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https://github.com/paramat/pathv7.git
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Move content ids outside 'on gen'. More reliable meselamps in tunnels. Code improvements
This commit is contained in:
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@ -1,4 +1,4 @@
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pathv7 0.1.3 by paramat
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pathv7 0.1.4 by paramat
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For Minetest 0.4.14 and later
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Depends default stairs
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Licenses: Code LGPLv2.1, textures CC BY-SA 3.0
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389
init.lua
389
init.lua
@ -2,6 +2,7 @@
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local HSAMP = 0.025 -- Height select amplitude.
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-- Controls maximum steepness of paths.
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local DEBUG = false -- Print generation time
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-- Mapgen v7 noises
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@ -101,6 +102,40 @@ local np_column = {
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dofile(minetest.get_modpath("pathv7") .. "/nodes.lua")
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-- Constants
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local c_wood = minetest.get_content_id("pathv7:junglewood")
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local c_column = minetest.get_content_id("pathv7:bridgewood")
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local c_stairn = minetest.get_content_id("pathv7:stairn")
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local c_stairs = minetest.get_content_id("pathv7:stairs")
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local c_staire = minetest.get_content_id("pathv7:staire")
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local c_stairw = minetest.get_content_id("pathv7:stairw")
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local c_stairne = minetest.get_content_id("pathv7:stairne")
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local c_stairnw = minetest.get_content_id("pathv7:stairnw")
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local c_stairse = minetest.get_content_id("pathv7:stairse")
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local c_stairsw = minetest.get_content_id("pathv7:stairsw")
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local c_air = minetest.CONTENT_AIR
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local c_ignore = minetest.CONTENT_IGNORE
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local c_stone = minetest.get_content_id("default:stone")
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local c_sastone = minetest.get_content_id("default:sandstone")
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local c_destone = minetest.get_content_id("default:desert_stone")
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local c_ice = minetest.get_content_id("default:ice")
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local c_tree = minetest.get_content_id("default:tree")
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local c_leaves = minetest.get_content_id("default:leaves")
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local c_apple = minetest.get_content_id("default:apple")
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local c_jungletree = minetest.get_content_id("default:jungletree")
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local c_jungleleaves = minetest.get_content_id("default:jungleleaves")
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local c_pinetree = minetest.get_content_id("default:pine_tree")
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local c_pineneedles = minetest.get_content_id("default:pine_needles")
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local c_snow = minetest.get_content_id("default:snow")
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local c_acaciatree = minetest.get_content_id("default:acacia_tree")
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local c_acacialeaves = minetest.get_content_id("default:acacia_leaves")
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local c_aspentree = minetest.get_content_id("default:aspen_tree")
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local c_aspenleaves = minetest.get_content_id("default:aspen_leaves")
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local c_meselamp = minetest.get_content_id("default:meselamp")
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-- Initialise noise objects to nil
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local nobj_base = nil
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@ -112,6 +147,7 @@ local nobj_pathc = nil
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local nobj_pathd = nil
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local nobj_column = nil
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-- Localise noise buffers
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local nbuf_base
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@ -139,59 +175,24 @@ minetest.register_on_generated(function(minp, maxp, seed)
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local y0 = minp.y
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local z0 = minp.z
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local c_air = minetest.CONTENT_AIR
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local c_ignore = minetest.CONTENT_IGNORE
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local c_tree = minetest.get_content_id("default:tree")
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local c_sand = minetest.get_content_id("default:sand")
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local c_dirt = minetest.get_content_id("default:dirt")
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local c_grass = minetest.get_content_id("default:dirt_with_grass")
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local c_drygrass = minetest.get_content_id("default:dirt_with_dry_grass")
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local c_dirtsnow = minetest.get_content_id("default:dirt_with_snow")
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local c_desand = minetest.get_content_id("default:desert_sand")
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local c_stone = minetest.get_content_id("default:stone")
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local c_sastone = minetest.get_content_id("default:sandstone")
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local c_destone = minetest.get_content_id("default:desert_stone")
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local c_ice = minetest.get_content_id("default:ice")
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local c_meselamp = minetest.get_content_id("default:meselamp")
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local c_gravel = minetest.get_content_id("default:gravel")
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local c_tree = minetest.get_content_id("default:tree")
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local c_jungletree = minetest.get_content_id("default:jungletree")
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local c_pinetree = minetest.get_content_id("default:pine_tree")
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local c_acaciatree = minetest.get_content_id("default:acacia_tree")
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local c_aspentree = minetest.get_content_id("default:aspen_tree")
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local c_wood = minetest.get_content_id("pathv7:junglewood")
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local c_column = minetest.get_content_id("pathv7:bridgewood")
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local c_stairn = minetest.get_content_id("pathv7:stairn")
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local c_stairs = minetest.get_content_id("pathv7:stairs")
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local c_staire = minetest.get_content_id("pathv7:staire")
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local c_stairw = minetest.get_content_id("pathv7:stairw")
