data[vi]
|
||||
if nodid == c_stone
|
||||
or nodid == c_destone
|
||||
or nodid == c_sastone
|
||||
or nodid == c_ice then
|
||||
break
|
||||
else
|
||||
data[vi] = c_column
|
||||
end
|
||||
vi = vi - emerlen
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
152
nodes.lua
152
nodes.lua
@ -6,14 +6,6 @@ minetest.register_node("pathv7:junglewood", {
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_node("pathv7:path", {
|
||||
description = "Dirt path",
|
||||
tiles = {"pathv7_path.png"},
|
||||
is_ground_content = false,
|
||||
groups = {crumbly = 2},
|
||||
sounds = default.node_sound_dirt_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_node("pathv7:bridgewood", {
|
||||
description = "Bridge wood",
|
||||
tiles = {"pathv7_bridgewood.png"},
|
||||
@ -157,147 +149,3 @@ minetest.register_node("pathv7:stairsw", {
|
||||
},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_node("pathv7:pstairn", {
|
||||
description = "Dirt stair N",
|
||||
tiles = {"pathv7_path.png"},
|
||||
drawtype = "nodebox",
|
||||
paramtype = "light",
|
||||
is_ground_content = false,
|
||||
groups = {crumbly = 2},
|
||||
drop = "default:dirt",
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
|
||||
{-0.5, 0, 0, 0.5, 0.5, 0.5},
|
||||
},
|
||||
},
|
||||
sounds = default.node_sound_dirt_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_node("pathv7:pstairs", {
|
||||
description = "Dirt stair S",
|
||||
tiles = {"pathv7_path.png"},
|
||||
drawtype = "nodebox",
|
||||
paramtype = "light",
|
||||
is_ground_content = false,
|
||||
groups = {crumbly = 2},
|
||||
drop = "default:dirt",
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
|
||||
{-0.5, 0, -0.5, 0.5, 0.5, 0},
|
||||
},
|
||||
},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_node("pathv7:pstaire", {
|
||||
description = "Dirt stair E",
|
||||
tiles = {"pathv7_path.png"},
|
||||
drawtype = "nodebox",
|
||||
paramtype = "light",
|
||||
is_ground_content = false,
|
||||
groups = {crumbly = 2},
|
||||
drop = "default:dirt",
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
|
||||
{0, 0, -0.5, 0.5, 0.5, 0.5},
|
||||
},
|
||||
},
|
||||
sounds = default.node_sound_dirt_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_node("pathv7:pstairw", {
|
||||
description = "Dirt stair W",
|
||||
tiles = {"pathv7_path.png"},
|
||||
drawtype = "nodebox",
|
||||
paramtype = "light",
|
||||
is_ground_content = false,
|
||||
groups = {crumbly = 2},
|
||||
drop = "default:dirt",
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
|
||||
{-0.5, 0, -0.5, 0, 0.5, 0.5},
|
||||
},
|
||||
},
|
||||
sounds = default.node_sound_dirt_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_node("pathv7:pstairne", {
|
||||
description = "Dirt stair NE",
|
||||
tiles = {"pathv7_path.png"},
|
||||
drawtype = "nodebox",
|
||||
paramtype = "light",
|
||||
is_ground_content = false,
|
||||
groups = {crumbly = 2},
|
||||
drop = "default:dirt",
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
|
||||
{0, 0, 0, 0.5, 0.5, 0.5},
|
||||
},
|
||||
},
|
||||
sounds = default.node_sound_dirt_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_node("pathv7:pstairnw", {
|
||||
description = "Dirt stair NW",
|
||||
tiles = {"pathv7_path.png"},
|
||||
drawtype = "nodebox",
|
||||
paramtype = "light",
|
||||
is_ground_content = false,
|
||||
groups = {crumbly = 2},
|
||||
drop = "default:dirt",
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
|
||||
{-0.5, 0, 0, 0, 0.5, 0.5},
|
||||
},
|
||||
},
|
||||
sounds = default.node_sound_dirt_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_node("pathv7:pstairse", {
|
||||
description = "Dirt stair SE",
|
||||
tiles = {"pathv7_path.png"},
|
||||
drawtype = "nodebox",
|
||||
paramtype = "light",
|
||||
is_ground_content = false,
|
||||
groups = {crumbly = 2},
|
||||
drop = "default:dirt",
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
|
||||
{0, 0, -0.5, 0.5, 0.5, 0},
|
||||
},
|
||||
},
|
||||
sounds = default.node_sound_dirt_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_node("pathv7:pstairsw", {
|
||||
description = "Dirt stair SW",
|
||||
tiles = {"pathv7_path.png"},
|
||||
drawtype = "nodebox",
|
||||
paramtype = "light",
|
||||
is_ground_content = false,
|
||||
groups = {crumbly = 2},
|
||||
drop = "default:dirt",
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
|
||||
{-0.5, 0, -0.5, 0, 0.5, 0},
|
||||
},
|
||||
},
|
||||
sounds = default.node_sound_dirt_defaults(),
|
||||
})
|
||||
|
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Loading…
Reference in New Issue
Block a user