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Use voxelmanip data buffer memory use optimisation
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@ -1,5 +1,5 @@
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pathv7 0.1.4 by paramat
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pathv7 0.1.5 by paramat
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For Minetest 0.4.14 and later
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For Minetest 0.4.13 and later
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Depends default stairs
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Depends default stairs
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Licenses: Code LGPLv2.1, textures CC BY-SA 3.0
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Licenses: Code LGPLv2.1, textures CC BY-SA 3.0
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See license.txt for license information
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See license.txt for license information
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7
init.lua
7
init.lua
@ -160,6 +160,11 @@ local nbuf_pathd
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local nbuf_column
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local nbuf_column
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-- Localise data buffer
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local dbuf
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-- On generated function
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-- On generated function
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minetest.register_on_generated(function(minp, maxp, seed)
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minetest.register_on_generated(function(minp, maxp, seed)
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@ -201,7 +206,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
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local vm, emin, emax = minetest.get_mapgen_object("voxelmanip")
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local vm, emin, emax = minetest.get_mapgen_object("voxelmanip")
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local area = VoxelArea:new({MinEdge = emin, MaxEdge = emax})
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local area = VoxelArea:new({MinEdge = emin, MaxEdge = emax})
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local data = vm:get_data()
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local data = vm:get_data(dbuf)
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local ni = 1
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local ni = 1
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for z = z0 - 3, z1 + 2 do
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for z = z0 - 3, z1 + 2 do
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