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local c_stairne = minetest.get_content_id("pathv7:stairne")
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local c_stairnw = minetest.get_content_id("pathv7:stairnw")
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local c_stairse = minetest.get_content_id("pathv7:stairse")
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local c_stairsw = minetest.get_content_id("pathv7:stairsw")
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local sidelen = x1 - x0 + 1
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local emerlen = sidelen + 32
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local overlen = sidelen + 5
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local chulens = {x = overlen, y = overlen, z = 1}
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local minpos = {x = x0 - 3, y = z0 - 3}
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local minpos = {x = x0 - 3, y = z0 - 3}
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nobj_base = nobj_base or minetest.get_perlin_map(np_base, chulens)
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nobj_alt = nobj_alt or minetest.get_perlin_map(np_alt, chulens)
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nobj_select = nobj_select or minetest.get_perlin_map(np_select, chulens)
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nobj_patha = nobj_patha or minetest.get_perlin_map(np_patha, chulens)
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nobj_pathb = nobj_pathb or minetest.get_perlin_map(np_pathb, chulens)
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nobj_pathc = nobj_pathc or minetest.get_perlin_map(np_pathc, chulens)
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nobj_pathd = nobj_pathd or minetest.get_perlin_map(np_pathd, chulens)
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nobj_column = nobj_column or minetest.get_perlin_map(np_column, chulens)
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local nvals_base = nobj_base :get2dMap_flat({x = x0 - 3, y = z0 - 3}, nbuf_base)
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local nvals_alt = nobj_alt :get2dMap_flat({x = x0 - 3, y = z0 - 3}, nbuf_alt)
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local nvals_select = nobj_select:get2dMap_flat({x = x0 - 3, y = z0 - 3}, nbuf_select)
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local nvals_base = nobj_base :get2dMap_flat(minpos, nbuf_base)
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local nvals_alt = nobj_alt :get2dMap_flat(minpos, nbuf_alt)
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local nvals_select = nobj_select:get2dMap_flat(minpos, nbuf_select)
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local nvals_patha = nobj_patha :get2dMap_flat(minpos, nbuf_patha)
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local nvals_pathb = nobj_pathb :get2dMap_flat(minpos, nbuf_pathb)
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local nvals_pathc = nobj_pathc :get2dMap_flat(minpos, nbuf_pathc)
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@ -203,7 +204,6 @@ minetest.register_on_generated(function(minp, maxp, seed)
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local data = vm:get_data()
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local ni = 1
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local stable = {}
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for z = z0 - 3, z1 + 2 do
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local n_xprepatha = false
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local n_xprepathb = false
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@ -213,13 +213,10 @@ minetest.register_on_generated(function(minp, maxp, seed)
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for x = x0 - 3, x1 + 2 do
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local n_patha = nvals_patha[ni]
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local n_zprepatha = nvals_patha[(ni - overlen)]
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local n_pathb = nvals_pathb[ni]
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local n_zprepathb = nvals_pathb[(ni - overlen)]
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local n_pathc = nvals_pathc[ni]
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local n_zprepathc = nvals_pathc[(ni - overlen)]
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local n_pathd = nvals_pathd[ni]
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local n_zprepathd = nvals_pathd[(ni - overlen)]
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@ -234,7 +231,6 @@ minetest.register_on_generated(function(minp, maxp, seed)
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local tblend = 0.5 + HSAMP * (select - 0.5)
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tblend = math.min(math.max(tblend, 0), 1)
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local tlevel = math.floor(base * tblend + alt * (1 - tblend))
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-- TODO allow path above
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local pathy = math.min(math.max(tlevel, 7), 42)
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if (n_patha >= 0 and n_xprepatha < 0) -- detect sign change of noise
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@ -256,178 +252,167 @@ minetest.register_on_generated(function(minp, maxp, seed)
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or (n_pathd < 0 and n_xprepathd >= 0)
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or (n_pathd >= 0 and n_zprepathd < 0)
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or (n_pathd < 0 and n_zprepathd >= 0) then
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if pathy > y1 then
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-- build columns through this chunk
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if abscol < 0.3 then
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for xx = x - 1, x + 1, 2 do
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for zz = z - 1, z + 1, 2 do
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local vi = area:index(xx, y1, zz)
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for y = 1, sidelen do
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local nodid = data[vi]
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if nodid == c_stone
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or nodid == c_destone
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or nodid == c_sastone
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or nodid == c_ice then
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break
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else
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data[vi] = c_column
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end
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vi = vi - emerlen
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end
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end
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-- scan disk 5 nodes above path
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local tunnel = false
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local excatop
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for zz = z - 2, z + 2 do
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local vi = area:index(x - 2, pathy + 5, zz)
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for xx = x - 2, x + 2 do
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local nodid = data[vi]
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if nodid == c_stone
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or nodid == c_destone
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or nodid == c_sastone
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or nodid == c_ice then
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tunnel = true
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end
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vi = vi + 1
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end
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elseif pathy >= y0 then
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-- path in chunk
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-- scan disk 5 nodes above path
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local tunnel = false
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local excatop
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for zz = z - 2, z + 2 do
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local vi = area:index(x - 2, pathy + 5, zz)
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for xx = x - 2, x + 2 do
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end
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if tunnel then
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excatop = pathy + 5
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else
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excatop = y1
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end
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-- place path node brush
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local vi = area:index(x - 2, pathy, z - 2)
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if data[vi] ~= c_wood then
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data[vi] = c_stairne
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end
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for iter = 1, 3 do
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vi = vi + 1
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if data[vi] ~= c_wood then
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data[vi] = c_stairn
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end
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end
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vi = vi + 1
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if data[vi] ~= c_wood then
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data[vi] = c_stairnw
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end
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for zz = z - 1, z + 1 do
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local vi = area:index(x - 2, pathy, zz)
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if data[vi] ~= c_wood then
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data[vi] = c_staire
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end
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for iter = 1, 3 do
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vi = vi + 1
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data[vi] = c_wood
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end
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vi = vi + 1
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if data[vi] ~= c_wood then
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data[vi] = c_stairw
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end
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end
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local vi = area:index(x - 2, pathy, z + 2)
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if data[vi] ~= c_wood then
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data[vi] = c_stairse
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end
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for iter = 1, 3 do
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vi = vi + 1
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if data[vi] ~= c_wood then
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data[vi] = c_stairs
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end
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end
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vi = vi + 1
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if data[vi] ~= c_wood then
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data[vi] = c_stairsw
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end
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-- bridge understructure
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for zz = z - 1, z + 1 do
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local vi = area:index(x - 1, pathy - 1, zz)
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for xx = x - 1, x + 1 do
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local nodid = data[vi]
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if nodid ~= c_stone
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and nodid ~= c_destone
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and nodid ~= c_sastone then
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data[vi] = c_column
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end
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vi = vi + 1
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end
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end
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local vi = area:index(x, pathy - 2, z)
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data[vi] = c_column
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-- bridge columns
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if abscol < 0.3 then
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for xx = x - 1, x + 1, 2 do
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for zz = z - 1, z + 1, 2 do
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local vi = area:index(xx, pathy - 2, zz)
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for y = pathy - 2, y0, -1 do
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local nodid = data[vi]
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if nodid == c_stone
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or nodid == c_destone
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or nodid == c_sastone
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or nodid == c_ice then
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tunnel = true
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or nodid == c_sastone then
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break
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else
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data[vi] = c_column
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end
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vi = vi + 1
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vi = vi - emerlen
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end
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end
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if tunnel then
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excatop = pathy + 5 -- tunnel
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else
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excatop = y1 + 16 -- excavate to vm top
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end
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-- place path node brush
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local vi = area:index(x - 2, pathy, z - 2)
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if data[vi] ~= c_wood then
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data[vi] = c_stairne
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end
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for iter = 1, 3 do
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vi = vi + 1
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if data[vi] ~= c_wood then
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data[vi] = c_stairn
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end
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end
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vi = vi + 1
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if data[vi] ~= c_wood then
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data[vi] = c_stairnw
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end
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for zz = z - 1, z + 1 do
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local vi = area:index(x - 2, pathy, zz)
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if data[vi] ~= c_wood then
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data[vi] = c_staire
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end
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for iter = 1, 3 do
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vi = vi + 1
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data[vi] = c_wood
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end
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vi = vi + 1
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if data[vi] ~= c_wood then
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data[vi] = c_stairw
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end
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end
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local vi = area:index(x - 2, pathy, z + 2)
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if data[vi] ~= c_wood then
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data[vi] = c_stairse
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end
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for iter = 1, 3 do
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vi = vi + 1
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if data[vi] ~= c_wood then
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data[vi] = c_stairs
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end
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end
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vi = vi + 1
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if data[vi] ~= c_wood then
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data[vi] = c_stairsw
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end
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-- excavate above path
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local det_destone = false
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local det_sastone = false
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local det_ice = false
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for y = pathy + 1, excatop do
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for zz = z - 2, z + 2 do
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local vi = area:index(x - 2, y, zz)
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for xx = x - 2, x + 2 do
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local nodid = data[vi]
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if nodid == c_destone then
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det_destone = true
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elseif nodid == c_sastone then
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det_sastone = true
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elseif nodid == c_ice then
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det_ice = true
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end
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-- excavate above path
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local det_destone = false
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local det_sastone = false
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local det_ice = false
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for y = pathy + 1, excatop do
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for zz = z - 2, z + 2 do
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local vi = area:index(x - 2, y, zz)
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for xx = x - 2, x + 2 do
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local nodid = data[vi]
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if nodid == c_destone then
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det_destone = true
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elseif nodid == c_sastone then
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det_sastone = true
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elseif nodid == c_ice then
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det_ice = true
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end
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if tunnel and y == excatop then -- tunnel ceiling
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if nodid ~= c_air
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and nodid ~= c_ignore
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and nodid ~= c_meselamp then
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if (math.abs(zz - z) == 2
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or math.abs(xx - x) == 2)
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and math.random() <= 0.2 then
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data[vi] = c_meselamp
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elseif det_destone then
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data[vi] = c_destone
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elseif det_sastone then
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data[vi] = c_sastone
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elseif det_ice then
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data[vi] = c_ice
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else
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data[vi] = c_stone
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end
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end
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if tunnel and y == excatop then -- tunnel ceiling
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if nodid ~= c_air
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and nodid ~= c_ignore
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and nodid ~= c_meselamp then
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if math.random() < 0.1 then
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data[vi] = c_meselamp
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elseif det_destone then
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data[vi] = c_destone
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elseif det_sastone then
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data[vi] = c_sastone
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elseif det_ice then
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data[vi] = c_ice
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else
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data[vi] = c_stone
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end
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end
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elseif y <= pathy + 5 then
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if nodid ~= c_wood
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and nodid ~= c_stairn
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and nodid ~= c_stairs
|
||||
and nodid ~= c_staire
|
||||
and nodid ~= c_stairw
|
||||
and nodid ~= c_stairne
|
||||
and nodid ~= c_stairnw
|
||||
and nodid ~= c_stairse
|
||||
and nodid ~= c_stairsw then
|
||||
data[vi] = c_air
|
||||
end
|
||||
else
|
||||
elseif y <= pathy + 5 then
|
||||
if nodid ~= c_wood
|
||||
and nodid ~= c_stairn
|
||||
and nodid ~= c_stairs
|
||||
and nodid ~= c_staire
|
||||
and nodid ~= c_stairw
|
||||
and nodid ~= c_stairne
|
||||
and nodid ~= c_stairnw
|
||||
and nodid ~= c_stairse
|
||||
and nodid ~= c_stairsw then
|
||||
data[vi] = c_air
|
||||
end
|
||||
vi = vi + 1
|
||||
elseif nodid == c_tree
|
||||
or nodid == c_leaves
|
||||
or nodid == c_apple
|
||||
or nodid == c_jungletree
|
||||
or nodid == c_jungleleaves
|
||||
or nodid == c_pinetree
|
||||
or nodid == c_pineneedles
|
||||
or nodid == c_snow
|
||||
or nodid == c_acaciatree
|
||||
or nodid == c_acacialeaves
|
||||
or nodid == c_aspentree
|
||||
or nodid == c_aspenleaves then
|
||||
data[vi] = c_air
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- bridge understructure
|
||||
for zz = z - 1, z + 1 do
|
||||
local vi = area:index(x - 1, pathy - 1, zz)
|
||||
for xx = x - 1, x + 1 do
|
||||
data[vi] = c_column
|
||||
vi = vi + 1
|
||||
end
|
||||
end
|
||||
local vi = area:index(x, pathy - 2, z)
|
||||
data[vi] = c_column
|
||||
|
||||
-- bridge columns
|
||||
if abscol < 0.3 then
|
||||
for xx = x - 1, x + 1, 2 do
|
||||
for zz = z - 1, z + 1, 2 do
|
||||
local vi = area:index(xx, pathy - 2, zz)
|
||||
for y = pathy - 2, y0, -1 do
|
||||
local nodid = data[vi]
|
||||
if nodid == c_stone
|
||||
or nodid == c_destone
|
||||
or nodid == c_sastone
|
||||
or nodid == c_ice then
|
||||
break
|
||||
else
|
||||
data[vi] = c_column
|
||||
end
|
||||
vi = vi - emerlen
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
@ -446,5 +431,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
|
||||
vm:write_to_map(data)
|
||||
|
||||
local chugent = math.ceil((os.clock() - t1) * 1000)
|
||||
print ("[pathv7] Generate chunk " .. chugent .. " ms")
|
||||
if DEBUG then
|
||||
print ("[pathv7] Generate chunk " .. chugent .. " ms")
|
||||
end
|
||||
end)
|
||||
|
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Block a user